Script/Spells: Implemented Chaos Strike energize proc (#20840)

Thx @Ovahlord
This commit is contained in:
NoName
2017-11-18 18:53:18 +02:00
committed by joschiwald
parent 9f1a51deff
commit d295f2d362
2 changed files with 53 additions and 1 deletions

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@@ -0,0 +1,8 @@
-- Proc Chaos Strike only by its two damage spells and only if they are critical hits
DELETE FROM `spell_proc` WHERE `SpellId`= 197125;
INSERT INTO `spell_proc` (`SpellId`, `SchoolMask`, `SpellFamilyName`, `SpellFamilyMask0`, `SpellFamilyMask1`, `SpellFamilyMask2`, `SpellFamilyMask3`, `ProcFlags`, `SpellPhaseMask`, `HitMask`, `AttributesMask`, `Chance`, `Cooldown`, `Charges`) VALUES
(197125, 0x0, 107, 0x4000, 0x0, 0x0, 0x80000000, 0x0, 0x2, 0x2, 0x2, 0, 0, 0);
DELETE FROM `spell_script_names` WHERE `spell_id`= 197125;
INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
(197125, 'spell_dh_chaos_strike');

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@@ -16,11 +16,55 @@
*/
/*
* Scripts for spells with SPELLFAMILY_DEMONHUNTER and SPELLFAMILY_GENERIC spells used by deathknight players.
* Scripts for spells with SPELLFAMILY_DEMONHUNTER and SPELLFAMILY_GENERIC spells used by demon hunter players.
* Ordered alphabetically using scriptname.
* Scriptnames of files in this file should be prefixed with "spell_dh_".
*/
#include "ScriptMgr.h"
#include "SpellAuraEffects.h"
#include "SpellMgr.h"
#include "SpellScript.h"
enum DemonHunterSpells
{
SPELL_CHAOS_STRIKE_ENERGIZE = 193840,
};
// 197125 - Chaos Strike
class spell_dh_chaos_strike : public SpellScriptLoader
{
public:
spell_dh_chaos_strike() : SpellScriptLoader("spell_dh_chaos_strike") { }
class spell_dh_chaos_strike_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dh_chaos_strike_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_CHAOS_STRIKE_ENERGIZE });
}
void HandleEffectProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
{
PreventDefaultAction();
GetTarget()->CastCustomSpell(SPELL_CHAOS_STRIKE_ENERGIZE, SPELLVALUE_BASE_POINT0, aurEff->GetAmount(), GetTarget(), true, nullptr, aurEff);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_dh_chaos_strike_AuraScript::HandleEffectProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_dh_chaos_strike_AuraScript();
}
};
void AddSC_demon_hunter_spell_scripts()
{
new spell_dh_chaos_strike();
}