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Merge pull request #13352 from ShinDarth/4.3.4
Core/LootMgr: Restore Build
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@@ -272,6 +272,11 @@ void LootStore::ReportUnusedIds(LootIdSet const& lootIdSet) const
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TC_LOG_ERROR("sql.sql", "Table '%s' Entry %d isn't %s and not referenced from loot, and thus useless.", GetName(), *itr, GetEntryName());
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}
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void LootStore::ReportNonExistingId(uint32 lootId) const
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{
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TC_LOG_ERROR("sql.sql", "Table '%s' Entry %d does not exist", GetName(), lootId);
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}
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void LootStore::ReportNonExistingId(uint32 lootId, const char* ownerType, uint32 ownerId) const
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{
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TC_LOG_ERROR("sql.sql", "Table '%s' Entry %d does not exist but it is used by %s %d", GetName(), lootId, ownerType, ownerId);
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@@ -1565,7 +1570,7 @@ void LoadLootTemplates_Disenchant()
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uint32 lootid = disenchant->Id;
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if (lootIdSet.find(lootid) == lootIdSet.end())
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LootTemplates_Disenchant.ReportNonExistingId(lootid, "Item", itr->second.ItemId);
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LootTemplates_Disenchant.ReportNonExistingId(lootid);
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else
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lootIdSetUsed.insert(lootid);
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}
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@@ -216,6 +216,7 @@ class LootStore
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uint32 LoadAndCollectLootIds(LootIdSet& ids_set);
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void CheckLootRefs(LootIdSet* ref_set = NULL) const; // check existence reference and remove it from ref_set
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void ReportUnusedIds(LootIdSet const& ids_set) const;
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void ReportNonExistingId(uint32 lootId) const;
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void ReportNonExistingId(uint32 lootId, const char* ownerType, uint32 ownerId) const;
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bool HaveLootFor(uint32 loot_id) const { return m_LootTemplates.find(loot_id) != m_LootTemplates.end(); }
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