Core/Spells: fix Priest spell Penance and Power Word: Shield (#19033)

- fix talent "The Penitent" for the spell Penance
- re-write Power Word: Shield

Closes #18520
This commit is contained in:
RoG_Hannibal
2017-02-12 21:46:00 -05:00
committed by tkrokli
parent b98132bded
commit d2dba9a5e0
2 changed files with 135 additions and 80 deletions

View File

@@ -0,0 +1,4 @@
-- Class: Priest, spec: All
-- Spell: Power Word: Shield
DELETE FROM `spell_script_names` WHERE `ScriptName` = 'spell_pri_power_word_shield';
INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES (17, 'spell_pri_power_word_shield');

View File

@@ -59,6 +59,7 @@ enum PriestSpells
SPELL_PRIEST_SHADOWFORM_VISUAL_WITHOUT_GLYPH = 107903,
SPELL_PRIEST_SHADOWFORM_VISUAL_WITH_GLYPH = 107904,
SPELL_PRIEST_SHADOW_WORD_DEATH = 32409,
SPELL_PRIEST_THE_PENITENT_AURA = 200347,
SPELL_PRIEST_TWIN_DISCIPLINES_RANK_1 = 47586,
SPELL_PRIEST_T9_HEALING_2P = 67201,
SPELL_PRIEST_VAMPIRIC_EMBRACE_HEAL = 15290,
@@ -386,6 +387,7 @@ class spell_pri_glyph_of_prayer_of_healing : public SpellScriptLoader
}
};
// 24191 - Improved Power Word Shield
class spell_pri_improved_power_word_shield : public SpellScriptLoader
{
public:
@@ -842,17 +844,17 @@ class spell_pri_penance : public SpellScriptLoader
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
if (Unit* unitTarget = GetHitUnit())
if (Unit* target = GetHitUnit())
{
if (!unitTarget->IsAlive())
if (!target->IsAlive())
return;
uint8 rank = GetSpellInfo()->GetRank();
if (caster->IsFriendlyTo(unitTarget))
caster->CastSpell(unitTarget, sSpellMgr->GetSpellWithRank(SPELL_PRIEST_PENANCE_R1_HEAL, rank), false);
if (caster->IsFriendlyTo(target))
caster->CastSpell(target, sSpellMgr->GetSpellWithRank(SPELL_PRIEST_PENANCE_R1_HEAL, rank), false);
else
caster->CastSpell(unitTarget, sSpellMgr->GetSpellWithRank(SPELL_PRIEST_PENANCE_R1_DAMAGE, rank), false);
caster->CastSpell(target, sSpellMgr->GetSpellWithRank(SPELL_PRIEST_PENANCE_R1_DAMAGE, rank), false);
}
}
@@ -860,13 +862,26 @@ class spell_pri_penance : public SpellScriptLoader
{
Player* caster = GetCaster()->ToPlayer();
if (Unit* target = GetExplTargetUnit())
{
if (!caster->IsFriendlyTo(target))
{
if (!caster->IsValidAttackTarget(target))
return SPELL_FAILED_BAD_TARGETS;
if (!caster->isInFront(target))
return SPELL_FAILED_UNIT_NOT_INFRONT;
}
else
{
//Support for modifications of this spell in Legion with The Penitent talent (7.1.5)
if(!caster->HasAura(SPELL_PRIEST_THE_PENITENT_AURA))
return SPELL_FAILED_BAD_TARGETS;
if (!caster->isInFront(target))
return SPELL_FAILED_UNIT_NOT_INFRONT;
}
}
return SPELL_CAST_OK;
}
@@ -917,81 +932,6 @@ class spell_pri_phantasm : public SpellScriptLoader
}
};
// 17 - Power Word: Shield
class spell_pri_power_word_shield : public SpellScriptLoader
{
public:
spell_pri_power_word_shield() : SpellScriptLoader("spell_pri_power_word_shield") { }
class spell_pri_power_word_shield_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pri_power_word_shield_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_PRIEST_REFLECTIVE_SHIELD_TRIGGERED))
return false;
if (!sSpellMgr->GetSpellInfo(SPELL_PRIEST_REFLECTIVE_SHIELD_R1))
return false;
return true;
}
void CalculateAmount(AuraEffect const* aurEff, int32& amount, bool& canBeRecalculated)
{
canBeRecalculated = false;
if (Unit* caster = GetCaster())
{
// +87% from sp bonus
float bonus = 0.87f;
// Borrowed Time
if (AuraEffect const* borrowedTime = caster->GetDummyAuraEffect(SPELLFAMILY_PRIEST, PRIEST_ICON_ID_BORROWED_TIME, EFFECT_1))
bonus += CalculatePct(1.0f, borrowedTime->GetAmount());
bonus *= caster->SpellBaseHealingBonusDone(GetSpellInfo()->GetSchoolMask());
// Improved PW: Shield: its weird having a SPELLMOD_ALL_EFFECTS here but its blizzards doing :)
// Improved PW: Shield is only applied at the spell healing bonus because it was already applied to the base value in CalculateSpellDamage
bonus = caster->ApplyEffectModifiers(GetSpellInfo(), aurEff->GetEffIndex(), bonus);
bonus *= caster->CalculateLevelPenalty(GetSpellInfo());
amount += int32(bonus);
// Twin Disciplines
if (AuraEffect const* twinDisciplines = caster->GetAuraEffectOfRankedSpell(SPELL_PRIEST_TWIN_DISCIPLINES_RANK_1, EFFECT_1))
AddPct(amount, twinDisciplines->GetAmount());
// Focused Power
amount *= caster->GetTotalAuraMultiplier(SPELL_AURA_MOD_HEALING_DONE_PERCENT);
}
}
void ReflectDamage(AuraEffect* aurEff, DamageInfo& dmgInfo, uint32& absorbAmount)
{
Unit* target = GetTarget();
if (dmgInfo.GetAttacker() == target)
return;
if (AuraEffect const* talentAurEff = target->GetAuraEffectOfRankedSpell(SPELL_PRIEST_REFLECTIVE_SHIELD_R1, EFFECT_0))
{
int32 bp = CalculatePct(absorbAmount, talentAurEff->GetAmount());
target->CastCustomSpell(dmgInfo.GetAttacker(), SPELL_PRIEST_REFLECTIVE_SHIELD_TRIGGERED, &bp, NULL, NULL, true, NULL, aurEff);
}
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_pri_power_word_shield_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
AfterEffectAbsorb += AuraEffectAbsorbFn(spell_pri_power_word_shield_AuraScript::ReflectDamage, EFFECT_0);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pri_power_word_shield_AuraScript();
}
};
// 33110 - Prayer of Mending Heal
class spell_pri_prayer_of_mending_heal : public SpellScriptLoader
{
@@ -1276,6 +1216,117 @@ class spell_pri_vampiric_touch : public SpellScriptLoader
}
};
// 17 - Power Word: Shield
class spell_pri_power_word_shield : public SpellScriptLoader
{
public:
spell_pri_power_word_shield() : SpellScriptLoader("spell_pri_power_word_shield") { }
enum spell_enum
{
SPELL_PRIEST_BODY_AND_SOUL = 64129,
SPELL_PRIEST_BODY_AND_SOUL_ACTIVE = 65081,
SPELL_PRIEST_SHIELD_DISCIPLINE_PASSIVE = 197045,
SPELL_PRIEST_SHIELD_DISCIPLINE_ENERGIZE = 47755,
SPELL_PRIEST_STRENGHT_OF_SOUL = 197535,
SPELL_PRIEST_STRENGHT_OF_SOUL_EFFECT = 197548,
SPELL_PRIEST_RENEWED_HOPE = 197469,
SPELL_PRIEST_RENEWED_HOPE_EFFECT = 197470,
SPELL_PRIEST_VOID_SHIELD = 199144,
SPELL_PRIEST_VOID_SHIELD_EFFECT = 199145
};
class spell_pri_power_word_shield_SpellScript : public SpellScript
{
PrepareSpellScript(spell_pri_power_word_shield_SpellScript);
void HandleAfterCast()
{
if (Player* player = GetCaster()->ToPlayer())
{
if (player->HasAura(SPELL_PRIEST_BODY_AND_SOUL))
player->CastSpell(player, SPELL_PRIEST_BODY_AND_SOUL_ACTIVE, true);
if (player->HasAura(SPELL_PRIEST_VOID_SHIELD) && GetHitUnit()->GetGUID() == player->GetGUID())
player->CastSpell(player, SPELL_PRIEST_VOID_SHIELD_EFFECT, true);
if (player->HasAura(SPELL_PRIEST_STRENGHT_OF_SOUL))
player->CastSpell(player, SPELL_PRIEST_STRENGHT_OF_SOUL_EFFECT, true);
if (player->HasAura(SPELL_PRIEST_RENEWED_HOPE))
player->CastSpell(player, SPELL_PRIEST_RENEWED_HOPE_EFFECT, true);
}
}
void Register() override
{
AfterCast += SpellCastFn(spell_pri_power_word_shield_SpellScript::HandleAfterCast);
}
};
class spell_pri_power_word_shield_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pri_power_word_shield_AuraScript);
void CalculateAmount(const AuraEffect* /*auraEffect*/, int32& amount, bool& /*canBeRecalculated*/)
{
if (Player* player = GetCaster()->ToPlayer())
{
int32 playerMastery = player->GetRatingBonusValue(CombatRating::CR_MASTERY) + 1;
int32 playerSpellPower = player->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_HOLY);
int32 playerVersatileDamage = player->GetRatingBonusValue(CombatRating::CR_VERSATILITY_DAMAGE_DONE);
amount = (int32)((playerSpellPower * 5.5f) + playerMastery) * (1 + playerVersatileDamage);
}
}
void Absorb(AuraEffect* aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
if (Player* player = GetCaster()->ToPlayer())
{
if (AuraEffect* powerWordShieldAuraEffect = aurEff->GetBase()->GetEffect(EFFECT_0))
{
int32 absorbEstimation = dmgInfo.GetDamage() + absorbAmount;
int32 maxAmountToAbsorb = powerWordShieldAuraEffect->CalculateAmount(player);
if (absorbEstimation > maxAmountToAbsorb)
absorbAmount = maxAmountToAbsorb; //Complete the max absorb amount
else
absorbAmount += (int32)dmgInfo.GetDamage(); //Increase the amount absorbed
}
}
}
void HandleOnRemove(const AuraEffect* aurEff, AuraEffectHandleModes /*mode*/)
{
if (Player* player = GetCaster()->ToPlayer())
{
int32 effectDuration = aurEff->GetBase()->GetDuration();
if (player->HasAura(SPELL_PRIEST_STRENGHT_OF_SOUL_EFFECT))
player->RemoveAura(SPELL_PRIEST_STRENGHT_OF_SOUL_EFFECT);
if (effectDuration > 0 && player->HasAura(SPELL_PRIEST_SHIELD_DISCIPLINE_PASSIVE))
player->CastSpell(player, SPELL_PRIEST_SHIELD_DISCIPLINE_ENERGIZE, true);
}
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_pri_power_word_shield_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_pri_power_word_shield_AuraScript::Absorb, EFFECT_0);
AfterEffectRemove += AuraEffectRemoveFn(spell_pri_power_word_shield_AuraScript::HandleOnRemove, EFFECT_0, AuraType::SPELL_AURA_SCHOOL_ABSORB, AURA_EFFECT_HANDLE_REAL);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_pri_power_word_shield_SpellScript();
}
AuraScript* GetAuraScript() const override
{
return new spell_pri_power_word_shield_AuraScript();
}
};
void AddSC_priest_spell_scripts()
{
new spell_pri_body_and_soul();