mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-25 03:12:09 +01:00
Cleanup and optimization in realmd netcode.
- Get rid of some potential memory leaks and lingering connections issues. - Code style cleanup where applicable. Please give proper feedback and let me know how she fares. --HG-- branch : trunk
This commit is contained in:
@@ -202,13 +202,13 @@ extern int main(int argc, char **argv)
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///- Launch the listening network socket
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RealmAcceptor acceptor;
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uint16 rmport = sConfig.GetIntDefault("RealmServerPort", DEFAULT_REALMSERVER_PORT);
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std::string bind_ip = sConfig.GetStringDefault("BindIP", "0.0.0.0");
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ACE_INET_Addr bind_addr(rmport, bind_ip.c_str());
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if(acceptor.open(bind_addr, ACE_Reactor::instance(), ACE_NONBLOCK) == -1)
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if (acceptor.open(bind_addr, ACE_Reactor::instance(), ACE_NONBLOCK) == -1)
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{
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sLog.outError("Trinity realm can not bind to %s:%d", bind_ip.c_str(), rmport);
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return 1;
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@@ -43,7 +43,7 @@ class RealmAcceptor : public ACE_Acceptor<RealmSocket, ACE_SOCK_Acceptor>
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if (sh == 0)
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ACE_NEW_RETURN(sh, RealmSocket, -1);
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sh->reactor(this->reactor());
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sh->reactor(reactor());
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sh->set_session(new AuthSocket(*sh));
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return 0;
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}
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@@ -24,6 +24,8 @@
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#include "RealmSocket.h"
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#include "Log.h"
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#include <ace/OS_NS_string.h>
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#include <ace/INET_Addr.h>
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#include <ace/SString.h>
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@@ -41,111 +43,128 @@ RealmSocket::Session::~Session(void)
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}
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RealmSocket::RealmSocket(void):
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input_buffer_(4096),
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session_(NULL),
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input_buffer_(4096),
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remote_address_()
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{
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this->reference_counting_policy().value(
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reference_counting_policy().value(
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ACE_Event_Handler::Reference_Counting_Policy::ENABLED);
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this->msg_queue()->high_water_mark(8*1024*1024);
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this->msg_queue()->low_water_mark(8*1024*1024);
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msg_queue()->high_water_mark(8*1024*1024);
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msg_queue()->low_water_mark(8*1024*1024);
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}
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/*virtual*/ RealmSocket::~RealmSocket(void)
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RealmSocket::~RealmSocket(void)
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{
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if(this->session_)
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delete this->session_;
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if (msg_queue())
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msg_queue()->close();
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if(this->peer().get_handle() != ACE_INVALID_HANDLE)
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this->peer().close();
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if (input_buffer_.length() != 0)
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input_buffer_.release();
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// delete RealmSocketObject must never be called from our code.
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closing_ = true;
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if (session_);
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delete esession_;
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peer().close();
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}
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/*virtual*/ int RealmSocket::open(void * arg)
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int RealmSocket::open(void * arg)
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{
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if(Base::open(arg) == -1)
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return -1;
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ACE_INET_Addr addr;
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if(peer().get_remote_addr(addr) == -1)
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return -1;
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char address[1024];
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addr.get_host_addr(address, 1024);
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this->remote_address_ = address;
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if(this->session_ != NULL)
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if (peer ().get_remote_addr (addr) == -1)
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{
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// Prepare for upcall
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this->add_reference();
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ACE_Event_Handler_var guard(this);
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this->session_->OnAccept();
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sLog.outError ("RealmSocket::open: peer ().get_remote_addr errno = %s", ACE_OS::strerror (errno));
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return -1;
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}
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this->remove_reference();
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remote_address_ = addr.get_host_addr();
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// Register with ACE Reactor
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if (Base::open(arg) == -1)
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return -1;
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if (session_ != NULL)
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{
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session_->OnAccept();
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}
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// reactor takes care of the socket from now on
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remove_reference();
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return 0;
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}
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int RealmSocket::close(int)
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{
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shutdown();
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closing_ = true;
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remove_reference();
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return 0;
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}
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const ACE_CString& RealmSocket::get_remote_address(void) const
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{
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return this->remote_address_;
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return remote_address_;
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}
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size_t RealmSocket::recv_len(void) const
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{
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return this->input_buffer_.length();
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return input_buffer_.length();
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}
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bool RealmSocket::recv_soft(char *buf, size_t len)
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{
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if(this->input_buffer_.length() < len)
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if (input_buffer_.length() < len)
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return false;
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ACE_OS::memcpy(buf, this->input_buffer_.rd_ptr(), len);
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ACE_OS::memcpy(buf, input_buffer_.rd_ptr(), len);
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return true;
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}
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bool RealmSocket::recv(char *buf, size_t len)
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{
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bool ret = this->recv_soft(buf, len);
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bool ret = recv_soft(buf, len);
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if(ret)
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this->recv_skip(len);
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if (ret)
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recv_skip(len);
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return ret;
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}
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void RealmSocket::recv_skip(size_t len)
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{
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this->input_buffer_.rd_ptr(len);
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input_buffer_.rd_ptr(len);
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}
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ssize_t RealmSocket::noblk_send(ACE_Message_Block &message_block)
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{
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const size_t len = message_block.length();
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if(len == 0)
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if (len == 0)
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return -1;
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// Try to send the message directly.
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ssize_t n = this->peer().send(message_block.rd_ptr(), len, MSG_NOSIGNAL);
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ssize_t n = peer().send(message_block.rd_ptr(), len, MSG_NOSIGNAL);
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if(n < 0)
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if (n < 0)
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{
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if(errno == EWOULDBLOCK)
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if (errno == EWOULDBLOCK)
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// Blocking signal
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return 0;
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else
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// Error happened
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return -1;
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}
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else if(n == 0)
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else if (n == 0)
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{
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// Can this happen ?
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return -1;
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@@ -157,7 +176,7 @@ ssize_t RealmSocket::noblk_send(ACE_Message_Block &message_block)
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bool RealmSocket::send(const char *buf, size_t len)
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{
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if(buf == NULL || len == 0)
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if (buf == NULL || len == 0)
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return true;
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ACE_Data_Block db(
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@@ -176,14 +195,14 @@ bool RealmSocket::send(const char *buf, size_t len)
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message_block.wr_ptr(len);
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if(this->msg_queue()->is_empty())
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if (msg_queue()->is_empty())
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{
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// Try to send it directly.
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ssize_t n = this->noblk_send(message_block);
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ssize_t n = noblk_send(message_block);
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if(n < 0)
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if (n < 0)
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return false;
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else if(n == len)
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else if (n == len)
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return true;
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// fall down
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@@ -192,39 +211,42 @@ bool RealmSocket::send(const char *buf, size_t len)
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ACE_Message_Block *mb = message_block.clone();
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if(this->msg_queue()->enqueue_tail(mb, (ACE_Time_Value *) &ACE_Time_Value::zero) == -1)
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if (msg_queue()->enqueue_tail(mb, (ACE_Time_Value *) &ACE_Time_Value::zero) == -1)
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{
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mb->release();
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return false;
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}
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if(this->reactor()->schedule_wakeup(this, ACE_Event_Handler::WRITE_MASK) == -1)
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if (reactor()->schedule_wakeup(this, ACE_Event_Handler::WRITE_MASK) == -1)
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return false;
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return true;
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}
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/*virtual*/ int RealmSocket::handle_output(ACE_HANDLE /*= ACE_INVALID_HANDLE*/)
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int RealmSocket::handle_output(ACE_HANDLE /*= ACE_INVALID_HANDLE*/)
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{
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if (closing_)
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return -1;
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ACE_Message_Block *mb = 0;
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if(this->msg_queue()->is_empty())
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if (msg_queue()->is_empty())
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{
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this->reactor()->cancel_wakeup(this, ACE_Event_Handler::WRITE_MASK);
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reactor()->cancel_wakeup(this, ACE_Event_Handler::WRITE_MASK);
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return 0;
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}
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if(this->msg_queue()->dequeue_head(mb, (ACE_Time_Value *) &ACE_Time_Value::zero) == -1)
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if (msg_queue()->dequeue_head(mb, (ACE_Time_Value *) &ACE_Time_Value::zero) == -1)
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return -1;
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ssize_t n = this->noblk_send(*mb);
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ssize_t n = noblk_send(*mb);
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if(n < 0)
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if (n < 0)
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{
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mb->release();
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return -1;
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}
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else if(n == mb->length())
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else if (n == mb->length())
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{
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mb->release();
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return 1;
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@@ -233,7 +255,7 @@ bool RealmSocket::send(const char *buf, size_t len)
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{
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mb->rd_ptr(n);
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if(this->msg_queue()->enqueue_head(mb, (ACE_Time_Value *) &ACE_Time_Value::zero) == -1)
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if (msg_queue()->enqueue_head(mb, (ACE_Time_Value *) &ACE_Time_Value::zero) == -1)
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{
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mb->release();
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return -1;
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@@ -245,68 +267,61 @@ bool RealmSocket::send(const char *buf, size_t len)
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ACE_NOTREACHED(return -1);
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}
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/*virtual*/ int RealmSocket::handle_input(ACE_HANDLE /*= ACE_INVALID_HANDLE*/)
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int RealmSocket::handle_close(ACE_HANDLE h, ACE_Reactor_Mask m)
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{
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const ssize_t space = this->input_buffer_.space();
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// As opposed to WorldSocket::handle_close, we don't need locks here.
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ssize_t n = this->peer().recv(this->input_buffer_.wr_ptr(), space);
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closing_ = true;
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if(n < 0)
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if (h == ACE_INVALID_HANDLE)
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peer ().close_writer ();
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if (session_ != NULL)
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{
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session_->OnClose();
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}
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return 0;
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}
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int RealmSocket::handle_input(ACE_HANDLE /*= ACE_INVALID_HANDLE*/)
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{
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if (closing_)
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return -1;
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const ssize_t space = input_buffer_.space();
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ssize_t n = peer().recv(input_buffer_.wr_ptr(), space);
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if (n < 0)
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{
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return errno == EWOULDBLOCK ? 0 : -1;
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}
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else if(n == 0)
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else if (n == 0)
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{
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// EOF
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return -1;
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}
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this->input_buffer_.wr_ptr((size_t)n);
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input_buffer_.wr_ptr((size_t)n);
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if(this->session_ != NULL)
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if (session_ != NULL)
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{
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// Prepare for upcall
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this->add_reference();
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ACE_Event_Handler_var guard(this);
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session_->OnRead();
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this->session_->OnRead();
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this->input_buffer_.crunch();
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input_buffer_.crunch();
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}
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// return 1 in case there is more data to read from OS
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return n == space ? 1 : 0;
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}
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/*virtual*/ int RealmSocket::handle_close(ACE_HANDLE h, ACE_Reactor_Mask m)
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{
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if(this->session_ != NULL)
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{
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// Prepare for upcall
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this->add_reference();
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ACE_Event_Handler_var guard(this);
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this->session_->OnClose();
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}
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this->shutdown();
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return 0;
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}
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void RealmSocket::set_session(Session* session)
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{
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if(this->session_ != NULL)
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delete this->session_;
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if (session_ != NULL)
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delete session_;
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this->session_ = session;
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session_ = session;
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}
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int RealmSocket::close(int)
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{
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this->shutdown();
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this->remove_reference();
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return 0;
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}
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@@ -63,6 +63,8 @@ class RealmSocket : public ACE_Svc_Handler<ACE_SOCK_STREAM, ACE_NULL_SYNCH>
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virtual int open(void *);
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virtual int close(int);
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virtual int handle_input(ACE_HANDLE = ACE_INVALID_HANDLE);
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virtual int handle_output(ACE_HANDLE = ACE_INVALID_HANDLE);
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@@ -71,7 +73,6 @@ class RealmSocket : public ACE_Svc_Handler<ACE_SOCK_STREAM, ACE_NULL_SYNCH>
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void set_session(Session* session);
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int close(int);
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private:
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ssize_t noblk_send(ACE_Message_Block &message_block);
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