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Core/Script: Add some talks for Zul'Gurub
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@@ -22,6 +22,22 @@
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enum Yells
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{
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// Jin'do the Godbreaker
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SAY_INTRO = 0,
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SAY_AGGRO = 1,
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EMOTE_SHADOWS_OF_HAKKAR = 2, // ID - 97172 Shadows of Hakkar
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SAY_JINDO_SPIRIT_PHASE = 3,
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//SAY_PLAYER_KILL = 4, // missing data
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// Spirit of Hakkar
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SAY_SPIRIT_SPIRIT_PHASE = 0,
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SAY_SPIRIT_DEFEATED = 1,
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// Jin'do the Godbreaker - Trigger
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SAY_JINDO_DEFEATED = 0,
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// Shadow of Hakkar
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SAY_SHADOW_DEFEATED = 0,
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};
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enum Spells
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@@ -39,16 +55,17 @@ class boss_jindo_the_godbreaker : public CreatureScript
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struct boss_jindo_the_godbreakerAI : public BossAI
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{
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boss_jindo_the_godbreakerAI(Creature* creature) : BossAI(creature, DATA_JINDO)
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{
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}
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boss_jindo_the_godbreakerAI(Creature* creature) : BossAI(creature, DATA_JINDO) { }
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void Reset()
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{
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_Reset();
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}
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void EnterCombat(Unit* /*who*/)
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{
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_EnterCombat();
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Talk(SAY_AGGRO);
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}
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void JustDied(Unit* /*killer*/)
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@@ -23,6 +23,12 @@
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enum Yells
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{
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SAY_AGGRO = 0,
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SAY_WAVE_OF_AGONY = 1, // ID - 96457 Wave of Agony
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SAY_TRANSFROM_1 = 2,
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SAY_TRANSFROM_2 = 3,
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SAY_PLAYER_KILL = 4,
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SAY_DEATH = 5
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};
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enum Spells
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@@ -40,20 +46,29 @@ class boss_kilnara : public CreatureScript
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struct boss_kilnaraAI : public BossAI
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{
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boss_kilnaraAI(Creature* creature) : BossAI(creature, DATA_KILNARA)
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{
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}
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boss_kilnaraAI(Creature* creature) : BossAI(creature, DATA_KILNARA) { }
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void Reset()
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{
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_Reset();
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}
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void EnterCombat(Unit* /*who*/)
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{
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_EnterCombat();
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Talk(SAY_AGGRO);
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}
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void JustDied(Unit* /*killer*/)
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{
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_JustDied();
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Talk(SAY_DEATH);
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}
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void KilledUnit(Unit* victim)
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{
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if (victim->GetTypeId() == TYPEID_PLAYER)
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Talk(SAY_PLAYER_KILL);
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}
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void UpdateAI(uint32 const diff)
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@@ -22,6 +22,14 @@
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enum Yells
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{
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SAY_AGGRO = 0,
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SAY_PLAYER_KILL = 1,
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SAY_DISMOUNT_OHGAN = 2,
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EMOTE_DEVASTATING_SLAM = 3, // ID - 96739 Devastating Slam
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SAY_REANIMATE_OHGAN = 4, // ID - 96724 Reanimate Ohgan
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EMOTE_FRENZY = 5, // ID - 96800 Frenzy
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SAY_FRENZY = 6, // ID - 96800 Frenzy
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SAY_DEATH = 7
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};
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enum Spells
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@@ -44,18 +52,25 @@ class boss_mandokir : public CreatureScript
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void Reset()
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{
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}
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void KilledUnit(Unit* /*victim*/)
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{
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_Reset();
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}
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void EnterCombat(Unit* /*who*/)
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{
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_EnterCombat();
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Talk(SAY_AGGRO);
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}
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void JustDied(Unit* /*killer*/)
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{
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_JustDied();
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Talk(SAY_DEATH);
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}
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void KilledUnit(Unit* victim)
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{
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if (victim->GetTypeId() == TYPEID_PLAYER)
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Talk(SAY_PLAYER_KILL);
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}
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void UpdateAI(uint32 const diff)
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@@ -24,6 +24,14 @@
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enum Yells
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{
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SAY_AGGRO = 0,
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SAY_BLOODVENOM = 1, // ID - 96842 Venomous Effusion
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SAY_TRANSFROM = 2, // ID - 97354 Blessing of the Snake God
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SAY_WORD_OF_HETHISS = 3, // ID - 96560 Word of Hethiss
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EMOTE_BLOODVENOM = 4, // ID - 96842 Bloodvenom
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EMOTE_VENOM_WITHDRAWAL = 5, // ID - 96653 Venom Withdrawal
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SAY_PLAYER_KILL = 6,
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SAY_DEATH = 7
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};
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enum Spells
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@@ -41,24 +49,29 @@ class boss_venoxis : public CreatureScript
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struct boss_venoxisAI : public BossAI
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{
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boss_venoxisAI(Creature* creature) : BossAI(creature, DATA_VENOXIS)
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{
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}
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boss_venoxisAI(Creature* creature) : BossAI(creature, DATA_VENOXIS) { }
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void Reset()
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{
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_Reset();
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}
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void EnterCombat(Unit* /*who*/)
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{
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}
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void DamageTaken(Unit* /*attacker*/, uint32& /*damage*/)
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{
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_EnterCombat();
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Talk(SAY_AGGRO);
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}
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void JustDied(Unit* /*killer*/)
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{
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_JustDied();
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Talk(SAY_DEATH);
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}
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void KilledUnit(Unit* victim)
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{
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if (victim->GetTypeId() == TYPEID_PLAYER)
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Talk(SAY_PLAYER_KILL);
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}
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void UpdateAI(uint32 const diff)
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@@ -22,6 +22,15 @@
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enum Yells
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{
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SAY_AGGRO = 0,
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EMOTE_ZANZIL_ZOMBIES = 1, // ID - 96319 Zanzil's Resurrection Elixir
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SAY_ZANZIL_ZOMBIES = 2, // ID - 96319 Zanzil's Resurrection Elixir
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EMOTE_ZANZIL_GRAVEYARD_GAS = 3, // ID - 96338 Zanzil's Graveyard Gas
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SAY_ZANZIL_GRAVEYARD_GAS = 4, // ID - 96338 Zanzil's Graveyard Gas
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EMOTE_ZANZIL_BERSEKER = 5, // ID - 96316 Zanzil's Resurrection Elixir
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SAY_ZANZIL_BERSEKER = 6, // ID - 96316 Zanzil's Resurrection Elixir
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SAY_PLAYER_KILL = 7,
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SAY_DEATH = 8
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};
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enum Spells
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@@ -39,20 +48,29 @@ class boss_zanzil : public CreatureScript
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struct boss_zanzilAI : public BossAI
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{
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boss_zanzilAI(Creature* creature) : BossAI(creature, DATA_ZANZIL)
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{
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}
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boss_zanzilAI(Creature* creature) : BossAI(creature, DATA_ZANZIL) { }
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void Reset()
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{
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_Reset();
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}
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void EnterCombat(Unit* /*who*/)
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{
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_EnterCombat();
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Talk(SAY_AGGRO);
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}
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void JustDied(Unit* /*killer*/)
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{
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_JustDied();
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Talk(SAY_DEATH);
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}
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void KilledUnit(Unit* victim)
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{
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if (victim->GetTypeId() == TYPEID_PLAYER)
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Talk(SAY_PLAYER_KILL);
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}
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void UpdateAI(uint32 const diff)
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@@ -30,50 +30,54 @@ class instance_zulgurub : public InstanceMapScript
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instance_zulgurub_InstanceMapScript(Map* map) : InstanceScript(map)
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{
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SetBossNumber(EncounterCount);
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venoxisGUID = 0;
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mandokirGUID = 0;
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kilnaraGUID = 0;
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zanzilGUID = 0;
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jindoGUID = 0;
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hazzarahGUID = 0;
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renatakiGUID = 0;
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wushoolayGUID = 0;
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grilekGUID = 0;
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venoxisGUID = 0;
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mandokirGUID = 0;
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kilnaraGUID = 0;
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zanzilGUID = 0;
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jindoGUID = 0;
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hazzarahGUID = 0;
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renatakiGUID = 0;
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wushoolayGUID = 0;
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grilekGUID = 0;
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jindoTiggerGUID = 0;
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}
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void OnCreatureCreate(Creature* creature)
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{
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switch (creature->GetEntry())
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{
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case NPC_VENOXIS:
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venoxisGUID = creature->GetGUID();
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break;
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case NPC_MANDOKIR:
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mandokirGUID = creature->GetGUID();
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break;
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case NPC_KILNARA:
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kilnaraGUID = creature->GetGUID();
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break;
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case NPC_ZANZIL:
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zanzilGUID = creature->GetGUID();
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break;
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case NPC_JINDO:
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jindoGUID = creature->GetGUID();
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break;
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case NPC_HAZZARAH:
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hazzarahGUID = creature->GetGUID();
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break;
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case NPC_RENATAKI:
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renatakiGUID = creature->GetGUID();
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break;
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case NPC_WUSHOOLAY:
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wushoolayGUID = creature->GetGUID();
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break;
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case NPC_GRILEK:
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grilekGUID = creature->GetGUID();
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break;
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default:
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break;
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case NPC_VENOXIS:
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venoxisGUID = creature->GetGUID();
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break;
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case NPC_MANDOKIR:
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mandokirGUID = creature->GetGUID();
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break;
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case NPC_KILNARA:
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kilnaraGUID = creature->GetGUID();
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break;
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case NPC_ZANZIL:
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zanzilGUID = creature->GetGUID();
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break;
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case NPC_JINDO:
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jindoGUID = creature->GetGUID();
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break;
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case NPC_HAZZARAH:
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hazzarahGUID = creature->GetGUID();
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break;
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case NPC_RENATAKI:
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renatakiGUID = creature->GetGUID();
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break;
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case NPC_WUSHOOLAY:
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wushoolayGUID = creature->GetGUID();
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break;
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case NPC_GRILEK:
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grilekGUID = creature->GetGUID();
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break;
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case NPC_JINDO_TRIGGER:
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jindoTiggerGUID = creature->GetGUID();
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break;
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default:
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break;
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}
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}
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@@ -84,18 +88,18 @@ class instance_zulgurub : public InstanceMapScript
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switch (type)
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{
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case DATA_VENOXIS:
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case DATA_MANDOKIR:
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case DATA_KILNARA:
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case DATA_ZANZIL:
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case DATA_JINDO:
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case DATA_HAZZARAH:
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case DATA_RENATAKI:
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case DATA_WUSHOOLAY:
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case DATA_GRILEK:
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break;
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default:
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break;
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case DATA_VENOXIS:
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case DATA_MANDOKIR:
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case DATA_KILNARA:
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case DATA_ZANZIL:
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case DATA_JINDO:
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case DATA_HAZZARAH:
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case DATA_RENATAKI:
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case DATA_WUSHOOLAY:
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case DATA_GRILEK:
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break;
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default:
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break;
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}
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return true;
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@@ -141,6 +145,8 @@ class instance_zulgurub : public InstanceMapScript
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return wushoolayGUID;
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case DATA_GRILEK:
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return grilekGUID;
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case DATA_JINDOR_TRIGGER:
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return jindoTiggerGUID;
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default:
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break;
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}
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@@ -202,6 +208,7 @@ class instance_zulgurub : public InstanceMapScript
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uint64 renatakiGUID;
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uint64 wushoolayGUID;
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uint64 grilekGUID;
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uint64 jindoTiggerGUID;
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};
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InstanceScript* GetInstanceScript(InstanceMap* map) const
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@@ -36,6 +36,9 @@ enum DataTypes
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DATA_RENATAKI = 6,
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DATA_WUSHOOLAY = 7,
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DATA_GRILEK = 8,
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// Jin'do the Godbreaker
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DATA_JINDOR_TRIGGER,
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};
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enum CreatureIds
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@@ -51,6 +54,11 @@ enum CreatureIds
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NPC_RENATAKI = 52269,
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NPC_WUSHOOLAY = 52286,
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NPC_GRILEK = 52258,
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// Jin'do the Godbreaker
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NPC_JINDO_TRIGGER = 52150,
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NPC_SPIRIT_OF_HAKKAR = 52222,
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NPC_SHADOW_OF_HAKKAR = 52650
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};
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template<class AI>
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