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Core/Movement: Removed spline init parameter deprecated after jump rework
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@@ -242,10 +242,6 @@ void MoveSpline::Initialize(MoveSplineInitArgs const& args)
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float f_duration = MSToSec(spline_duration - effect_start_time);
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vertical_acceleration = args.parabolic_amplitude * 8.f / (f_duration * f_duration);
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}
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else if (args.vertical_acceleration != 0.0f)
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{
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vertical_acceleration = args.vertical_acceleration;
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}
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}
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}
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}
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@@ -309,7 +305,7 @@ bool MoveSplineInitArgs::_checkPathLengths()
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}
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MoveSplineInitArgs::MoveSplineInitArgs() : path_Idx_offset(0), velocity(0.f),
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parabolic_amplitude(0.f), vertical_acceleration(0.0f), effect_start_point(0),
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parabolic_amplitude(0.f), effect_start_point(0),
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splineId(0), initialOrientation(0.f),
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walk(false), HasVelocity(false), TransformForTransport(true)
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{
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@@ -59,12 +59,6 @@ namespace Movement
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* can't be combined with final animation
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*/
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void SetParabolic(float amplitude, int32 start_point);
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/** Adds movement by parabolic trajectory
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* @param vertical_acceleration vertical acceleration
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* @param start_point point index on the path where parabolic movement starts
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* can't be combined with final animation
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*/
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void SetParabolicVerticalAcceleration(float vertical_acceleration, int32 start_point);
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/* Plays animation after movement done
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* can't be combined with parabolic movement
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*/
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@@ -189,16 +183,6 @@ namespace Movement
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{
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args.effect_start_point = start_point;
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args.parabolic_amplitude = amplitude;
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args.vertical_acceleration = 0.0f;
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args.flags.Parabolic = true;
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args.animTier.reset();
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}
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inline void MoveSplineInit::SetParabolicVerticalAcceleration(float vertical_acceleration, int32 start_point)
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{
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args.effect_start_point = start_point;
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args.parabolic_amplitude = 0.0f;
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args.vertical_acceleration = vertical_acceleration;
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args.flags.Parabolic = true;
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args.animTier.reset();
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}
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@@ -78,7 +78,6 @@ namespace Movement
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int32 path_Idx_offset;
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float velocity;
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float parabolic_amplitude;
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float vertical_acceleration;
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int32 effect_start_point;
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uint32 splineId;
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float initialOrientation;
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