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https://github.com/TrinityCore/TrinityCore.git
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Core: White space CleanUp
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@@ -246,10 +246,10 @@ class SmartScript
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DecPhase(abs(p));
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}
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void DecPhase(int32 p = 1)
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{
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void DecPhase(int32 p = 1)
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{
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if(mEventPhase > (uint32)p)
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mEventPhase -= (uint32)p;
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mEventPhase -= (uint32)p;
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else
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mEventPhase = 0;
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}
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@@ -1408,11 +1408,11 @@ bool Creature::CanStartAttack(Unit const* who, bool force) const
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return false;
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// This set of checks is should be done only for creatures
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if ((HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC) && who->GetTypeId() != TYPEID_PLAYER) // flag is valid only for non player characters
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if ((HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC) && who->GetTypeId() != TYPEID_PLAYER) // flag is valid only for non player characters
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|| (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC) && who->GetTypeId() == TYPEID_PLAYER) // immune to PC and target is a player, return false
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|| (who->GetOwner() && who->GetOwner()->GetTypeId() == TYPEID_PLAYER && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC))) // player pets are immune to pc as well
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return false;
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// Do not attack non-combat pets
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if (who->GetTypeId() == TYPEID_UNIT && who->GetCreatureType() == CREATURE_TYPE_NON_COMBAT_PET)
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return false;
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@@ -1562,7 +1562,7 @@ void Group::SendUpdateToPlayer(ObjectGuid playerGUID, MemberSlot* slot)
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partyUpdate.PartyType = m_groupType;
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partyUpdate.PartyIndex = 0;
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partyUpdate.PartyFlags = uint8(IsCreated());
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partyUpdate.PartyGUID = m_guid;
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partyUpdate.LeaderGUID = m_leaderGuid;
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@@ -683,7 +683,7 @@ bool EmblemInfo::ValidateEmblemColors()
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return sGuildColorBackgroundStore.LookupEntry(m_backgroundColor) &&
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sGuildColorBorderStore.LookupEntry(m_borderColor) &&
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sGuildColorEmblemStore.LookupEntry(m_color);
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}
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bool EmblemInfo::LoadFromDB(Field* fields)
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@@ -693,7 +693,7 @@ bool EmblemInfo::LoadFromDB(Field* fields)
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m_borderStyle = fields[5].GetUInt8();
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m_borderColor = fields[6].GetUInt8();
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m_backgroundColor = fields[7].GetUInt8();
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return ValidateEmblemColors();
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}
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@@ -2257,7 +2257,7 @@ bool Guild::LoadFromDB(Field* fields)
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if (!m_emblemInfo.LoadFromDB(fields))
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{
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TC_LOG_ERROR("guild", "Guild " UI64FMTD " has invalid emblem colors (Background: %u, Border: %u, Emblem: %u), skipped.",
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TC_LOG_ERROR("guild", "Guild " UI64FMTD " has invalid emblem colors (Background: %u, Border: %u, Emblem: %u), skipped.",
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m_id, m_emblemInfo.GetBackgroundColor(), m_emblemInfo.GetBorderColor(), m_emblemInfo.GetColor());
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return false;
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}
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@@ -433,7 +433,7 @@ void WorldSession::SendQueryPetNameResponse(ObjectGuid guid)
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if (Pet* pet = unit->ToPet())
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{
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if (DeclinedName const* names = pet->GetDeclinedNames())
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if (DeclinedName const* names = pet->GetDeclinedNames())
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{
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response.HasDeclined = true;
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response.DeclinedNames = *names;
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@@ -26,7 +26,7 @@ void WorldSession::HandleSceneTriggerEvent(WorldPackets::Scenes::SceneTriggerEve
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void WorldSession::HandleScenePlaybackComplete(WorldPackets::Scenes::ScenePlaybackComplete& scenePlaybackComplete)
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{
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TC_LOG_DEBUG("scenes", "HandleScenePlaybackComplete: SceneInstanceID: %u", scenePlaybackComplete.SceneInstanceID);
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}
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@@ -1263,16 +1263,16 @@ enum SpellEffectName
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enum SpellCastResult // 20201
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{
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SPELL_FAILED_SUCCESS = 0,
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SPELL_FAILED_AFFECTING_COMBAT = 1,
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SPELL_FAILED_ALREADY_AT_FULL_HEALTH = 2,
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SPELL_FAILED_ALREADY_AT_FULL_MANA = 3,
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SPELL_FAILED_ALREADY_AT_FULL_POWER = 4,
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SPELL_FAILED_ALREADY_BEING_TAMED = 5,
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SPELL_FAILED_ALREADY_HAVE_CHARM = 6,
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SPELL_FAILED_ALREADY_HAVE_SUMMON = 7,
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SPELL_FAILED_ALREADY_HAVE_PET = 8,
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SPELL_FAILED_ALREADY_OPEN = 9,
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SPELL_FAILED_SUCCESS = 0,
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SPELL_FAILED_AFFECTING_COMBAT = 1,
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SPELL_FAILED_ALREADY_AT_FULL_HEALTH = 2,
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SPELL_FAILED_ALREADY_AT_FULL_MANA = 3,
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SPELL_FAILED_ALREADY_AT_FULL_POWER = 4,
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SPELL_FAILED_ALREADY_BEING_TAMED = 5,
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SPELL_FAILED_ALREADY_HAVE_CHARM = 6,
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SPELL_FAILED_ALREADY_HAVE_SUMMON = 7,
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SPELL_FAILED_ALREADY_HAVE_PET = 8,
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SPELL_FAILED_ALREADY_OPEN = 9,
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SPELL_FAILED_AURA_BOUNCED = 10,
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SPELL_FAILED_AUTOTRACK_INTERRUPTED = 11,
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SPELL_FAILED_BAD_IMPLICIT_TARGETS = 12,
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@@ -665,7 +665,7 @@ ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Party::GroupPlayerInfos c
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{
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data.WriteBits(playerInfos.Name.size(), 6);
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data.FlushBits();
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data << playerInfos.GUID;
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data << playerInfos.Status;
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data << playerInfos.Subgroup;
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@@ -73,9 +73,9 @@ namespace WorldPackets
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// Inviter
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ObjectGuid InviterGUID;
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ObjectGuid InviterBNetAccountId;
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ObjectGuid InviterBNetAccountId;
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std::string InviterName;
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// Realm
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bool IsXRealm = false;
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bool IsLocal = true;
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@@ -166,7 +166,7 @@ namespace WorldPackets
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std::vector<GroupAura> AuraList;
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};
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struct GroupMemberStats
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{
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ObjectGuid GUID;
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@@ -523,7 +523,7 @@ namespace WorldPackets
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int8 PartyFlags = 0;
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int8 PartyIndex = 0;
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int8 PartyType = 0;
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ObjectGuid PartyGUID;
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ObjectGuid LeaderGUID;
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@@ -31,7 +31,7 @@ namespace WorldPackets
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PlayScene() : ServerPacket(SMSG_PLAY_SCENE, 34) { }
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WorldPacket const* Write() override;
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int32 SceneID = 0;
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int32 PlaybackFlags = 0;
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int32 SceneInstanceID = 0;
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@@ -39,7 +39,7 @@ namespace WorldPackets
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ObjectGuid TransportGUID;
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Position Location;
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};
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class SceneTriggerEvent final : public ClientPacket
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{
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public:
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@@ -50,7 +50,7 @@ namespace WorldPackets
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uint32 SceneInstanceID = 0;
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std::string _Event;
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};
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class ScenePlaybackComplete final : public ClientPacket
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{
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public:
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@@ -60,7 +60,7 @@ namespace WorldPackets
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uint32 SceneInstanceID = 0;
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};
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class ScenePlaybackCanceled final : public ClientPacket
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{
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public:
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@@ -1431,7 +1431,7 @@ public:
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handler->SendSysMessage("Target is not phased");
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return true;
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}
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static bool HandleDebugSendPlaySceneCommand(ChatHandler* handler, char const* args)
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{
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if (!*args)
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@@ -1458,7 +1458,7 @@ public:
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sceneInstanceID = atoi(c);
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if (d)
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sceneScriptPackageID = atoi(d);
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Player* me = handler->GetSession()->GetPlayer();
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WorldPackets::Scenes::PlayScene packet;
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@@ -82,7 +82,7 @@ class boss_shattered_executioner : public CreatureScript
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void Reset() override
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{
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_Reset();
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// _Reset() resets the loot mode, so we add them again, if any
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uint32 prisonersExecuted = instance->GetData(DATA_PRISONERS_EXECUTED);
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if (prisonersExecuted == 0)
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