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Core: White space CleanUp
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@@ -1431,7 +1431,7 @@ public:
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handler->SendSysMessage("Target is not phased");
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return true;
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}
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static bool HandleDebugSendPlaySceneCommand(ChatHandler* handler, char const* args)
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{
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if (!*args)
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@@ -1458,7 +1458,7 @@ public:
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sceneInstanceID = atoi(c);
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if (d)
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sceneScriptPackageID = atoi(d);
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Player* me = handler->GetSession()->GetPlayer();
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WorldPackets::Scenes::PlayScene packet;
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@@ -82,7 +82,7 @@ class boss_shattered_executioner : public CreatureScript
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void Reset() override
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{
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_Reset();
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// _Reset() resets the loot mode, so we add them again, if any
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uint32 prisonersExecuted = instance->GetData(DATA_PRISONERS_EXECUTED);
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if (prisonersExecuted == 0)
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