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Core/Misc: make travis happy
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@@ -29,7 +29,7 @@ class GameObject;
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class PlayerAI;
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class WorldObject;
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struct Position;
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enum SpellFinishReason;
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enum SpellFinishReason : uint8;
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typedef std::vector<AreaBoundary const*> CreatureBoundary;
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@@ -100,7 +100,7 @@ enum SpellRangeFlag
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SPELL_RANGE_RANGED = 2 //hunter range and ranged weapon
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};
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enum SpellFinishReason
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enum SpellFinishReason : uint8
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{
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SPELL_FINISHED_SUCCESSFUL_CAST = 0, // spell has sucessfully launched
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SPELL_FINISHED_CANCELED = 1, // spell has been canceled (interrupts)
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