Core/Misc: make travis happy

This commit is contained in:
Ovahlord
2020-01-16 05:17:47 +01:00
parent b210320df0
commit d4c12df4a7
2 changed files with 2 additions and 2 deletions

View File

@@ -29,7 +29,7 @@ class GameObject;
class PlayerAI;
class WorldObject;
struct Position;
enum SpellFinishReason;
enum SpellFinishReason : uint8;
typedef std::vector<AreaBoundary const*> CreatureBoundary;

View File

@@ -100,7 +100,7 @@ enum SpellRangeFlag
SPELL_RANGE_RANGED = 2 //hunter range and ranged weapon
};
enum SpellFinishReason
enum SpellFinishReason : uint8
{
SPELL_FINISHED_SUCCESSFUL_CAST = 0, // spell has sucessfully launched
SPELL_FINISHED_CANCELED = 1, // spell has been canceled (interrupts)