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Tools/MMaps: corrected hole format for terrain builder
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@@ -177,7 +177,7 @@ namespace MMAP
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}
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// data used later
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uint8 holes[16][16][8];
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uint16 holes[16][16];
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memset(holes, 0, sizeof(holes));
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uint16 liquid_entry[16][16];
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memset(liquid_entry, 0, sizeof(liquid_entry));
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@@ -611,17 +611,22 @@ namespace MMAP
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coord[2] = v[index2];
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}
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static uint16 holetab_h[4] = { 0x1111, 0x2222, 0x4444, 0x8888 };
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static uint16 holetab_v[4] = { 0x000F, 0x00F0, 0x0F00, 0xF000 };
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/**************************************************************************/
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bool TerrainBuilder::isHole(int square, uint8 const holes[16][16][8])
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bool TerrainBuilder::isHole(int square, const uint16 holes[16][16])
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{
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int row = square / 128;
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int col = square % 128;
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int cellRow = row / 8; // 8 squares per cell
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int cellCol = col / 8;
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int holeRow = row % 8;
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int holeCol = (square - (row * 128 + cellCol * 8));
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int holeRow = row % 8 / 2;
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int holeCol = (square - (row * 128 + cellCol * 8)) / 2;
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return (holes[cellRow][cellCol][holeRow] & (1 << holeCol)) != 0;
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uint16 hole = holes[cellRow][cellCol];
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return (hole & holetab_h[holeCol] & holetab_v[holeRow]) != 0;
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}
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/**************************************************************************/
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@@ -112,7 +112,7 @@ namespace MMAP
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void getHeightTriangle(int square, Spot triangle, int* indices, bool liquid = false);
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/// Determines if the specific position's triangles should be rendered
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bool isHole(int square, uint8 const holes[16][16][8]);
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bool isHole(int square, uint16 const holes[16][16]);
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/// Get the liquid vector coordinate for a specific position
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void getLiquidCoord(int index, int index2, float xOffset, float yOffset, float* coord, float* v);
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