Core/Maps: re-added half-height values for collision checks

This commit is contained in:
Ovahlord
2019-02-20 17:31:24 +01:00
parent 133b3180e9
commit d51d40d39f

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@@ -2541,7 +2541,7 @@ void WorldObject::MovePositionToFirstCollision(Position &pos, float dist, float
uint32 terrainMapId = PhasingHandler::GetTerrainMapId(GetPhaseShift(), GetMap(), pos.m_positionX, pos.m_positionY);
bool col = VMAP::VMapFactory::createOrGetVMapManager()->getObjectHitPos(terrainMapId,
pos.m_positionX, pos.m_positionY, pos.m_positionZ + halfHeight,
destx, desty, destz,
destx, desty, destz + halfHeight,
destx, desty, destz, -0.5f);
// collision occured
@@ -2556,7 +2556,7 @@ void WorldObject::MovePositionToFirstCollision(Position &pos, float dist, float
// check dynamic collision
col = GetMap()->getObjectHitPos(GetPhaseShift(),
pos.m_positionX, pos.m_positionY, pos.m_positionZ + halfHeight,
destx, desty, destz,
destx, desty, destz + halfHeight,
destx, desty, destz, -0.5f);
// Collided with a gameobject