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Core/Maps: re-added half-height values for collision checks
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@@ -2541,7 +2541,7 @@ void WorldObject::MovePositionToFirstCollision(Position &pos, float dist, float
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uint32 terrainMapId = PhasingHandler::GetTerrainMapId(GetPhaseShift(), GetMap(), pos.m_positionX, pos.m_positionY);
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bool col = VMAP::VMapFactory::createOrGetVMapManager()->getObjectHitPos(terrainMapId,
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pos.m_positionX, pos.m_positionY, pos.m_positionZ + halfHeight,
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destx, desty, destz,
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destx, desty, destz + halfHeight,
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destx, desty, destz, -0.5f);
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// collision occured
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@@ -2556,7 +2556,7 @@ void WorldObject::MovePositionToFirstCollision(Position &pos, float dist, float
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// check dynamic collision
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col = GetMap()->getObjectHitPos(GetPhaseShift(),
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pos.m_positionX, pos.m_positionY, pos.m_positionZ + halfHeight,
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destx, desty, destz,
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destx, desty, destz + halfHeight,
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destx, desty, destz, -0.5f);
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// Collided with a gameobject
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