Core/Players: Implemented selecting Exile's Reach during character creation

This commit is contained in:
Shauren
2021-10-02 21:45:04 +02:00
parent 2bf8110032
commit d54edfeb8b
4 changed files with 106 additions and 54 deletions

View File

@@ -0,0 +1,28 @@
ALTER TABLE `playercreateinfo`
ADD `npe_map` int(10) unsigned DEFAULT NULL AFTER `orientation`,
ADD `npe_position_x` float DEFAULT NULL AFTER `npe_map`,
ADD `npe_position_y` float DEFAULT NULL AFTER `npe_position_x`,
ADD `npe_position_z` float DEFAULT NULL AFTER `npe_position_y`,
ADD `npe_orientation` float DEFAULT NULL AFTER `npe_position_z`,
ADD `npe_transport_guid` bigint(20) unsigned DEFAULT NULL AFTER `npe_orientation`,
DROP `zone`;
DELETE FROM `gameobject_template` WHERE `entry` IN (333479,349879);
INSERT INTO `gameobject_template` (`entry`,`type`,`displayId`,`name`,`IconName`,`castBarCaption`,`unk1`,`size`,`Data0`,`Data1`,`Data2`,`Data3`,`Data4`,`Data5`,`Data6`,`Data7`,`Data8`,`Data9`,`Data10`,`Data11`,`Data12`,`Data13`,`Data14`,`Data15`,`Data16`,`Data17`,`Data18`,`Data19`,`Data20`,`Data21`,`Data22`,`Data23`,`Data24`,`Data25`,`Data26`,`Data27`,`Data28`,`Data29`,`Data30`,`Data31`,`Data32`,`Data33`,`ContentTuningId`,`VerifiedBuild`) VALUES
(333479,15,61205,'Alliance Ship','','','',1,7748,10,2,0,0,81,2261,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,40120), -- Alliance Ship
(349879,15,61835,'Horde Transport','','','',1,8099,10,2,0,0,81,2369,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,40120); -- Horde Transport
DELETE FROM `gameobject_template_addon` WHERE `entry` IN (333479,349879);
INSERT INTO `gameobject_template_addon` (`entry`,`faction`,`flags`,`mingold`,`maxgold`,`WorldEffectID`,`AIAnimKitID`) VALUES
(333479,0,0x28,0,0,0,0),
(349879,0,0x28,0,0,0,0);
SET @ALLIANCE_SHIP := 29;
SET @HORDE_SHIP := 30;
DELETE FROM `transports` WHERE `guid` IN (@ALLIANCE_SHIP,@HORDE_SHIP);
INSERT INTO `transports` (`guid`, `entry`, `name`, `phaseUseFlags`, `phaseid`, `phasegroup`, `ScriptName`) VALUES
(29,333479,'NPE - Alliance Ship',0,0,0,''),
(30,349879,'NPE - Horde Transport',0,0,0,'');
UPDATE `playercreateinfo` SET `npe_map`=2175,`npe_position_x`=11.1301,`npe_position_y`=-0.417182,`npe_position_z`=5.18741,`npe_orientation`=3.1484344,`npe_transport_guid`=@ALLIANCE_SHIP WHERE `race` IN (1,3,4,7,11,22,25) AND `class` NOT IN (6,12);
UPDATE `playercreateinfo` SET `npe_map`=2175,`npe_position_x`=-10.7291,`npe_position_y`=-7.14635,`npe_position_z`=8.73113,`npe_orientation`=1.563206,`npe_transport_guid`=@HORDE_SHIP WHERE `race` IN (2,5,6,8,9,10,26) AND `class` NOT IN (6,12);

View File

@@ -434,8 +434,6 @@ bool Player::Create(ObjectGuid::LowType guidlow, WorldPackets::Character::Charac
for (uint8 i = 0; i < PLAYER_SLOTS_COUNT; i++)
m_items[i] = nullptr;
Relocate(info->positionX, info->positionY, info->positionZ, info->orientation);
ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(createInfo->Class);
if (!cEntry)
{
@@ -451,8 +449,28 @@ bool Player::Create(ObjectGuid::LowType guidlow, WorldPackets::Character::Charac
return false;
}
SetMap(sMapMgr->CreateMap(info->mapId, this));
PlayerInfo::CreatePosition const& position = createInfo->UseNPE && info->createPositionNPE ? info->createPositionNPE.get() : info->createPosition;
m_createTime = GameTime::GetGameTime();
m_createMode = createInfo->UseNPE && info->createPositionNPE ? PlayerCreateMode::NPE : PlayerCreateMode::Normal;
Relocate(position.Loc);
SetMap(sMapMgr->CreateMap(position.Loc.GetMapId(), this));
if (position.TransportGuid)
{
if (Transport* transport = HashMapHolder<Transport>::Find(ObjectGuid::Create<HighGuid::Transport>(*position.TransportGuid)))
{
transport->AddPassenger(this);
m_movementInfo.transport.pos.Relocate(position.Loc);
float x, y, z, o;
position.Loc.GetPosition(x, y, z, o);
transport->CalculatePassengerPosition(x, y, z, &o);
Relocate(x, y, z, o);
}
}
UpdatePositionData();
// set initial homebind position
@@ -20288,11 +20306,15 @@ bool Player::_LoadHomeBind(PreparedQueryResult result)
if (!ok && HasAtLoginFlag(AT_LOGIN_FIRST))
{
m_homebindMapId = info->mapId;
m_homebindAreaId = info->areaId;
m_homebindX = info->positionX;
m_homebindY = info->positionY;
m_homebindZ = info->positionZ;
PlayerInfo::CreatePosition const& createPosition = m_createMode == PlayerCreateMode::NPE && info->createPositionNPE ? info->createPositionNPE.get() : info->createPosition;
m_homebindMapId = createPosition.Loc.GetMapId();
createPosition.Loc.GetPosition(m_homebindX, m_homebindY, m_homebindZ);
if (createPosition.TransportGuid)
if (Transport* transport = HashMapHolder<Transport>::Find(ObjectGuid::Create<HighGuid::Transport>(*createPosition.TransportGuid)))
transport->CalculatePassengerPosition(m_homebindX, m_homebindY, m_homebindZ);
m_homebindAreaId = sMapMgr->GetAreaId(PhasingHandler::GetEmptyPhaseShift(), m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ);
saveHomebindToDb();
ok = true;
@@ -22886,29 +22908,15 @@ void Player::InitDataForForm(bool reapplyMods)
void Player::InitDisplayIds()
{
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
if (!info)
ChrModelEntry const* model = sDB2Manager.GetChrModel(getRace(), GetNativeSex());
if (!model)
{
TC_LOG_ERROR("entities.player", "Player::InitDisplayIds: Player '%s' (%s) has incorrect race/class pair. Can't init display ids.", GetName().c_str(), GetGUID().ToString().c_str());
TC_LOG_ERROR("entities.player", "Player::InitDisplayIds: Player '%s' (%s) has incorrect race/gender pair. Can't init display ids.", GetName().c_str(), GetGUID().ToString().c_str());
return;
}
Gender gender = GetNativeSex();
switch (gender)
{
case GENDER_FEMALE:
SetDisplayId(info->displayId_f);
SetNativeDisplayId(info->displayId_f);
break;
case GENDER_MALE:
SetDisplayId(info->displayId_m);
SetNativeDisplayId(info->displayId_m);
break;
default:
TC_LOG_ERROR("entities.player", "Player::InitDisplayIds: Player '%s' (%s) has invalid gender %u", GetName().c_str(), GetGUID().ToString().c_str(), uint32(gender));
break;
}
SetDisplayId(model->DisplayID);
SetNativeDisplayId(model->DisplayID);
SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::StateAnimID), sDB2Manager.GetEmptyAnimStateID());
}

View File

@@ -58,6 +58,7 @@
#include "SpellScript.h"
#include "TemporarySummon.h"
#include "Timer.h"
#include "TransportMgr.h"
#include "Vehicle.h"
#include "VMapFactory.h"
#include "World.h"
@@ -3475,8 +3476,8 @@ void ObjectMgr::LoadPlayerInfo()
// Load playercreate
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6
QueryResult result = WorldDatabase.Query("SELECT race, class, map, zone, position_x, position_y, position_z, orientation FROM playercreateinfo");
// 0 1 2 3 4 5 6 7 8 9 10 11 12
QueryResult result = WorldDatabase.Query("SELECT race, class, map, position_x, position_y, position_z, orientation, npe_map, npe_position_x, npe_position_y, npe_position_z, npe_orientation, npe_transport_guid FROM playercreateinfo");
if (!result)
{
@@ -3494,11 +3495,10 @@ void ObjectMgr::LoadPlayerInfo()
uint32 current_race = fields[0].GetUInt8();
uint32 current_class = fields[1].GetUInt8();
uint32 mapId = fields[2].GetUInt16();
uint32 areaId = fields[3].GetUInt32(); // zone
float positionX = fields[4].GetFloat();
float positionY = fields[5].GetFloat();
float positionZ = fields[6].GetFloat();
float orientation = fields[7].GetFloat();
float positionX = fields[3].GetFloat();
float positionY = fields[4].GetFloat();
float positionZ = fields[5].GetFloat();
float orientation = fields[6].GetFloat();
if (!sChrRacesStore.LookupEntry(current_race))
{
@@ -3525,29 +3525,44 @@ void ObjectMgr::LoadPlayerInfo()
continue;
}
ChrModelEntry const* maleModel = sDB2Manager.GetChrModel(current_race, GENDER_MALE);
if (!maleModel)
if (!sDB2Manager.GetChrModel(current_race, GENDER_MALE))
{
TC_LOG_ERROR("sql.sql", "Missing male model for race %u, ignoring.", current_race);
continue;
}
ChrModelEntry const* femaleModel = sDB2Manager.GetChrModel(current_race, GENDER_FEMALE);
if (!femaleModel)
if (!sDB2Manager.GetChrModel(current_race, GENDER_FEMALE))
{
TC_LOG_ERROR("sql.sql", "Missing female model for race %u, ignoring.", current_race);
continue;
}
std::unique_ptr<PlayerInfo> info = std::make_unique<PlayerInfo>();
info->mapId = mapId;
info->areaId = areaId;
info->positionX = positionX;
info->positionY = positionY;
info->positionZ = positionZ;
info->orientation = orientation;
info->displayId_m = maleModel->DisplayID;
info->displayId_f = femaleModel->DisplayID;
info->createPosition.Loc.WorldRelocate(mapId, positionX, positionY, positionZ, orientation);
if (std::none_of(fields + 7, fields + 12, [](Field const& field) { return field.IsNull(); }))
{
info->createPositionNPE.emplace();
info->createPositionNPE->Loc.WorldRelocate(fields[7].GetUInt32(), fields[8].GetFloat(), fields[9].GetFloat(), fields[10].GetFloat(), fields[11].GetFloat());
if (!fields[12].IsNull())
info->createPositionNPE->TransportGuid = fields[12].GetUInt64();
if (!sMapStore.LookupEntry(info->createPositionNPE->Loc.GetMapId()))
{
TC_LOG_ERROR("sql.sql", "Invalid NPE map id %u for class %u race %u pair in `playercreateinfo` table, ignoring.",
info->createPositionNPE->Loc.GetMapId(), current_class, current_race);
info->createPositionNPE.reset();
}
if (info->createPositionNPE && info->createPositionNPE->TransportGuid && !sTransportMgr->GetTransportSpawn(*info->createPositionNPE->TransportGuid))
{
TC_LOG_ERROR("sql.sql", "Invalid NPE transport spawn id " UI64FMTD " for class %u race %u pair in `playercreateinfo` table, ignoring.",
*info->createPositionNPE->TransportGuid, current_class, current_race);
info->createPositionNPE.reset(); // remove entire NPE data - assume user put transport offsets into npe_position fields
}
}
_playerInfo[current_race][current_class] = std::move(info);
++count;

View File

@@ -596,14 +596,15 @@ typedef std::vector<SkillRaceClassInfoEntry const*> PlayerCreateInfoSkills;
// existence checked by displayId != 0
struct PlayerInfo
{
uint32 mapId = 0;
uint32 areaId = 0;
float positionX = 0.0f;
float positionY = 0.0f;
float positionZ = 0.0f;
float orientation = 0.0f;
uint32 displayId_m = 0;
uint32 displayId_f = 0;
struct CreatePosition
{
WorldLocation Loc;
Optional<ObjectGuid::LowType> TransportGuid;
};
CreatePosition createPosition;
Optional<CreatePosition> createPositionNPE;
PlayerCreateInfoItems item;
PlayerCreateInfoSpells customSpells;
PlayerCreateInfoSpells castSpells;