Core/Globals: add more AIName and MovementType checks to ObjectMgr

- Ninja fix AI factories (restores prev behaviour of not selecting stuff with PERMIT_BASE_NO)

Closes #19831
This commit is contained in:
ariel-
2017-06-02 03:24:27 -03:00
parent 0c6829f7f2
commit d56a28afee
5 changed files with 40 additions and 13 deletions

View File

@@ -29,6 +29,13 @@
namespace FactorySelector
{
template <class T, class Value>
inline int32 GetPermitFor(T const* obj, Value const& value)
{
Permissible<T> const* const p = ASSERT_NOTNULL(dynamic_cast<Permissible<T> const*>(value.second.get()));
return p->Permit(obj);
}
template <class T>
struct PermissibleOrderPred
{
@@ -38,10 +45,7 @@ namespace FactorySelector
template <class Value>
bool operator()(Value const& left, Value const& right) const
{
Permissible<T> const* leftPermit = ASSERT_NOTNULL(dynamic_cast<Permissible<T> const*>(left.second.get()));
Permissible<T> const* rightPermit = ASSERT_NOTNULL(dynamic_cast<Permissible<T> const*>(right.second.get()));
return leftPermit->Permit(_obj) < rightPermit->Permit(_obj);
return GetPermitFor(_obj, left) < GetPermitFor(_obj, right);
}
private:
@@ -53,9 +57,8 @@ namespace FactorySelector
CreatureAICreator const* ai_factory = nullptr;
// scriptname in db
if (!ai_factory)
if (CreatureAI* scriptedAI = sScriptMgr->GetCreatureAI(creature))
return scriptedAI;
if (CreatureAI* scriptedAI = sScriptMgr->GetCreatureAI(creature))
return scriptedAI;
// AIname in db
std::string const& aiName = creature->GetAIName();
@@ -67,7 +70,7 @@ namespace FactorySelector
{
CreatureAIRegistry::RegistryMapType const& items = sCreatureAIRegistry->GetRegisteredItems();
auto itr = std::max_element(items.begin(), items.end(), PermissibleOrderPred<Creature>(creature));
if (itr != items.end())
if (itr != items.end() && GetPermitFor(creature, *itr) >= 0)
ai_factory = itr->second.get();
}
@@ -105,7 +108,7 @@ namespace FactorySelector
{
GameObjectAIRegistry::RegistryMapType const& items = sGameObjectAIRegistry->GetRegisteredItems();
auto itr = std::max_element(items.begin(), items.end(), PermissibleOrderPred<GameObject>(go));
if (itr != items.end())
if (itr != items.end() && GetPermitFor(go, *itr) >= 0)
ai_factory = itr->second.get();
}

View File

@@ -23,8 +23,10 @@
#include "BattlegroundMgr.h"
#include "Chat.h"
#include "Common.h"
#include "CreatureAIFactory.h"
#include "DatabaseEnv.h"
#include "DisableMgr.h"
#include "GameObjectAIFactory.h"
#include "GossipDef.h"
#include "GroupMgr.h"
#include "GuildMgr.h"
@@ -802,6 +804,12 @@ void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo)
ok = true;
}
if (!cInfo->AIName.empty() && !sCreatureAIRegistry->HasItem(cInfo->AIName))
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has non-registered `AIName` '%s' set, removing", cInfo->Entry, cInfo->AIName.c_str());
const_cast<CreatureTemplate*>(cInfo)->AIName.clear();
}
FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction);
if (!factionTemplate)
{
@@ -1834,6 +1842,12 @@ void ObjectMgr::LoadCreatures()
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: %u Entry: %u) with `creature_template`.`flags_extra` including CREATURE_FLAG_EXTRA_INSTANCE_BIND but creature is not in instance.", guid, data.id);
}
if (data.movementType >= MAX_DB_MOTION_TYPE)
{
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: %u Entry: %u) with wrong movement generator type (%u), ignored and set to IDLE.", guid, data.id, data.movementType);
data.movementType = IDLE_MOTION_TYPE;
}
if (data.spawndist < 0.0f)
{
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: %u Entry: %u) with `spawndist`< 0, set to 0.", guid, data.id);
@@ -6688,6 +6702,11 @@ void ObjectMgr::LoadGameObjectTemplate()
got.ScriptId = GetScriptId(fields[33].GetString());
// Checks
if (!got.AIName.empty() && !sGameObjectAIRegistry->HasItem(got.AIName))
{
TC_LOG_ERROR("sql.sql", "GameObject (Entry: %u) has non-registered `AIName` '%s' set, removing", got.entry, got.AIName.c_str());
got.AIName.clear();
}
switch (got.type)
{

View File

@@ -1437,6 +1437,9 @@ void World::SetInitialWorldSettings()
TC_LOG_INFO("server.loading", "Initializing PlayerDump tables...");
PlayerDump::InitializeTables();
///- Initialize static helper structures
AIRegistry::Initialize();
TC_LOG_INFO("server.loading", "Loading SpellInfo store...");
sSpellMgr->LoadSpellInfoStore();
@@ -1899,9 +1902,6 @@ void World::SetInitialWorldSettings()
mail_timer_expires = ((DAY * IN_MILLISECONDS) / (m_timers[WUPDATE_AUCTIONS].GetInterval()));
TC_LOG_INFO("server.loading", "Mail timer set to: " UI64FMTD ", mail return is called every " UI64FMTD " minutes", uint64(mail_timer), uint64(mail_timer_expires));
///- Initilize static helper structures
AIRegistry::Initialize();
///- Initialize MapManager
TC_LOG_INFO("server.loading", "Starting Map System");
sMapMgr->Initialize();

View File

@@ -33,7 +33,6 @@ class FactoryHolder
explicit FactoryHolder(Key const& k) : _key(k) { }
virtual ~FactoryHolder() { }
inline Key GetKey() const { return _key; }
void RegisterSelf() { FactoryHolderRegistry::instance()->InsertItem(this, _key); }

View File

@@ -64,6 +64,12 @@ class ObjectRegistry final
return true;
}
/// Returns true if registry contains an item
bool HasItem(Key const& key) const
{
return (_registeredObjects.count(key) > 0);
}
/// Return the map of registered items
RegistryMapType const& GetRegisteredItems() const
{