Scripts/Events: Fix achievement in Love is in the air: "Lonely?" (#26083)

* Scripts/Events: Fix achievement in Love is in the air: "Lonely?"

* apply @keader feedback ;)

* apply @jackpoz feedback ;)

* @jackpoz feedback

(cherry picked from commit ca253e4124)
This commit is contained in:
Gildor
2021-02-18 19:39:03 +01:00
committed by Shauren
parent e5ddd07619
commit d57dd854e9

View File

@@ -44,75 +44,75 @@ enum SpellsPicnic
SPELL_ROMANTIC_PICNIC_ACHIEV = 45123, // Romantic Picnic periodic = 5000
};
class spell_love_is_in_the_air_romantic_picnic : public SpellScriptLoader
class spell_love_is_in_the_air_romantic_picnic : public AuraScript
{
public:
spell_love_is_in_the_air_romantic_picnic() : SpellScriptLoader("spell_love_is_in_the_air_romantic_picnic") { }
PrepareAuraScript(spell_love_is_in_the_air_romantic_picnic);
class spell_love_is_in_the_air_romantic_picnic_AuraScript : public AuraScript
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
PrepareAuraScript(spell_love_is_in_the_air_romantic_picnic_AuraScript);
SPELL_BASKET_CHECK,
SPELL_MEAL_PERIODIC,
SPELL_MEAL_EAT_VISUAL,
SPELL_DRINK_VISUAL,
SPELL_ROMANTIC_PICNIC_ACHIEV
});
}
void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
target->SetStandState(UNIT_STAND_STATE_SIT);
target->CastSpell(target, SPELL_MEAL_PERIODIC, false);
}
void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
target->SetStandState(UNIT_STAND_STATE_SIT);
target->CastSpell(target, SPELL_MEAL_PERIODIC);
}
void OnPeriodic(AuraEffect const* /*aurEff*/)
{
// Every 5 seconds
Unit* target = GetTarget();
Unit* caster = GetCaster();
void OnPeriodic(AuraEffect const* /*aurEff*/)
{
// Every 5 seconds
Unit* target = GetTarget();
// If our player is no longer sit, remove all auras
if (target->GetStandState() != UNIT_STAND_STATE_SIT)
{
target->RemoveAura(SPELL_ROMANTIC_PICNIC_ACHIEV);
target->RemoveAura(GetAura());
return;
}
target->CastSpell(target, SPELL_BASKET_CHECK, false); // unknown use, it targets Romantic Basket
target->CastSpell(target, RAND(SPELL_MEAL_EAT_VISUAL, SPELL_DRINK_VISUAL), false);
bool foundSomeone = false;
// For nearby players, check if they have the same aura. If so, cast Romantic Picnic (45123)
// required by achievement and "hearts" visual
std::list<Player*> playerList;
Trinity::AnyPlayerInObjectRangeCheck checker(target, INTERACTION_DISTANCE*2);
Trinity::PlayerListSearcher<Trinity::AnyPlayerInObjectRangeCheck> searcher(target, playerList, checker);
Cell::VisitWorldObjects(target, searcher, INTERACTION_DISTANCE * 2);
for (std::list<Player*>::const_iterator itr = playerList.begin(); itr != playerList.end(); ++itr)
{
if ((*itr) != target && (*itr)->HasAura(GetId())) // && (*itr)->GetStandState() == UNIT_STAND_STATE_SIT)
{
if (caster)
{
caster->CastSpell(*itr, SPELL_ROMANTIC_PICNIC_ACHIEV, true);
caster->CastSpell(target, SPELL_ROMANTIC_PICNIC_ACHIEV, true);
}
foundSomeone = true;
// break;
}
}
if (!foundSomeone && target->HasAura(SPELL_ROMANTIC_PICNIC_ACHIEV))
target->RemoveAura(SPELL_ROMANTIC_PICNIC_ACHIEV);
}
void Register() override
{
AfterEffectApply += AuraEffectApplyFn(spell_love_is_in_the_air_romantic_picnic_AuraScript::OnApply, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_REAL);
OnEffectPeriodic += AuraEffectPeriodicFn(spell_love_is_in_the_air_romantic_picnic_AuraScript::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
}
};
AuraScript* GetAuraScript() const override
// If our player is no longer sit, remove all auras
if (target->GetStandState() != UNIT_STAND_STATE_SIT)
{
return new spell_love_is_in_the_air_romantic_picnic_AuraScript();
target->RemoveAurasDueToSpell(SPELL_ROMANTIC_PICNIC_ACHIEV);
target->RemoveAura(GetAura());
return;
}
target->CastSpell(target, SPELL_BASKET_CHECK); // unknown use, it targets Romantic Basket
target->CastSpell(target, RAND(SPELL_MEAL_EAT_VISUAL, SPELL_DRINK_VISUAL));
bool foundSomeone = false;
// For nearby players, check if they have the same aura. If so, cast Romantic Picnic (45123)
// required by achievement and "hearts" visual
std::list<Player*> playerList;
Trinity::AnyPlayerInObjectRangeCheck checker(target, INTERACTION_DISTANCE*2);
Trinity::PlayerListSearcher<Trinity::AnyPlayerInObjectRangeCheck> searcher(target, playerList, checker);
Cell::VisitWorldObjects(target, searcher, INTERACTION_DISTANCE * 2);
for (std::list<Player*>::const_iterator itr = playerList.begin(); itr != playerList.end(); ++itr)
{
if (Player* playerFound = (*itr))
{
if (target != playerFound && playerFound->HasAura(GetId()))
{
playerFound->CastSpell(playerFound, SPELL_ROMANTIC_PICNIC_ACHIEV, true);
target->CastSpell(target, SPELL_ROMANTIC_PICNIC_ACHIEV, true);
foundSomeone = true;
break;
}
}
}
if (!foundSomeone && target->HasAura(SPELL_ROMANTIC_PICNIC_ACHIEV))
target->RemoveAurasDueToSpell(SPELL_ROMANTIC_PICNIC_ACHIEV);
}
void Register() override
{
AfterEffectApply += AuraEffectApplyFn(spell_love_is_in_the_air_romantic_picnic::OnApply, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_REAL);
OnEffectPeriodic += AuraEffectPeriodicFn(spell_love_is_in_the_air_romantic_picnic::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
}
};
enum HallowEndCandysSpells
@@ -1928,7 +1928,7 @@ class spell_midsummer_fling_torch_missed : public SpellScript
void AddSC_holiday_spell_scripts()
{
// Love is in the Air
new spell_love_is_in_the_air_romantic_picnic();
RegisterSpellScript(spell_love_is_in_the_air_romantic_picnic);
// Hallow's End
new spell_hallow_end_candy();
new spell_hallow_end_candy_pirate();