Scripts/GB: updated Erudax encounter

* updated all scripts to modern coding standards
* corrected timers accross the board
* corrected repeat behaivior for Enfeebling Blows
* dropped unnecessary data type accessors
* improved encounter frame and despawn behaivior for Faceless Corruptors
This commit is contained in:
Ovahlord
2020-08-09 16:13:06 +02:00
parent aa31b0d16d
commit d70beecea5
4 changed files with 437 additions and 477 deletions

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@@ -0,0 +1 @@
UPDATE `creature_template` SET `AIName`= 'NullCreatureAI' WHERE `entry`= 39388;

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@@ -15,24 +15,23 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "grim_batol.h"
#include "ObjectMgr.h"
#include "InstanceScript.h"
#include "MotionMaster.h"
#include "ObjectAccessor.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SpellScript.h"
#include "SpellAuraEffects.h"
#include "SpellMgr.h"
#include "Player.h"
#include "InstanceScript.h"
#include "ObjectAccessor.h"
#include "MotionMaster.h"
#include "Spell.h"
#include "Map.h"
enum Spells
{
// Erudax
SPELL_BINDING_SHADOWS = 79466,
SPELL_ENFEEBLING_BLOW = 75789,
SPELL_SHADOW_GALE_TRIGGER = 75656,
SPELL_SHADOW_GALE = 75664,
SPELL_SUMMON_FACELESS_CORRUPTOR = 75704,
@@ -54,6 +53,8 @@ enum Spells
SPELL_SUMMON_TWILIGHT_HATCHLING = 91058
};
#define SPELL_ENFEEBLING_BLOW RAID_MODE<uint32>(75789, 91091)
enum Texts
{
SAY_AGGRO = 0,
@@ -71,8 +72,8 @@ enum Events
// Erudax
EVENT_BINDING_SHADOWS = 1,
EVENT_ENFEEBLING_BLOW,
EVENT_SUMMON_SHADOW_GALE_STALKER,
EVENT_SHADOW_GALE,
EVENT_CAST_SHADOW_GALE,
EVENT_SUMMON_FACELESS_CORRUPTOR,
EVENT_SHIELD_OF_NIGHTMARES,
@@ -86,8 +87,9 @@ enum Events
enum Actions
{
ACTION_FINISH_CORRUPTION = 1,
ACTION_FAIL_ACHIEVEMENT = 1
ACTION_FINISH_CORRUPTION = 0,
ACTION_DESPAWN = 1,
ACTION_FAIL_ACHIEVEMENT = 0
};
enum Data
@@ -109,6 +111,21 @@ Position const facelessCorruptorPositions2[] =
{ -728.7292f, -791.1129f, 232.4201f }
};
static constexpr uint32 const CyclicPathPoints = 10;
Position const TwilightHatchingCyclicPath[CyclicPathPoints] =
{
{ 0.f, 0.f, 0.f },
{ -763.168f, -826.411f, 253.845f },
{ -767.03644f, -845.07465f, 259.70566f },
{ -742.458f, -862.333f, 248.956f },
{ -714.226f, -853.693f, 251.872f },
{ -706.016f, -835.816f, 254.206f },
{ -705.422f, -815.714f, 251.15f },
{ -718.08f, -792.307f, 249.345f },
{ -738.84894f, -792.05554f, 259.70566f },
{ -763.168f, -826.411f, 253.845f }
};
enum Points
{
POINT_PATH_1,
@@ -121,465 +138,423 @@ enum ModelIds
MODEL_ID_INVISIBLE = 11686
};
class boss_erudax : public CreatureScript
struct boss_erudax : public BossAI
{
public:
boss_erudax() : CreatureScript("boss_erudax") { }
boss_erudax(Creature* creature) : BossAI(creature, DATA_ERUDAX), _achievementEnligible(true) { }
struct boss_erudaxAI : public BossAI
void JustEngagedWith(Unit* who) override
{
BossAI::JustEngagedWith(who);
Talk(SAY_AGGRO);
instance->SendEncounterUnit(ENCOUNTER_FRAME_ENGAGE, me, 1);
events.ScheduleEvent(EVENT_BINDING_SHADOWS, 10s + 500ms);
events.ScheduleEvent(EVENT_ENFEEBLING_BLOW, 19s);
events.ScheduleEvent(EVENT_SHADOW_GALE, 26s);
}
void KilledUnit(Unit* who) override
{
if (who->IsPlayer())
Talk(SAY_SLAY);
}
void EnterEvadeMode(EvadeReason /*why*/) override
{
_EnterEvadeMode();
instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me);
DespawnFacelessCorruptors();
summons.DespawnAll();
_DespawnAtEvade();
}
void JustDied(Unit* /*killer*/) override
{
_JustDied();
Talk(SAY_DEATH);
instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me);
DespawnFacelessCorruptors();
summons.DespawnAll();
}
void DoAction(int32 action) override
{
if (action == ACTION_FAIL_ACHIEVEMENT)
_achievementEnligible = false;
}
void JustSummoned(Creature* summon) override
{
summons.RemoveNotExisting(); // keeping the summon container clean
summons.Summon(summon);
switch (summon->GetEntry())
{
boss_erudaxAI(Creature* creature) : BossAI(creature, DATA_ERUDAX), _achievementEnligible(true) { }
case NPC_SHADOW_GALE_STALKER:
_shadowGaleStalkerGUID = summon->GetGUID();
events.ScheduleEvent(EVENT_CAST_SHADOW_GALE, 1ms); // Cast the Shadow gale on the next update tick so update_object had a chance to spawn in the trigger clientside
break;
case NPC_TWILIGHT_HATCHLING:
summon->GetMotionMaster()->MoveCyclicPath(TwilightHatchingCyclicPath, CyclicPathPoints, false, true, 14.f);
break;
default:
break;
}
}
void JustEngagedWith(Unit* who) override
{
BossAI::JustEngagedWith(who);
Talk(SAY_AGGRO);
instance->SendEncounterUnit(ENCOUNTER_FRAME_ENGAGE, me);
events.ScheduleEvent(EVENT_BINDING_SHADOWS, Seconds(10) + Milliseconds(500));
events.ScheduleEvent(EVENT_ENFEEBLING_BLOW, Seconds(19));
events.ScheduleEvent(EVENT_SUMMON_SHADOW_GALE_STALKER, Seconds(21) + Milliseconds(500));
}
uint32 GetData(uint32 type) const override
{
if (type == DATA_ACHIEVEMT_ENLIGIBLE)
return _achievementEnligible;
void KilledUnit(Unit* killed) override
{
if (killed->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
}
return 0;
}
void EnterEvadeMode(EvadeReason /*why*/) override
{
_EnterEvadeMode();
instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me);
DespawnFacelessCorruptors();
summons.DespawnAll();
_DespawnAtEvade();
}
void OnSpellCastFinished(SpellInfo const* spell, SpellFinishReason reason) override
{
if (spell->Id == SPELL_ENFEEBLING_BLOW && reason == SPELL_FINISHED_SUCCESSFUL_CAST)
events.CancelEvent(EVENT_ENFEEBLING_BLOW); // Enfeebling blow has been casted successfully so no need to repeat it for this cycle
}
void JustDied(Unit* /*killer*/) override
{
_JustDied();
Talk(SAY_DEATH);
instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me);
DespawnFacelessCorruptors();
summons.DespawnAll();
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
void DespawnFacelessCorruptors()
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
for (auto itr = _corruptorGUIDList.begin(); itr != _corruptorGUIDList.end(); itr++)
{
if (Creature* corruptor = ObjectAccessor::GetCreature(*me, *itr))
case EVENT_BINDING_SHADOWS:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 50.f, true))
DoCast(target, SPELL_BINDING_SHADOWS);
events.Repeat(23s);
break;
case EVENT_ENFEEBLING_BLOW:
events.Repeat(10s); // repeat the blow after 10 seconds if the cast has not been successful
DoCastVictim(SPELL_ENFEEBLING_BLOW);
break;
case EVENT_SHADOW_GALE:
DoCastSelf(SPELL_SHADOW_GALE_TRIGGER);
events.ScheduleEvent(EVENT_SUMMON_FACELESS_CORRUPTOR, 18s);
events.RescheduleEvent(EVENT_BINDING_SHADOWS, 20s, 22s);
events.RescheduleEvent(EVENT_ENFEEBLING_BLOW, 21s);
events.Repeat(55s);
break;
case EVENT_CAST_SHADOW_GALE:
Talk(SAY_SHADOW_GALE);
Talk(SAY_ANNOUNCE_SHADOW_GALE);
if (Creature* stalker = ObjectAccessor::GetCreature(*me, _shadowGaleStalkerGUID))
{
instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, corruptor);
corruptor->DespawnOrUnsummon(Milliseconds(100));
stalker->CastSpell(stalker, SPELL_SHADOW_GALE_TRIGGER_RUN_SPEED_TRIGGER);
DoCast(stalker, SPELL_SHADOW_GALE);
}
}
}
void DoAction(int32 action) override
{
if (action == ACTION_FAIL_ACHIEVEMENT)
_achievementEnligible = false;
}
void JustSummoned(Creature* summon) override
{
switch (summon->GetEntry())
{
case NPC_SHADOW_GALE_STALKER:
Talk(SAY_SHADOW_GALE);
Talk(SAY_ANNOUNCE_SHADOW_GALE);
// needed because the summons visual effect of the following spell cast gets lost else
events.ScheduleEvent(EVENT_SHADOW_GALE, Milliseconds(1));
summons.Summon(summon);
break;
case NPC_FACELESS_CORRUPTOR_1:
case NPC_FACELESS_CORRUPTOR_2:
_corruptorGUIDList.insert(summon->GetGUID());
break;
default:
summons.Summon(summon);
break;
}
}
uint32 GetData(uint32 type) const override
{
if (type == DATA_ACHIEVEMT_ENLIGIBLE)
return _achievementEnligible;
return 0;
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
break;
case EVENT_SUMMON_FACELESS_CORRUPTOR:
Talk(SAY_FACELESS_CORRUPTORS);
Talk(SAY_ANNOUNCE_GUARDIANS);
DoCastSelf(SPELL_SUMMON_FACELESS_CORRUPTOR);
if (IsHeroic())
events.ScheduleEvent(EVENT_SHIELD_OF_NIGHTMARES, 19s);
break;
case EVENT_SHIELD_OF_NIGHTMARES:
for (ObjectGuid guid : summons)
{
case EVENT_BINDING_SHADOWS:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 50.f, true))
DoCast(target, SPELL_BINDING_SHADOWS);
break;
case EVENT_ENFEEBLING_BLOW:
DoCastVictim(SPELL_ENFEEBLING_BLOW);
break;
case EVENT_SUMMON_SHADOW_GALE_STALKER:
DoCastSelf(SPELL_SHADOW_GALE_TRIGGER, true);
break;
case EVENT_SHADOW_GALE:
if (Creature* shadowGale = instance->GetCreature(DATA_SHADOW_GALE_STALKER))
shadowGale->CastSpell(shadowGale, SPELL_SHADOW_GALE_TRIGGER_RUN_SPEED_TRIGGER);
DoCastAOE(SPELL_SHADOW_GALE);
events.ScheduleEvent(EVENT_BINDING_SHADOWS, Seconds(21));
events.ScheduleEvent(EVENT_ENFEEBLING_BLOW, Seconds(20));
events.ScheduleEvent(EVENT_SUMMON_FACELESS_CORRUPTOR, Seconds(18));
events.ScheduleEvent(EVENT_SUMMON_SHADOW_GALE_STALKER, Seconds(55));
break;
case EVENT_SUMMON_FACELESS_CORRUPTOR:
Talk(SAY_FACELESS_CORRUPTORS);
Talk(SAY_ANNOUNCE_GUARDIANS);
DoCastSelf(SPELL_SUMMON_FACELESS_CORRUPTOR, true);
if (IsHeroic())
events.ScheduleEvent(EVENT_SHIELD_OF_NIGHTMARES, Seconds(19));
break;
case EVENT_SHIELD_OF_NIGHTMARES:
if (instance->GetCreature(DATA_FACELESS_CORRUPTOR_1) || instance->GetCreature(DATA_FACELESS_CORRUPTOR_2))
{
Talk(SAY_ANNOUNCE_SHIELD_OF_NIGHTMARES);
DoCastAOE(SPELL_SHIELD_OF_NIGHTMARES);
}
break;
default:
break;
}
}
DoMeleeAttackIfReady();
}
private:
bool _achievementEnligible;
GuidSet _corruptorGUIDList;
};
if (guid.GetEntry() != NPC_FACELESS_CORRUPTOR_1 && guid.GetEntry() != NPC_FACELESS_CORRUPTOR_2)
continue;
CreatureAI* GetAI(Creature* creature) const override
{
return GetGrimBatolAI<boss_erudaxAI>(creature);
}
};
class npc_erudax_faceless_corruptor : public CreatureScript
{
public:
npc_erudax_faceless_corruptor() : CreatureScript("npc_erudax_faceless_corruptor") { }
struct npc_erudax_faceless_corruptorAI : public ScriptedAI
{
npc_erudax_faceless_corruptorAI(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript()){ }
void IsSummonedBy(Unit* /*summoner*/) override
{
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_INTERRUPT, true);
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_INTERRUPT_CAST, true);
me->SetReactState(REACT_PASSIVE);
if (me->GetEntry() == NPC_FACELESS_CORRUPTOR_1)
me->GetMotionMaster()->MovePoint(POINT_PATH_1, facelessCorruptorPositions1[0], true);
else
me->GetMotionMaster()->MovePoint(POINT_PATH_1, facelessCorruptorPositions2[0], true);
_events.ScheduleEvent(EVENT_SEND_ENCOUNTER_FRAME, Seconds(7) + Milliseconds(500));
}
void EnterEvadeMode(EvadeReason /*why*/) override
{
_instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me);
me->DespawnOrUnsummon(Milliseconds(100));
}
void MovementInform(uint32 type, uint32 point) override
{
if (type != POINT_MOTION_TYPE && type != EFFECT_MOTION_TYPE)
return;
switch (point)
{
case POINT_PATH_1:
if (me->GetEntry() == NPC_FACELESS_CORRUPTOR_1)
me->GetMotionMaster()->MovePoint(POINT_PATH_2, facelessCorruptorPositions1[1], true);
else
me->GetMotionMaster()->MovePoint(POINT_PATH_2, facelessCorruptorPositions2[1], true);
break;
case POINT_PATH_2:
if (me->GetEntry() == NPC_FACELESS_CORRUPTOR_1)
me->GetMotionMaster()->MovePoint(POINT_PATH_3, facelessCorruptorPositions1[2], true);
else
me->GetMotionMaster()->MovePoint(POINT_PATH_3, facelessCorruptorPositions2[2], true);
break;
case POINT_PATH_3:
_events.ScheduleEvent(EVENT_TWILIGHT_CORRUPTION, Seconds(1));
break;
default:
break;
}
}
void DoAction(int32 action) override
{
if (action == ACTION_FINISH_CORRUPTION)
_events.ScheduleEvent(EVENT_UMBRAL_MENDING, Milliseconds(400));
}
void JustDied(Unit* /*killer*/) override
{
_instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me);
me->DespawnOrUnsummon(Seconds(5));
}
void UpdateAI(uint32 diff) override
{
_events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_SEND_ENCOUNTER_FRAME:
_instance->SendEncounterUnit(ENCOUNTER_FRAME_ENGAGE, me);
break;
case EVENT_TWILIGHT_CORRUPTION:
if (Creature* erudax = _instance->GetCreature(DATA_ERUDAX))
erudax->AI()->DoAction(ACTION_FAIL_ACHIEVEMENT);
DoCastAOE(SPELL_TWILIGHT_CORRUPTION);
break;
case EVENT_UMBRAL_MENDING:
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_INTERRUPT, false);
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_INTERRUPT_CAST, false);
DoCastAOE(SPELL_UMBRAL_MENDING);
_events.ScheduleEvent(EVENT_ATTACK_PLAYER, Seconds(3));
_events.ScheduleEvent(EVENT_SIPHON_ESSENCE, Seconds(55));
break;
case EVENT_ATTACK_PLAYER:
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_INTERRUPT, true);
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_INTERRUPT_CAST, true);
me->SetReactState(REACT_AGGRESSIVE);
if (Player* player = me->SelectNearestPlayer(100.0f))
me->AI()->AttackStart(player);
break;
case EVENT_SIPHON_ESSENCE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 50.0f, true))
DoCast(target, SPELL_SIPHON_ESSENCE);
_events.Repeat(Seconds(11));
break;
default:
break;
}
}
DoMeleeAttackIfReady();
}
private:
EventMap _events;
InstanceScript* _instance;
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetGrimBatolAI<npc_erudax_faceless_corruptorAI>(creature);
}
};
class spell_erudax_shadow_gale_trigger : public SpellScriptLoader
{
public:
spell_erudax_shadow_gale_trigger() : SpellScriptLoader("spell_erudax_shadow_gale_trigger") { }
class spell_erudax_shadow_gale_trigger_SpellScript : public SpellScript
{
PrepareSpellScript(spell_erudax_shadow_gale_trigger_SpellScript);
bool Validate(SpellInfo const* /*spell*/) override
{
return ValidateSpellInfo({ SPELL_SUMMON_SHADOW_GALE_STALKER });
}
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
GetHitUnit()->CastSpell(GetHitUnit(), SPELL_SUMMON_SHADOW_GALE_STALKER, true);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_erudax_shadow_gale_trigger_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_erudax_shadow_gale_trigger_SpellScript();
}
};
class ShadowGaleDistanceCheck
{
public:
ShadowGaleDistanceCheck(Position pos) : _pos(pos) { }
bool operator()(WorldObject* object)
{
return (object->GetDistance2d(_pos.GetPositionX(), _pos.GetPositionY()) <= 4.0f);
}
private:
Position _pos;
};
class spell_erudax_shadow_gale : public SpellScriptLoader
{
public:
spell_erudax_shadow_gale() : SpellScriptLoader("spell_erudax_shadow_gale") { }
class spell_erudax_shadow_gale_SpellScript : public SpellScript
{
PrepareSpellScript(spell_erudax_shadow_gale_SpellScript);
void FilterTargets(std::list<WorldObject*>& targets)
{
if (targets.empty())
return;
if (Unit* caster = GetCaster())
if (InstanceScript* instance = caster->GetInstanceScript())
if (Creature* shadowGale = instance->GetCreature(DATA_SHADOW_GALE_STALKER))
targets.remove_if(ShadowGaleDistanceCheck(shadowGale->GetPosition()));
}
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_erudax_shadow_gale_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_erudax_shadow_gale_SpellScript::FilterTargets, EFFECT_1, TARGET_UNIT_SRC_AREA_ENEMY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_erudax_shadow_gale_SpellScript();
}
};
class spell_erudax_shadow_gale_aura : public SpellScriptLoader
{
public:
spell_erudax_shadow_gale_aura() : SpellScriptLoader("spell_erudax_shadow_gale_aura") { }
class spell_erudax_shadow_gale_aura_SpellScript : public SpellScript
{
PrepareSpellScript(spell_erudax_shadow_gale_aura_SpellScript);
void FilterTargets(std::list<WorldObject*>& targets)
{
if (targets.empty())
return;
targets.remove_if(ShadowGaleDistanceCheck(GetCaster()->GetPosition()));
}
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_erudax_shadow_gale_aura_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_erudax_shadow_gale_aura_SpellScript();
}
};
class spell_erudax_twilight_corruption: public SpellScriptLoader
{
public:
spell_erudax_twilight_corruption() : SpellScriptLoader("spell_erudax_twilight_corruption") { }
class spell_erudax_twilight_corruption_SpellScript : public SpellScript
{
PrepareSpellScript(spell_erudax_twilight_corruption_SpellScript);
void FilterTargets(std::list<WorldObject*>& targets)
{
if (targets.empty())
return;
targets.sort(Trinity::ObjectDistanceOrderPred(GetCaster(), true));
targets.resize(1);
}
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_erudax_twilight_corruption_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENTRY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_erudax_twilight_corruption_SpellScript();
}
class spell_erudax_twilight_corruption_AuraScript : public AuraScript
{
PrepareAuraScript(spell_erudax_twilight_corruption_AuraScript);
void HandleEffectPeriodic(AuraEffect const* /*aurEff*/)
{
PreventDefaultAction();
if (Unit* target = GetOwner()->ToUnit())
{
if (uint32 spellId = sSpellMgr->GetSpellIdForDifficulty(GetSpellInfo()->Effects[EFFECT_0].TriggerSpell, target))
{
if (SpellInfo const* spell = sSpellMgr->GetSpellInfo(spellId))
if (Creature* corruptor = ObjectAccessor::GetCreature(*me, guid))
{
int32 damage = CalculatePct(target->GetMaxHealth(), spell->Effects[EFFECT_0].BasePoints);
target->CastCustomSpell(target, spellId, &damage, 0, 0, true);
if (corruptor->IsAlive())
{
Talk(SAY_ANNOUNCE_SHIELD_OF_NIGHTMARES, corruptor);
DoCastAOE(SPELL_SHIELD_OF_NIGHTMARES);
break;
}
}
}
}
break;
default:
break;
}
void OnAuraRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (GetTargetApplication()->GetRemoveMode().HasFlag(AuraRemoveFlags::ByDeath))
{
if (Unit* caster = GetCaster())
if (Creature* creature = caster->ToCreature())
if (creature->IsAIEnabled)
creature->AI()->DoAction(ACTION_FINISH_CORRUPTION);
if (Unit* owner = GetOwner()->ToUnit())
{
owner->CastSpell(owner, SPELL_SUMMON_TWILIGHT_EGG, true);
owner->CastSpell(owner, SPELL_SUMMON_TWILIGHT_HATCHLING, true);
owner->SetDisplayId(MODEL_ID_INVISIBLE);
}
}
}
void Register() override
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_erudax_twilight_corruption_AuraScript::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
OnEffectRemove += AuraEffectRemoveFn(spell_erudax_twilight_corruption_AuraScript::OnAuraRemove, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_erudax_twilight_corruption_AuraScript();
}
DoMeleeAttackIfReady();
}
private:
void DespawnFacelessCorruptors()
{
EntryCheckPredicate pred1(NPC_FACELESS_CORRUPTOR_1);
EntryCheckPredicate pred2(NPC_FACELESS_CORRUPTOR_2);
summons.DoAction(ACTION_DESPAWN, pred1);
summons.DoAction(ACTION_DESPAWN, pred2);
}
bool _achievementEnligible;
ObjectGuid _shadowGaleStalkerGUID;
};
struct npc_erudax_faceless_corruptor : public ScriptedAI
{
npc_erudax_faceless_corruptor(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript())
{
me->SetReactState(REACT_PASSIVE);
me->SetCorpseDelay(5);
}
void IsSummonedBy(Unit* /*summoner*/) override
{
me->MakeInterruptable(false);
if (me->GetEntry() == NPC_FACELESS_CORRUPTOR_1)
me->GetMotionMaster()->MovePoint(POINT_PATH_1, facelessCorruptorPositions1[0], true);
else
me->GetMotionMaster()->MovePoint(POINT_PATH_1, facelessCorruptorPositions2[0], true);
_events.ScheduleEvent(EVENT_SEND_ENCOUNTER_FRAME, 7s + 500ms);
}
void EnterEvadeMode(EvadeReason /*why*/) override
{
_instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me);
me->DespawnOrUnsummon();
}
void MovementInform(uint32 type, uint32 point) override
{
if (type != POINT_MOTION_TYPE && type != EFFECT_MOTION_TYPE)
return;
switch (point)
{
case POINT_PATH_1:
if (me->GetEntry() == NPC_FACELESS_CORRUPTOR_1)
me->GetMotionMaster()->MovePoint(POINT_PATH_2, facelessCorruptorPositions1[1]);
else
me->GetMotionMaster()->MovePoint(POINT_PATH_2, facelessCorruptorPositions2[1]);
break;
case POINT_PATH_2:
if (me->GetEntry() == NPC_FACELESS_CORRUPTOR_1)
me->GetMotionMaster()->MovePoint(POINT_PATH_3, facelessCorruptorPositions1[2]);
else
me->GetMotionMaster()->MovePoint(POINT_PATH_3, facelessCorruptorPositions2[2]);
break;
case POINT_PATH_3:
_events.ScheduleEvent(EVENT_TWILIGHT_CORRUPTION, 1s);
break;
default:
break;
}
}
void DoAction(int32 action) override
{
switch (action)
{
case ACTION_FINISH_CORRUPTION:
_events.ScheduleEvent(EVENT_UMBRAL_MENDING, 400ms);
break;
case ACTION_DESPAWN:
_instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me);
me->DespawnOrUnsummon();
break;
default:
break;
}
}
void JustDied(Unit* /*killer*/) override
{
_instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me);
}
void UpdateAI(uint32 diff) override
{
UpdateVictim();
_events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_SEND_ENCOUNTER_FRAME:
_instance->SendEncounterUnit(ENCOUNTER_FRAME_ENGAGE, me, 1);
break;
case EVENT_TWILIGHT_CORRUPTION:
if (Creature* erudax = _instance->GetCreature(DATA_ERUDAX))
erudax->AI()->DoAction(ACTION_FAIL_ACHIEVEMENT);
DoCastAOE(SPELL_TWILIGHT_CORRUPTION);
break;
case EVENT_UMBRAL_MENDING:
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_INTERRUPT, false);
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_INTERRUPT_CAST, false);
DoCastAOE(SPELL_UMBRAL_MENDING);
_events.ScheduleEvent(EVENT_ATTACK_PLAYER, 3s);
_events.ScheduleEvent(EVENT_SIPHON_ESSENCE, 55s);
break;
case EVENT_ATTACK_PLAYER:
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_INTERRUPT, true);
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_INTERRUPT_CAST, true);
me->SetReactState(REACT_AGGRESSIVE);
if (Player* player = me->SelectNearestPlayer(100.0f))
me->EngageWithTarget(player);
break;
case EVENT_SIPHON_ESSENCE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 50.0f, true))
DoCast(target, SPELL_SIPHON_ESSENCE);
_events.Repeat(11s);
break;
default:
break;
}
}
DoMeleeAttackIfReady();
}
private:
EventMap _events;
InstanceScript* _instance;
};
class spell_erudax_shadow_gale_trigger : public SpellScript
{
PrepareSpellScript(spell_erudax_shadow_gale_trigger);
bool Validate(SpellInfo const* /*spell*/) override
{
return ValidateSpellInfo({ SPELL_SUMMON_SHADOW_GALE_STALKER });
}
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
GetHitUnit()->CastSpell(GetHitUnit(), SPELL_SUMMON_SHADOW_GALE_STALKER, true);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_erudax_shadow_gale_trigger::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
class spell_erudax_shadow_gale : public SpellScript
{
PrepareSpellScript(spell_erudax_shadow_gale);
void FilterTargets(std::list<WorldObject*>& targets)
{
if (targets.empty())
return;
Unit* caster = GetCaster();
if (!caster)
return;
if (Unit* channelTarget = ObjectAccessor::GetUnit(*caster, caster->GetChannelObjectGuid()))
{
targets.remove_if([channelTarget](WorldObject const* target)
{
return target->GetExactDist2d(channelTarget) <= 5.f;
});
}
}
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_erudax_shadow_gale::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_erudax_shadow_gale::FilterTargets, EFFECT_1, TARGET_UNIT_SRC_AREA_ENEMY);
}
};
class spell_erudax_shadow_gale_aura : public SpellScript
{
PrepareSpellScript(spell_erudax_shadow_gale_aura);
void FilterTargets(std::list<WorldObject*>& targets)
{
if (targets.empty())
return;
targets.remove_if([this](WorldObject const* target)
{
return target->GetExactDist2d(GetCaster()) <= 5.f;
});
}
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_erudax_shadow_gale_aura::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
}
};
class spell_erudax_twilight_corruption : public SpellScript
{
PrepareSpellScript(spell_erudax_twilight_corruption);
void FilterTargets(std::list<WorldObject*>& targets)
{
if (targets.empty())
return;
targets.sort(Trinity::ObjectDistanceOrderPred(GetCaster(), true));
if (targets.size() > 1)
targets.resize(1);
}
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_erudax_twilight_corruption::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENTRY);
}
};
class spell_erudax_twilight_corruption_AuraScript : public AuraScript
{
PrepareAuraScript(spell_erudax_twilight_corruption_AuraScript);
void HandleEffectPeriodic(AuraEffect const* /*aurEff*/)
{
PreventDefaultAction();
if (Unit* target = GetOwner()->ToUnit())
{
if (uint32 spellId = sSpellMgr->GetSpellIdForDifficulty(GetSpellInfo()->Effects[EFFECT_0].TriggerSpell, target))
{
if (SpellInfo const* spell = sSpellMgr->GetSpellInfo(spellId))
{
int32 damage = CalculatePct(target->GetMaxHealth(), spell->Effects[EFFECT_0].BasePoints);
target->CastCustomSpell(target, spellId, &damage, 0, 0, true);
}
}
}
}
void OnAuraRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (GetTargetApplication()->GetRemoveMode().HasFlag(AuraRemoveFlags::ByDeath))
{
if (Unit* caster = GetCaster())
if (Creature* creature = caster->ToCreature())
if (creature->IsAIEnabled)
creature->AI()->DoAction(ACTION_FINISH_CORRUPTION);
if (Unit* owner = GetOwner()->ToUnit())
{
owner->CastSpell(owner, SPELL_SUMMON_TWILIGHT_EGG, true);
owner->CastSpell(owner, SPELL_SUMMON_TWILIGHT_HATCHLING, true);
owner->SetDisplayId(MODEL_ID_INVISIBLE);
}
}
}
void Register() override
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_erudax_twilight_corruption_AuraScript::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
OnEffectRemove += AuraEffectRemoveFn(spell_erudax_twilight_corruption_AuraScript::OnAuraRemove, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL);
}
};
class achievement_dont_need_to_break_eggs : public AchievementCriteriaScript
@@ -601,11 +576,11 @@ class achievement_dont_need_to_break_eggs : public AchievementCriteriaScript
void AddSC_boss_erudax()
{
new boss_erudax();
new npc_erudax_faceless_corruptor();
new spell_erudax_shadow_gale_trigger();
new spell_erudax_shadow_gale();
new spell_erudax_shadow_gale_aura();
new spell_erudax_twilight_corruption();
RegisterGrimBatolCreatureAI(boss_erudax);
RegisterGrimBatolCreatureAI(npc_erudax_faceless_corruptor);
RegisterSpellScript(spell_erudax_shadow_gale_trigger);
RegisterSpellScript(spell_erudax_shadow_gale);
RegisterSpellScript(spell_erudax_shadow_gale_aura);
RegisterSpellAndAuraScriptPair(spell_erudax_twilight_corruption, spell_erudax_twilight_corruption_AuraScript);
new achievement_dont_need_to_break_eggs();
}

View File

@@ -39,11 +39,7 @@ enum GBDataTypes
// Encounter Data
DATA_VALIONA,
DATA_FACELESS_PORTAL_STALKER,
DATA_SHADOW_GALE_STALKER,
DATA_SHADOW_GALE_CONTROLLER_STALKER,
DATA_FACELESS_CORRUPTOR_1,
DATA_FACELESS_CORRUPTOR_2,
DATA_FACELESS_PORTAL_STALKER
};
enum GBCreatureIds
@@ -75,7 +71,6 @@ enum GBCreatureIds
NPC_FACELESS_PORTAL_STALKER = 44314,
NPC_ALEXSTRASZAS_EGG = 40486,
NPC_SHADOW_GALE_STALKER = 40567,
NPC_SHADOW_GALE_CONTROLLER_STALKER = 40566,
NPC_FACELESS_CORRUPTOR_1 = 40600,
NPC_FACELESS_CORRUPTOR_2 = 48844,
NPC_TWILIGHT_HATCHLING = 39388,
@@ -97,8 +92,8 @@ enum GBSummonGroups
SUMMON_GROUP_BATTERED_DRAKES = 0
};
template<class AI>
AI* GetGrimBatolAI(Creature* creature)
template<class AI, class T>
AI* GetGrimBatolAI(T* creature)
{
return GetInstanceAI<AI>(creature, GBScriptName);
}

View File

@@ -33,10 +33,6 @@ ObjectData const creatureData[] =
{ BOSS_ERUDAX, DATA_ERUDAX },
{ NPC_VALIONA, DATA_VALIONA },
{ NPC_FACELESS_PORTAL_STALKER, DATA_FACELESS_PORTAL_STALKER },
{ NPC_SHADOW_GALE_STALKER, DATA_SHADOW_GALE_STALKER },
{ NPC_SHADOW_GALE_CONTROLLER_STALKER, DATA_SHADOW_GALE_CONTROLLER_STALKER },
{ NPC_FACELESS_CORRUPTOR_1, DATA_FACELESS_CORRUPTOR_1 },
{ NPC_FACELESS_CORRUPTOR_2, DATA_FACELESS_CORRUPTOR_2 },
{ 0, 0 } // End
};
@@ -104,16 +100,9 @@ class instance_grim_batol : public InstanceMapScript
break;
case NPC_SHADOW_GALE_STALKER:
case NPC_HATCHED_TWILIGHT_EGG:
if (Creature* erudax = GetCreature(DATA_ERUDAX))
erudax->AI()->JustSummoned(creature);
break;
case NPC_TWILIGHT_HATCHLING:
creature->SetReactState(REACT_PASSIVE);
if (Creature* erudax = GetCreature(DATA_ERUDAX))
erudax->AI()->JustSummoned(creature);
if (Creature* stalker = GetCreature(DATA_SHADOW_GALE_CONTROLLER_STALKER))
creature->GetMotionMaster()->MoveCirclePath(stalker->GetPositionX(), stalker->GetPositionY(), 253.845f, 30.0f, true, 8);
break;
case NPC_ALEXSTRASZAS_EGG:
creature->SetCorpseDelay(DAY);
@@ -139,7 +128,7 @@ class instance_grim_batol : public InstanceMapScript
if (Creature* portal = GetCreature(DATA_FACELESS_PORTAL_STALKER))
{
if (state == IN_PROGRESS)
portal->CastSpell(portal, SPELL_PORTAL_VISUAL, true);
portal->CastSpell(portal, SPELL_PORTAL_VISUAL);
else
portal->RemoveAurasDueToSpell(SPELL_PORTAL_VISUAL);
}