Scripts/ICC: little bit of cleanup in Valithria after the "recent" changes

(cherry picked from commit 7ffe018571)
This commit is contained in:
ccrs
2020-01-02 01:06:38 +01:00
committed by Shauren
parent 956a342845
commit d7571e5d1f
4 changed files with 89 additions and 80 deletions

View File

@@ -87,11 +87,10 @@ void CreatureAI::DoZoneInCombat(Creature* creature /*= nullptr*/)
return;
}
Map::PlayerList const& playerList = map->GetPlayers();
if (playerList.isEmpty())
if (!map->HavePlayers())
return;
for (auto const& ref : playerList)
for (MapReference const& ref : map->GetPlayers())
{
if (Player* player = ref.GetSource())
{

View File

@@ -141,6 +141,15 @@ void CombatManager::Update(uint32 tdiff)
}
}
bool CombatManager::HasPvECombatWithPlayers() const
{
for (std::pair<ObjectGuid const, CombatReference*> const& reference : _pveRefs)
if (reference.second->GetOther(_owner)->GetTypeId() == TYPEID_PLAYER)
return true;
return false;
}
bool CombatManager::HasPvPCombat() const
{
for (auto const& pair : _pvpRefs)

View File

@@ -106,6 +106,7 @@ class TC_GAME_API CombatManager
Unit* GetOwner() const { return _owner; }
bool HasCombat() const { return HasPvECombat() || HasPvPCombat(); }
bool HasPvECombat() const { return !_pveRefs.empty(); }
bool HasPvECombatWithPlayers() const;
std::unordered_map<ObjectGuid, CombatReference*> const& GetPvECombatRefs() const { return _pveRefs; }
bool HasPvPCombat() const;
std::unordered_map<ObjectGuid, PvPCombatReference*> const& GetPvPCombatRefs() const { return _pvpRefs; }

View File

@@ -111,37 +111,37 @@ enum Spells
enum Events
{
// Valithria Dreamwalker
EVENT_INTRO_TALK = 1,
EVENT_BERSERK = 2,
EVENT_DREAM_PORTAL = 3,
EVENT_DREAM_SLIP = 4,
EVENT_INTRO_TALK = 1,
EVENT_BERSERK,
EVENT_DREAM_PORTAL,
EVENT_DREAM_SLIP,
// The Lich King
EVENT_GLUTTONOUS_ABOMINATION_SUMMONER = 5,
EVENT_SUPPRESSER_SUMMONER = 6,
EVENT_BLISTERING_ZOMBIE_SUMMONER = 7,
EVENT_RISEN_ARCHMAGE_SUMMONER = 8,
EVENT_BLAZING_SKELETON_SUMMONER = 9,
EVENT_GLUTTONOUS_ABOMINATION_SUMMONER,
EVENT_SUPPRESSER_SUMMONER,
EVENT_BLISTERING_ZOMBIE_SUMMONER,
EVENT_RISEN_ARCHMAGE_SUMMONER,
EVENT_BLAZING_SKELETON_SUMMONER,
// Risen Archmage
EVENT_FROSTBOLT_VOLLEY = 10,
EVENT_MANA_VOID = 11,
EVENT_COLUMN_OF_FROST = 12,
EVENT_FROSTBOLT_VOLLEY,
EVENT_MANA_VOID,
EVENT_COLUMN_OF_FROST,
// Blazing Skeleton
EVENT_FIREBALL = 13,
EVENT_LEY_WASTE = 14,
EVENT_FIREBALL,
EVENT_LEY_WASTE,
// Suppresser
EVENT_SUPPRESSION = 15,
EVENT_SUPPRESSION,
// Gluttonous Abomination
EVENT_GUT_SPRAY = 16,
EVENT_GUT_SPRAY,
// Dream Cloud
// Nightmare Cloud
EVENT_CHECK_PLAYER = 17,
EVENT_EXPLODE = 18,
EVENT_CHECK_PLAYER,
EVENT_EXPLODE,
};
enum Misc
@@ -159,9 +159,11 @@ enum Misc
Position const ValithriaSpawnPos = {4210.813f, 2484.443f, 364.9558f, 0.01745329f};
struct ManaVoidSelector
struct ValithriaManaVoidSelector
{
explicit ManaVoidSelector(WorldObject const* source) : _source(source) { }
explicit ValithriaManaVoidSelector(WorldObject const* source) : _source(source)
{
}
bool operator()(Unit* unit) const
{
@@ -171,10 +173,10 @@ struct ManaVoidSelector
WorldObject const* _source;
};
class DelayedCastEvent : public BasicEvent
class ValithriaDelayedCastEvent : public BasicEvent
{
public:
DelayedCastEvent(Creature* trigger, uint32 spellId, ObjectGuid originalCaster, uint32 despawnTime) : _trigger(trigger), _originalCaster(originalCaster), _spellId(spellId), _despawnTime(despawnTime)
ValithriaDelayedCastEvent(Creature* trigger, uint32 spellId, ObjectGuid originalCaster, uint32 despawnTime) : _trigger(trigger), _originalCaster(originalCaster), _spellId(spellId), _despawnTime(despawnTime)
{
}
@@ -194,10 +196,10 @@ class DelayedCastEvent : public BasicEvent
uint32 _despawnTime;
};
class AuraRemoveEvent : public BasicEvent
class ValithriaAuraRemoveEvent : public BasicEvent
{
public:
AuraRemoveEvent(Creature* trigger, uint32 spellId) : _trigger(trigger), _spellId(spellId)
ValithriaAuraRemoveEvent(Creature* trigger, uint32 spellId) : _trigger(trigger), _spellId(spellId)
{
}
@@ -258,12 +260,13 @@ class ValithriaDespawner : public BasicEvent
class boss_valithria_dreamwalker : public CreatureScript
{
public:
boss_valithria_dreamwalker() : CreatureScript("boss_valithria_dreamwalker") { }
boss_valithria_dreamwalker() : CreatureScript("boss_valithria_dreamwalker")
{
}
struct boss_valithria_dreamwalkerAI : public ScriptedAI
{
boss_valithria_dreamwalkerAI(Creature* creature) : ScriptedAI(creature),
_instance(creature->GetInstanceScript()), _portalCount(RAID_MODE<uint32>(3, 8, 3, 8))
boss_valithria_dreamwalkerAI(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript()), _portalCount(RAID_MODE<uint32>(3, 8, 3, 8))
{
Initialize();
_spawnHealth = me->GetHealth();
@@ -284,8 +287,7 @@ class boss_valithria_dreamwalker : public CreatureScript
if (data->curhealth)
_spawnHealth = data->curhealth;
if (!me->isDead())
Reset();
ScriptedAI::InitializeAI();
}
void Reset() override
@@ -346,8 +348,10 @@ class boss_valithria_dreamwalker : public CreatureScript
Talk(SAY_VALITHRIA_75_PERCENT);
}
else if (_instance->GetBossState(DATA_VALITHRIA_DREAMWALKER) == NOT_STARTED)
{
if (Creature* archmage = me->FindNearestCreature(NPC_RISEN_ARCHMAGE, 30.0f))
archmage->EngageWithTarget(healer); // call JustEngagedWith on one of them, that will make it all start
DoZoneInCombat(archmage); // on one of them, that will make it all start
}
}
void DamageTaken(Unit* /*attacker*/, uint32& damage) override
@@ -360,7 +364,7 @@ class boss_valithria_dreamwalker : public CreatureScript
Talk(SAY_VALITHRIA_25_PERCENT);
}
if (damage > me->GetHealth())
if (damage >= me->GetHealth())
{
damage = 0;
if (!_justDied)
@@ -397,13 +401,13 @@ class boss_valithria_dreamwalker : public CreatureScript
{
if (summon->GetEntry() == NPC_DREAM_PORTAL_PRE_EFFECT)
{
summon->m_Events.AddEvent(new DelayedCastEvent(summon, SPELL_SUMMON_DREAM_PORTAL, me->GetGUID(), 6000), summon->m_Events.CalculateTime(15000));
summon->m_Events.AddEvent(new AuraRemoveEvent(summon, SPELL_DREAM_PORTAL_VISUAL_PRE), summon->m_Events.CalculateTime(15000));
summon->m_Events.AddEvent(new ValithriaDelayedCastEvent(summon, SPELL_SUMMON_DREAM_PORTAL, me->GetGUID(), 6000), summon->m_Events.CalculateTime(15000));
summon->m_Events.AddEvent(new ValithriaAuraRemoveEvent(summon, SPELL_DREAM_PORTAL_VISUAL_PRE), summon->m_Events.CalculateTime(15000));
}
else if (summon->GetEntry() == NPC_NIGHTMARE_PORTAL_PRE_EFFECT)
{
summon->m_Events.AddEvent(new DelayedCastEvent(summon, SPELL_SUMMON_NIGHTMARE_PORTAL, me->GetGUID(), 6000), summon->m_Events.CalculateTime(15000));
summon->m_Events.AddEvent(new AuraRemoveEvent(summon, SPELL_NIGHTMARE_PORTAL_VISUAL_PRE), summon->m_Events.CalculateTime(15000));
summon->m_Events.AddEvent(new ValithriaDelayedCastEvent(summon, SPELL_SUMMON_NIGHTMARE_PORTAL, me->GetGUID(), 6000), summon->m_Events.CalculateTime(15000));
summon->m_Events.AddEvent(new ValithriaAuraRemoveEvent(summon, SPELL_NIGHTMARE_PORTAL_VISUAL_PRE), summon->m_Events.CalculateTime(15000));
}
}
@@ -448,6 +452,9 @@ class boss_valithria_dreamwalker : public CreatureScript
default:
break;
}
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
}
}
@@ -506,6 +513,9 @@ class npc_green_dragon_combat_trigger : public CreatureScript
void JustEnteredCombat(Unit* target) override
{
if (IsEngaged())
return;
if (!instance->CheckRequiredBosses(DATA_VALITHRIA_DREAMWALKER, target->ToPlayer()))
{
EnterEvadeMode(EVADE_REASON_SEQUENCE_BREAK);
@@ -513,6 +523,8 @@ class npc_green_dragon_combat_trigger : public CreatureScript
return;
}
EngagementStart(target);
me->setActive(true);
DoZoneInCombat();
instance->SetBossState(DATA_VALITHRIA_DREAMWALKER, IN_PROGRESS);
@@ -564,9 +576,8 @@ class npc_green_dragon_combat_trigger : public CreatureScript
return;
// check if there is any player engaged, if not - evade
for (auto const& pair : me->GetCombatManager().GetPvECombatRefs())
if (pair.second->GetOther(me)->GetTypeId() == TYPEID_PLAYER)
return;
if (me->GetCombatManager().HasPvECombatWithPlayers())
return;
EnterEvadeMode();
}
@@ -588,8 +599,7 @@ class npc_the_lich_king_controller : public CreatureScript
struct npc_the_lich_king_controllerAI : public ScriptedAI
{
npc_the_lich_king_controllerAI(Creature* creature) : ScriptedAI(creature),
_instance(creature->GetInstanceScript())
npc_the_lich_king_controllerAI(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript())
{
}
@@ -627,7 +637,7 @@ class npc_the_lich_king_controller : public CreatureScript
{
// must not be in dream phase
PhasingHandler::RemovePhase(summon, 173, true);
summon->AI()->DoZoneInCombat();
DoZoneInCombat(summon);
if (summon->GetEntry() != NPC_SUPPRESSER)
if (Unit* target = me->GetCombatManager().GetAnyTarget())
summon->AI()->AttackStart(target);
@@ -665,6 +675,9 @@ class npc_the_lich_king_controller : public CreatureScript
default:
break;
}
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
}
}
@@ -686,15 +699,13 @@ class npc_risen_archmage : public CreatureScript
struct npc_risen_archmageAI : public ScriptedAI
{
npc_risen_archmageAI(Creature* creature) : ScriptedAI(creature),
_instance(creature->GetInstanceScript())
npc_risen_archmageAI(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript())
{
Initialize();
}
void Initialize()
{
_canCallJustEngagedWith = true;
_isInitialArchmage = false;
}
@@ -712,33 +723,29 @@ class npc_risen_archmage : public CreatureScript
Initialize();
}
void JustEngagedWith(Unit* target) override
void JustEnteredCombat(Unit* who) override
{
if (IsEngaged())
return;
me->InterruptNonMeleeSpells(false);
if (_isInitialArchmage && _canCallJustEngagedWith)
EngagementStart(who);
if (_isInitialArchmage)
{
if (Creature* lichKing = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_VALITHRIA_LICH_KING)))
{
lichKing->EngageWithTarget(target);
lichKing->AI()->DoZoneInCombat();
}
DoZoneInCombat(lichKing);
if (Creature* trigger = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_VALITHRIA_TRIGGER)))
{
trigger->EngageWithTarget(target);
trigger->AI()->DoZoneInCombat();
}
DoZoneInCombat(trigger);
}
}
void DoAction(int32 action) override
{
if (action == ACTION_ENTER_COMBAT)
{
_canCallJustEngagedWith = false;
DoZoneInCombat();
_canCallJustEngagedWith = true;
}
else if (action == ACTION_SETUP_ARCHMAGES)
_isInitialArchmage = true;
}
@@ -748,7 +755,7 @@ class npc_risen_archmage : public CreatureScript
if (summon->GetEntry() == NPC_COLUMN_OF_FROST)
{
summon->CastSpell(summon, SPELL_COLUMN_OF_FROST_AURA, true);
summon->m_Events.AddEvent(new DelayedCastEvent(summon, SPELL_COLUMN_OF_FROST_DAMAGE, ObjectGuid::Empty, 8000), summon->m_Events.CalculateTime(2000));
summon->m_Events.AddEvent(new ValithriaDelayedCastEvent(summon, SPELL_COLUMN_OF_FROST_DAMAGE, ObjectGuid::Empty, 8000), summon->m_Events.CalculateTime(2000));
}
else if (summon->GetEntry() == NPC_MANA_VOID)
{
@@ -779,7 +786,7 @@ class npc_risen_archmage : public CreatureScript
_events.ScheduleEvent(EVENT_FROSTBOLT_VOLLEY, 8s, 15s);
break;
case EVENT_MANA_VOID:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, ManaVoidSelector(me)))
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, ValithriaManaVoidSelector(me)))
DoCast(target, SPELL_MANA_VOID);
_events.ScheduleEvent(EVENT_MANA_VOID, 20s, 25s);
break;
@@ -791,6 +798,9 @@ class npc_risen_archmage : public CreatureScript
default:
break;
}
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
}
DoMeleeAttackIfReady();
@@ -799,7 +809,6 @@ class npc_risen_archmage : public CreatureScript
private:
EventMap _events;
InstanceScript* _instance;
bool _canCallJustEngagedWith;
bool _isInitialArchmage;
};
@@ -853,6 +862,9 @@ class npc_blazing_skeleton : public CreatureScript
default:
break;
}
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
}
DoMeleeAttackIfReady();
@@ -1037,8 +1049,7 @@ class npc_dream_portal : public CreatureScript
struct npc_dream_portalAI : public CreatureAI
{
npc_dream_portalAI(Creature* creature) : CreatureAI(creature),
_used(false)
npc_dream_portalAI(Creature* creature) : CreatureAI(creature), _used(false)
{
}
@@ -1078,8 +1089,7 @@ class npc_dream_cloud : public CreatureScript
struct npc_dream_cloudAI : public ScriptedAI
{
npc_dream_cloudAI(Creature* creature) : ScriptedAI(creature),
_instance(creature->GetInstanceScript())
npc_dream_cloudAI(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript())
{
}
@@ -1087,7 +1097,7 @@ class npc_dream_cloud : public CreatureScript
{
_events.Reset();
_events.ScheduleEvent(EVENT_CHECK_PLAYER, 1s);
me->SetCorpseDelay(0); // remove corpse immediately
me->SetCorpseDelay(0); // remove corpse immediately
me->LoadCreaturesAddon();
}
@@ -1175,13 +1185,6 @@ class spell_dreamwalker_decay_periodic_timer : public SpellScriptLoader
{
PrepareAuraScript(spell_dreamwalker_decay_periodic_timer_AuraScript);
public:
spell_dreamwalker_decay_periodic_timer_AuraScript()
{
_decayRate = 0;
}
private:
bool Load() override
{
_decayRate = GetId() != SPELL_TIMER_BLAZING_SKELETON ? 1000 : 5000;
@@ -1202,7 +1205,7 @@ class spell_dreamwalker_decay_periodic_timer : public SpellScriptLoader
OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_dreamwalker_decay_periodic_timer_AuraScript::DecayPeriodicTimer, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
}
int32 _decayRate;
int32 _decayRate = 0;
};
AuraScript* GetAuraScript() const override
@@ -1468,9 +1471,6 @@ class spell_dreamwalker_twisted_nightmares : public SpellScriptLoader
void HandleScript(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
// impossible with TARGET_UNIT_CASTER
//if (!GetHitUnit())
// return;
if (GetHitUnit()->GetInstanceScript())
GetHitUnit()->CastSpell(nullptr, GetEffectInfo().TriggerSpell, CastSpellExtraArgs(TRIGGERED_FULL_MASK)