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*Comment out a script because the mob not exists. Patch by manuel.
--HG-- branch : trunk
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@@ -679,6 +679,7 @@ CreatureAI* GetAI_mob_massive_jormungar(Creature* pCreature)
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return new mob_massive_jormungarAI (pCreature);
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}
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/*
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struct TRINITY_DLL_DECL mob_palehoof_orbAI : public ScriptedAI
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{
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mob_palehoof_orbAI(Creature *c) : ScriptedAI(c)
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@@ -758,6 +759,8 @@ CreatureAI* GetAI_mob_palehoof_orb(Creature* pCreature)
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return new mob_palehoof_orbAI (pCreature);
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}
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*/
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bool GOHello_palehoof_sphere(Player *pPlayer, GameObject *pGO)
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{
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ScriptedInstance *pInstance = pGO->GetInstanceData();
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@@ -804,11 +807,13 @@ void AddSC_boss_palehoof()
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newscript->Name = "mob_massive_jormungar";
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newscript->GetAI = &GetAI_mob_massive_jormungar;
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newscript->RegisterSelf();
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/*
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newscript = new Script;
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newscript->Name = "mob_palehoof_orb";
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newscript->GetAI = &GetAI_mob_palehoof_orb;
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newscript->RegisterSelf();
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*/
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newscript = new Script;
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newscript->Name = "go_palehoof_sphere";
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