*Comment out a script because the mob not exists. Patch by manuel.

--HG--
branch : trunk
This commit is contained in:
Anubisss
2009-11-25 22:36:23 +01:00
parent 4c8ee5597b
commit d792107835

View File

@@ -679,6 +679,7 @@ CreatureAI* GetAI_mob_massive_jormungar(Creature* pCreature)
return new mob_massive_jormungarAI (pCreature);
}
/*
struct TRINITY_DLL_DECL mob_palehoof_orbAI : public ScriptedAI
{
mob_palehoof_orbAI(Creature *c) : ScriptedAI(c)
@@ -758,6 +759,8 @@ CreatureAI* GetAI_mob_palehoof_orb(Creature* pCreature)
return new mob_palehoof_orbAI (pCreature);
}
*/
bool GOHello_palehoof_sphere(Player *pPlayer, GameObject *pGO)
{
ScriptedInstance *pInstance = pGO->GetInstanceData();
@@ -804,11 +807,13 @@ void AddSC_boss_palehoof()
newscript->Name = "mob_massive_jormungar";
newscript->GetAI = &GetAI_mob_massive_jormungar;
newscript->RegisterSelf();
/*
newscript = new Script;
newscript->Name = "mob_palehoof_orb";
newscript->GetAI = &GetAI_mob_palehoof_orb;
newscript->RegisterSelf();
*/
newscript = new Script;
newscript->Name = "go_palehoof_sphere";