Target dummies from engi, shuld not runnig with players and fighting with mobs like pets. Also they shuld despawn after 15 sec.

--HG--
branch : trunk
This commit is contained in:
Kudlaty
2009-11-02 07:37:13 +01:00
parent e2c39374dd
commit d8ed6a294b
3 changed files with 32 additions and 8 deletions

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@@ -121,7 +121,7 @@ UPDATE `creature_template` SET `ScriptName`='mob_high_inquisitor_valroth' WHERE
UPDATE `creature_template` SET `ScriptName`='npc_demolisher_engineerer' WHERE `entry` IN (30400,30499);
UPDATE `creature_template` SET `ScriptName`='npc_valkyr_battle_maiden' WHERE `entry`=28534;
UPDATE `creature_template` SET `ScriptName`='npc_mirror_image' WHERE `entry`=31216;
UPDATE `creature_template` SET `ScriptName`='npc_training_dummy' WHERE `entry` IN (17578,24792,32543,32546,32542,32545,30527,31143,31144,31146,32541,32666,32667,16111);
UPDATE `creature_template` SET `ScriptName`='npc_training_dummy' WHERE `entry` IN (17578,24792,32543,32546,32542,32545,30527,31143,31144,31146,32541,32666,32667,16111,2674,2673);
UPDATE `creature_template` SET `ScriptName`='npc_lightwell' WHERE `entry` IN (31883,31893,31894,31895,31896,31897);
UPDATE `creature_template` SET `ScriptName`='npc_ebon_gargoyle' WHERE `entry`=27829;
UPDATE `gameobject_template` SET `ScriptName`='go_inconspicuous_mine_car' WHERE `entry`=190767;

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@@ -0,0 +1 @@
UPDATE `creature_template` SET `ScriptName`='npc_training_dummy' WHERE `entry` IN (2674,2673);

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@@ -1835,15 +1835,21 @@ CreatureAI* GetAI_npc_lightwellAI(Creature* pCreature)
struct TRINITY_DLL_DECL npc_training_dummy : Scripted_NoMovementAI
{
npc_training_dummy(Creature *c) : Scripted_NoMovementAI(c) {}
npc_training_dummy(Creature *c) : Scripted_NoMovementAI(c)
{
m_Entry = c->GetEntry();
}
uint64 m_Entry;
uint32 ResetTimer;
uint32 DespawnTimer;
void Reset()
{
m_creature->SetControlled(true,UNIT_STAT_STUNNED);//disable rotate
m_creature->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_KNOCK_BACK, true);//imune to knock aways like blast wave
m_creature->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_STUN, true);
ResetTimer = 10000;
DespawnTimer = 15000;
}
void DamageTaken(Unit *done_by, uint32 &damage)
@@ -1852,7 +1858,11 @@ struct TRINITY_DLL_DECL npc_training_dummy : Scripted_NoMovementAI
damage = 0;
}
void EnterCombat(Unit *who){return;}
void EnterCombat(Unit *who)
{
if (m_Entry != 2674 && m_Entry != 2673)
return;
}
void UpdateAI(const uint32 diff)
{
@@ -1860,12 +1870,25 @@ struct TRINITY_DLL_DECL npc_training_dummy : Scripted_NoMovementAI
return;
if (!m_creature->hasUnitState(UNIT_STAT_STUNNED))
m_creature->SetControlled(true,UNIT_STAT_STUNNED);//disable rotate
if (ResetTimer <= diff)
if (m_Entry != 2674 && m_Entry != 2673)
{
EnterEvadeMode();
ResetTimer = 10000;
} else ResetTimer -= diff;
return;
if (ResetTimer <= diff)
{
EnterEvadeMode();
ResetTimer = 10000;
}
else
ResetTimer -= diff;
return;
}
else
{
if (DespawnTimer <= diff)
m_creature->ForcedDespawn();
else
DespawnTimer -= diff;
}
}
void MoveInLineOfSight(Unit *who){return;}
};