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https://github.com/TrinityCore/TrinityCore.git
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Target dummies from engi, shuld not runnig with players and fighting with mobs like pets. Also they shuld despawn after 15 sec.
--HG-- branch : trunk
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@@ -1835,15 +1835,21 @@ CreatureAI* GetAI_npc_lightwellAI(Creature* pCreature)
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struct TRINITY_DLL_DECL npc_training_dummy : Scripted_NoMovementAI
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{
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npc_training_dummy(Creature *c) : Scripted_NoMovementAI(c) {}
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npc_training_dummy(Creature *c) : Scripted_NoMovementAI(c)
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{
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m_Entry = c->GetEntry();
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}
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uint64 m_Entry;
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uint32 ResetTimer;
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uint32 DespawnTimer;
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void Reset()
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{
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m_creature->SetControlled(true,UNIT_STAT_STUNNED);//disable rotate
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m_creature->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_KNOCK_BACK, true);//imune to knock aways like blast wave
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m_creature->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_STUN, true);
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ResetTimer = 10000;
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DespawnTimer = 15000;
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}
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void DamageTaken(Unit *done_by, uint32 &damage)
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@@ -1852,7 +1858,11 @@ struct TRINITY_DLL_DECL npc_training_dummy : Scripted_NoMovementAI
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damage = 0;
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}
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void EnterCombat(Unit *who){return;}
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void EnterCombat(Unit *who)
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{
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if (m_Entry != 2674 && m_Entry != 2673)
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return;
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}
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void UpdateAI(const uint32 diff)
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{
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@@ -1860,12 +1870,25 @@ struct TRINITY_DLL_DECL npc_training_dummy : Scripted_NoMovementAI
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return;
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if (!m_creature->hasUnitState(UNIT_STAT_STUNNED))
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m_creature->SetControlled(true,UNIT_STAT_STUNNED);//disable rotate
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if (ResetTimer <= diff)
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if (m_Entry != 2674 && m_Entry != 2673)
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{
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EnterEvadeMode();
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ResetTimer = 10000;
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} else ResetTimer -= diff;
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return;
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if (ResetTimer <= diff)
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{
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EnterEvadeMode();
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ResetTimer = 10000;
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}
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else
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ResetTimer -= diff;
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return;
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}
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else
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{
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if (DespawnTimer <= diff)
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m_creature->ForcedDespawn();
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else
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DespawnTimer -= diff;
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}
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}
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void MoveInLineOfSight(Unit *who){return;}
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};
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