Core/Packet: Correction to packetsize for SMSG_WEATHER

This commit is contained in:
click
2015-04-02 02:46:25 +02:00
parent 5f803991b7
commit d8ef63040a
2 changed files with 9 additions and 5 deletions

View File

@@ -192,8 +192,10 @@ bool Weather::ReGenerate()
void Weather::SendWeatherUpdateToPlayer(Player* player)
{
WorldPacket data(SMSG_WEATHER, (4+4+4));
data << uint32(GetWeatherState()) << (float)m_grade << uint8(0);
WorldPacket data(SMSG_WEATHER, (4 + 4 + 1));
data << uint32(GetWeatherState());
data << (float)m_grade;
data << uint8(0);
player->GetSession()->SendPacket(&data);
}
@@ -208,7 +210,7 @@ bool Weather::UpdateWeather()
WeatherState state = GetWeatherState();
WorldPacket data(SMSG_WEATHER, (4+4+4));
WorldPacket data(SMSG_WEATHER, (4 + 4 + 1));
data << uint32(state);
data << (float)m_grade;
data << uint8(0);

View File

@@ -143,8 +143,10 @@ void LoadWeatherData()
void SendFineWeatherUpdateToPlayer(Player* player)
{
WorldPacket data(SMSG_WEATHER, (4+4+4));
data << (uint32)WEATHER_STATE_FINE << (float)0.0f << uint8(0);
WorldPacket data(SMSG_WEATHER, (4 + 4 + 1));
data << (uint32)WEATHER_STATE_FINE;
data << (float)0.0f;
data << uint8(0);
player->GetSession()->SendPacket(&data);
}