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Scripts/Spells: Fix mage Flame On talent (#27622)
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@@ -0,0 +1,2 @@
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DELETE FROM `spell_script_names` WHERE `ScriptName` = 'spell_mage_flame_on';
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INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES (205029, 'spell_mage_flame_on');
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@@ -22,6 +22,7 @@
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*/
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#include "ScriptMgr.h"
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#include "DB2Stores.h"
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#include "GridNotifiers.h"
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#include "ObjectAccessor.h"
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#include "Pet.h"
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@@ -51,6 +52,7 @@ enum MageSpells
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SPELL_MAGE_DRAGONHAWK_FORM = 32818,
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SPELL_MAGE_EVERWARM_SOCKS = 320913,
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SPELL_MAGE_FINGERS_OF_FROST = 44544,
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SPELL_MAGE_FIRE_BLAST = 108853,
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SPELL_MAGE_FIRESTARTER = 205026,
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SPELL_MAGE_FROST_NOVA = 122,
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SPELL_MAGE_GIRAFFE_FORM = 32816,
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@@ -564,6 +566,30 @@ class spell_mage_firestarter_dots : public AuraScript
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}
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};
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// 205029 - Flame On
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class spell_mage_flame_on : public AuraScript
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{
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PrepareAuraScript(spell_mage_flame_on);
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bool Validate(SpellInfo const* spellInfo) override
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{
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return ValidateSpellInfo({ SPELL_MAGE_FIRE_BLAST })
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&& sSpellCategoryStore.HasRecord(sSpellMgr->AssertSpellInfo(SPELL_MAGE_FIRE_BLAST, DIFFICULTY_NONE)->ChargeCategoryId)
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&& spellInfo->GetEffects().size() > EFFECT_2;
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}
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void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& canBeRecalculated)
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{
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canBeRecalculated = false;
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amount = -GetPctOf(GetEffectInfo(EFFECT_2).CalcValue() * IN_MILLISECONDS, sSpellCategoryStore.AssertEntry(sSpellMgr->AssertSpellInfo(SPELL_MAGE_FIRE_BLAST, DIFFICULTY_NONE)->ChargeCategoryId)->ChargeRecoveryTime);
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}
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void Register() override
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{
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DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_mage_flame_on::CalculateAmount, EFFECT_1, SPELL_AURA_CHARGE_RECOVERY_MULTIPLIER);
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}
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};
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// 11426 - Ice Barrier
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class spell_mage_ice_barrier : public AuraScript
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{
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@@ -1205,6 +1231,7 @@ void AddSC_mage_spell_scripts()
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RegisterAuraScript(spell_mage_fingers_of_frost);
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RegisterSpellScript(spell_mage_firestarter);
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RegisterAuraScript(spell_mage_firestarter_dots);
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RegisterAuraScript(spell_mage_flame_on);
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RegisterAuraScript(spell_mage_ice_barrier);
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RegisterSpellScript(spell_mage_ice_block);
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RegisterSpellScript(spell_mage_ice_lance);
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