Core/AuctionHouseBot: ahbot characters subsystem shake-up

Bonus: fix moar static analysis issues
This commit is contained in:
ariel-
2016-10-16 23:13:53 -03:00
committed by Aokromes
parent 6c25db28f2
commit d8f310e2a1

View File

@@ -15,6 +15,7 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Containers.h"
#include "Log.h"
#include "Item.h"
#include "World.h"
@@ -57,34 +58,29 @@ bool AuctionBotConfig::Initialize()
_itemsPerCycleBoost = GetConfig(CONFIG_AHBOT_ITEMS_PER_CYCLE_BOOST);
_itemsPerCycleNormal = GetConfig(CONFIG_AHBOT_ITEMS_PER_CYCLE_NORMAL);
if (GetConfig(CONFIG_AHBOT_ACCOUNT_ID))
if (uint32 ahBotAccId = GetConfig(CONFIG_AHBOT_ACCOUNT_ID))
{
// check character count
uint32 charcount = AccountMgr::GetCharactersCount(GetConfig(CONFIG_AHBOT_ACCOUNT_ID));
if (charcount)
if (AccountMgr::GetCharactersCount(GetConfig(CONFIG_AHBOT_ACCOUNT_ID)))
{
// find account guids associated with ahbot account
uint32 count = 0;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARS_BY_ACCOUNT_ID);
stmt->setUInt32(0, GetConfig(CONFIG_AHBOT_ACCOUNT_ID));
PreparedQueryResult result = CharacterDatabase.Query(stmt);
for (uint32 charno = 0; charno < result->GetRowCount(); charno++)
stmt->setUInt32(0, ahBotAccId);
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
{
_AHBotCharacters.push_back((*result)[0].GetUInt32());
result->NextRow();
do
{
Field* fields = result->Fetch();
_AHBotCharacters.push_back(fields[0].GetUInt32());
++count;
} while (result->NextRow());
}
TC_LOG_DEBUG("ahbot", "AuctionHouseBot found %i characters", charcount);
TC_LOG_DEBUG("ahbot", "AuctionHouseBot found %u characters", count);
}
else
{
_AHBotCharacters.push_back(uint32(0));
TC_LOG_WARN("ahbot", "AuctionHouseBot Account ID has no associated characters.");
}
}
else
{
_AHBotCharacters.push_back(uint32(0));
TC_LOG_WARN("ahbot", "AuctionHouseBot Account ID %u has no associated characters.", ahBotAccId);
}
return true;
@@ -308,25 +304,30 @@ char const* AuctionBotConfig::GetHouseTypeName(AuctionHouseType houseType)
// Picks a random character from the list of AHBot chars
uint32 AuctionBotConfig::GetRandChar() const
{
return _AHBotCharacters[urand(0, _AHBotCharacters.size() - 1)];
if (_AHBotCharacters.empty())
return 0;
return Trinity::Containers::SelectRandomContainerElement(_AHBotCharacters);
}
// Picks a random AHBot character, but excludes a specific one. This is used
// to have another character than the auction owner place bids
uint32 AuctionBotConfig::GetRandCharExclude(uint32 exclude) const
{
// avoid freezing if only one ahbot char (which defeats the purpose but oh well)
if (_AHBotCharacters.size() == 1)
return _AHBotCharacters[0];
if (_AHBotCharacters.empty())
return 0;
uint32 result;
do
{
result = GetRandChar();
}
while (result == exclude);
return result;
std::vector<uint32> filteredCharacters;
filteredCharacters.reserve(_AHBotCharacters.size() - 1);
for (uint32 charId : _AHBotCharacters)
if (charId != exclude)
filteredCharacters.push_back(charId);
if (filteredCharacters.empty())
return 0;
return Trinity::Containers::SelectRandomContainerElement(filteredCharacters);
}
bool AuctionBotConfig::IsBotChar(uint32 characterID) const