Properly clear focused target on evade (#18992)

Closes #18095

(cherry-picked from 3c81a9a6d4)
This commit is contained in:
xinef1
2017-01-27 23:42:50 +01:00
committed by Shauren
parent 2b20cb5a64
commit d8f701e1ac

View File

@@ -280,6 +280,7 @@ bool CreatureAI::_EnterEvadeMode(EvadeReason /*why*/)
me->ResetPlayerDamageReq();
me->SetLastDamagedTime(0);
me->SetCannotReachTarget(false);
me->DoNotReacquireTarget();
if (me->IsInEvadeMode())
return false;