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Properly clear focused target on evade (#18992)
Closes #18095
(cherry-picked from 3c81a9a6d4)
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@@ -280,6 +280,7 @@ bool CreatureAI::_EnterEvadeMode(EvadeReason /*why*/)
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me->ResetPlayerDamageReq();
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me->SetLastDamagedTime(0);
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me->SetCannotReachTarget(false);
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me->DoNotReacquireTarget();
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if (me->IsInEvadeMode())
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return false;
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