Core/Spells: Fix sobering spells and possible uint8 overflow/underflow in SPELL_EFFECT_INEBRIATE handler.

This commit is contained in:
r4dish
2024-06-08 20:46:07 +02:00
committed by Shauren
parent 70d6121ef4
commit d9460428c6

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@@ -3896,17 +3896,25 @@ void Spell::EffectInebriate()
Player* player = unitTarget->ToPlayer();
uint8 currentDrunk = player->GetDrunkValue();
uint8 drunkMod = damage;
if (currentDrunk + drunkMod > 100)
{
int32 drunkMod = damage;
if (drunkMod == 0)
return;
// drunkMod may contain values that are guaranteed to cause uint8 overflow/underflow (examples: 29690, 46874)
// In addition, we would not want currentDrunk to become more than 100.
// So before adding the values, let's check that everything is fine.
if (drunkMod > static_cast<int32>(100 - currentDrunk))
currentDrunk = 100;
if (rand_chance() < 25.0f)
player->CastSpell(player, 67468, false); // Drunken Vomit
}
else if (drunkMod < static_cast<int32>(0 - currentDrunk))
currentDrunk = 0;
else
currentDrunk += drunkMod;
currentDrunk += drunkMod; // Due to previous checks we can be sure that currentDrunk will not go beyond [0-100] range.
player->SetDrunkValue(currentDrunk, m_CastItem ? m_CastItem->GetEntry() : 0);
if (currentDrunk == 100 && roll_chance_i(25))
player->CastSpell(player, 67468, false); // Drunken Vomit
}
void Spell::EffectFeedPet()