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Scripts/Events: High Priestes Azil and Corla, Herald of Twilight will now wear their red hat when the Winter Veil event is active
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@@ -17,6 +17,7 @@
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#include "ScriptMgr.h"
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#include "blackrock_caverns.h"
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#include "GameEventMgr.h"
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#include "ScriptedCreature.h"
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#include "SpellScript.h"
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#include "Spell.h"
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@@ -39,6 +40,7 @@ enum Spells
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SPELL_DRAIN_ESSENSE = 75645,
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SPELL_AURA_OF_ACCELERATION = 87376,
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SPELL_TWILIGHT_EVOLUTION = 75732,
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SPELL_WEAR_CHRISTMAS_HAT_RED_SELF_DND = 61400,
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// Twilight Zealot
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SPELL_KNEELING_SUPPLICATION = 75608,
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@@ -94,6 +96,11 @@ enum Data
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DATA_ARRESTED_DEVELOPMENT = 0
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};
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enum Misc
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{
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GAME_EVENT_WINTER_VEIL = 2
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};
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Position const TwilightZealotSummonPositions[] =
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{
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{ 585.0278f, 982.8993f, 155.4369f, 1.500983f },
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@@ -103,18 +110,18 @@ Position const TwilightZealotSummonPositions[] =
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struct boss_corla_herald_of_twilight : public BossAI
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{
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boss_corla_herald_of_twilight(Creature* creature) : BossAI(creature, DATA_CORLA_HERALD_OF_TWILIGHT) { }
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boss_corla_herald_of_twilight(Creature* creature) : BossAI(creature, DATA_CORLA_HERALD_OF_TWILIGHT), _killedZealots(0) { }
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void Reset() override
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void JustAppeared() override
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{
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_Reset();
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_killedZealots = 0;
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events.SetPhase(PHASE_OUT_OF_COMBAT);
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events.ScheduleEvent(EVENT_DRAIN_ESSENSE, 1ms, 0, PHASE_OUT_OF_COMBAT);
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for (uint8 i = 0; i < (IsHeroic() ? 3 : 2); i++)
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DoSummon(NPC_TWILIGHT_ZEALOT, TwilightZealotSummonPositions[i], 0, TEMPSUMMON_MANUAL_DESPAWN);
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if (sGameEventMgr->IsActiveEvent(GAME_EVENT_WINTER_VEIL))
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DoCastSelf(SPELL_WEAR_CHRISTMAS_HAT_RED_SELF_DND);
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}
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void JustEngagedWith(Unit* /*who*/) override
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@@ -17,6 +17,7 @@
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#include "ScriptMgr.h"
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#include "DynamicObject.h"
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#include "GameEventMgr.h"
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#include "InstanceScript.h"
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#include "Map.h"
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#include "MoveSplineInit.h"
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@@ -35,32 +36,33 @@
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enum Spells
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{
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SPELL_ENERGY_SHIELD = 82858,
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SPELL_CURSE_OF_BLOOD = 79345,
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SPELL_FORCE_GRIP = 79351,
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SPELL_FORCE_GRIP_CHANGE_SEAT = 79359,
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SPELL_FORCE_GRIP_DAMAGE = 79358,
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SPELL_SUMMON_GRAVITY_WELL = 79340,
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SPELL_EARTH_FURY_ENERGY_SHIELD = 79050,
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SPELL_GRAVITY_WELL_VISUAL = 79245,
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SPELL_GRAVITY_WELL_AURA_DAMAGE = 79244,
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SPELL_GRAVITY_WELL_AURA_PULL = 79333,
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SPELL_GRAVITY_WELL_DAMAGE = 79249,
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SPELL_GRAVITY_WELL_PULL = 79332,
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SPELL_EARTH_FURY_CASTING_VISUAL = 79002,
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SPELL_SEISMIC_SHARD_SUMMON_1 = 86860,
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SPELL_SEISMIC_SHARD_SUMMON_2 = 86858,
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SPELL_SEISMIC_SHARD_SUMMON_3 = 86856,
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SPELL_SEISMIC_SHARD_VISUAL = 79009,
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SPELL_SEISMIC_SHARD_PREPARE = 86862,
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SPELL_SEISMIC_SHARD_TARGETING = 80511,
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SPELL_SEISMIC_SHARD_LAUNCH = 79015,
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SPELL_SEISMIC_SHARD_MISSLE = 79014,
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SPELL_EJECT_ALL_PASSENGERS = 68576,
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SPELL_SUMMON_WAVE_SOUTH = 79200,
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SPELL_SUMMON_WAVE_WEST = 79196,
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SPELL_SUMMON_ADD_SOUTH = 79193,
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SPELL_SUMMON_ADD_WEST = 79199
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SPELL_ENERGY_SHIELD = 82858,
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SPELL_CURSE_OF_BLOOD = 79345,
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SPELL_FORCE_GRIP = 79351,
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SPELL_FORCE_GRIP_CHANGE_SEAT = 79359,
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SPELL_FORCE_GRIP_DAMAGE = 79358,
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SPELL_SUMMON_GRAVITY_WELL = 79340,
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SPELL_EARTH_FURY_ENERGY_SHIELD = 79050,
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SPELL_GRAVITY_WELL_VISUAL = 79245,
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SPELL_GRAVITY_WELL_AURA_DAMAGE = 79244,
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SPELL_GRAVITY_WELL_AURA_PULL = 79333,
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SPELL_GRAVITY_WELL_DAMAGE = 79249,
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SPELL_GRAVITY_WELL_PULL = 79332,
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SPELL_EARTH_FURY_CASTING_VISUAL = 79002,
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SPELL_SEISMIC_SHARD_SUMMON_1 = 86860,
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SPELL_SEISMIC_SHARD_SUMMON_2 = 86858,
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SPELL_SEISMIC_SHARD_SUMMON_3 = 86856,
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SPELL_SEISMIC_SHARD_VISUAL = 79009,
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SPELL_SEISMIC_SHARD_PREPARE = 86862,
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SPELL_SEISMIC_SHARD_TARGETING = 80511,
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SPELL_SEISMIC_SHARD_LAUNCH = 79015,
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SPELL_SEISMIC_SHARD_MISSLE = 79014,
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SPELL_EJECT_ALL_PASSENGERS = 68576,
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SPELL_SUMMON_WAVE_SOUTH = 79200,
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SPELL_SUMMON_WAVE_WEST = 79196,
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SPELL_SUMMON_ADD_SOUTH = 79193,
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SPELL_SUMMON_ADD_WEST = 79199,
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SPELL_WEAR_CHRISTMAS_HAT_RED_SELF_DND = 61400
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};
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enum Texts
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@@ -123,6 +125,11 @@ enum VehicleIds
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VEHICLE_ID_FORCE_GRIP = 892
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};
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enum Misc
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{
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GAME_EVENT_WINTER_VEIL = 2
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};
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Position const GroundPos = { 1331.82f, 980.314f, 207.542f };
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Position const AbovePlatformPos = { 1336.21f, 960.813f, 215.0f };
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@@ -144,6 +151,12 @@ class boss_high_priestess_azil : public CreatureScript
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_isChannelingForceGrip = false;
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}
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void JustAppeared() override
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{
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if (sGameEventMgr->IsActiveEvent(GAME_EVENT_WINTER_VEIL))
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DoCastSelf(SPELL_WEAR_CHRISTMAS_HAT_RED_SELF_DND);
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}
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void Reset() override
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{
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_Reset();
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