Scripts/Events: High Priestes Azil and Corla, Herald of Twilight will now wear their red hat when the Winter Veil event is active

This commit is contained in:
Ovahlord
2019-12-23 01:36:40 +01:00
parent 8388d231bd
commit d96a0db249
2 changed files with 51 additions and 31 deletions

View File

@@ -17,6 +17,7 @@
#include "ScriptMgr.h"
#include "blackrock_caverns.h"
#include "GameEventMgr.h"
#include "ScriptedCreature.h"
#include "SpellScript.h"
#include "Spell.h"
@@ -39,6 +40,7 @@ enum Spells
SPELL_DRAIN_ESSENSE = 75645,
SPELL_AURA_OF_ACCELERATION = 87376,
SPELL_TWILIGHT_EVOLUTION = 75732,
SPELL_WEAR_CHRISTMAS_HAT_RED_SELF_DND = 61400,
// Twilight Zealot
SPELL_KNEELING_SUPPLICATION = 75608,
@@ -94,6 +96,11 @@ enum Data
DATA_ARRESTED_DEVELOPMENT = 0
};
enum Misc
{
GAME_EVENT_WINTER_VEIL = 2
};
Position const TwilightZealotSummonPositions[] =
{
{ 585.0278f, 982.8993f, 155.4369f, 1.500983f },
@@ -103,18 +110,18 @@ Position const TwilightZealotSummonPositions[] =
struct boss_corla_herald_of_twilight : public BossAI
{
boss_corla_herald_of_twilight(Creature* creature) : BossAI(creature, DATA_CORLA_HERALD_OF_TWILIGHT) { }
boss_corla_herald_of_twilight(Creature* creature) : BossAI(creature, DATA_CORLA_HERALD_OF_TWILIGHT), _killedZealots(0) { }
void Reset() override
void JustAppeared() override
{
_Reset();
_killedZealots = 0;
events.SetPhase(PHASE_OUT_OF_COMBAT);
events.ScheduleEvent(EVENT_DRAIN_ESSENSE, 1ms, 0, PHASE_OUT_OF_COMBAT);
for (uint8 i = 0; i < (IsHeroic() ? 3 : 2); i++)
DoSummon(NPC_TWILIGHT_ZEALOT, TwilightZealotSummonPositions[i], 0, TEMPSUMMON_MANUAL_DESPAWN);
if (sGameEventMgr->IsActiveEvent(GAME_EVENT_WINTER_VEIL))
DoCastSelf(SPELL_WEAR_CHRISTMAS_HAT_RED_SELF_DND);
}
void JustEngagedWith(Unit* /*who*/) override

View File

@@ -17,6 +17,7 @@
#include "ScriptMgr.h"
#include "DynamicObject.h"
#include "GameEventMgr.h"
#include "InstanceScript.h"
#include "Map.h"
#include "MoveSplineInit.h"
@@ -35,32 +36,33 @@
enum Spells
{
SPELL_ENERGY_SHIELD = 82858,
SPELL_CURSE_OF_BLOOD = 79345,
SPELL_FORCE_GRIP = 79351,
SPELL_FORCE_GRIP_CHANGE_SEAT = 79359,
SPELL_FORCE_GRIP_DAMAGE = 79358,
SPELL_SUMMON_GRAVITY_WELL = 79340,
SPELL_EARTH_FURY_ENERGY_SHIELD = 79050,
SPELL_GRAVITY_WELL_VISUAL = 79245,
SPELL_GRAVITY_WELL_AURA_DAMAGE = 79244,
SPELL_GRAVITY_WELL_AURA_PULL = 79333,
SPELL_GRAVITY_WELL_DAMAGE = 79249,
SPELL_GRAVITY_WELL_PULL = 79332,
SPELL_EARTH_FURY_CASTING_VISUAL = 79002,
SPELL_SEISMIC_SHARD_SUMMON_1 = 86860,
SPELL_SEISMIC_SHARD_SUMMON_2 = 86858,
SPELL_SEISMIC_SHARD_SUMMON_3 = 86856,
SPELL_SEISMIC_SHARD_VISUAL = 79009,
SPELL_SEISMIC_SHARD_PREPARE = 86862,
SPELL_SEISMIC_SHARD_TARGETING = 80511,
SPELL_SEISMIC_SHARD_LAUNCH = 79015,
SPELL_SEISMIC_SHARD_MISSLE = 79014,
SPELL_EJECT_ALL_PASSENGERS = 68576,
SPELL_SUMMON_WAVE_SOUTH = 79200,
SPELL_SUMMON_WAVE_WEST = 79196,
SPELL_SUMMON_ADD_SOUTH = 79193,
SPELL_SUMMON_ADD_WEST = 79199
SPELL_ENERGY_SHIELD = 82858,
SPELL_CURSE_OF_BLOOD = 79345,
SPELL_FORCE_GRIP = 79351,
SPELL_FORCE_GRIP_CHANGE_SEAT = 79359,
SPELL_FORCE_GRIP_DAMAGE = 79358,
SPELL_SUMMON_GRAVITY_WELL = 79340,
SPELL_EARTH_FURY_ENERGY_SHIELD = 79050,
SPELL_GRAVITY_WELL_VISUAL = 79245,
SPELL_GRAVITY_WELL_AURA_DAMAGE = 79244,
SPELL_GRAVITY_WELL_AURA_PULL = 79333,
SPELL_GRAVITY_WELL_DAMAGE = 79249,
SPELL_GRAVITY_WELL_PULL = 79332,
SPELL_EARTH_FURY_CASTING_VISUAL = 79002,
SPELL_SEISMIC_SHARD_SUMMON_1 = 86860,
SPELL_SEISMIC_SHARD_SUMMON_2 = 86858,
SPELL_SEISMIC_SHARD_SUMMON_3 = 86856,
SPELL_SEISMIC_SHARD_VISUAL = 79009,
SPELL_SEISMIC_SHARD_PREPARE = 86862,
SPELL_SEISMIC_SHARD_TARGETING = 80511,
SPELL_SEISMIC_SHARD_LAUNCH = 79015,
SPELL_SEISMIC_SHARD_MISSLE = 79014,
SPELL_EJECT_ALL_PASSENGERS = 68576,
SPELL_SUMMON_WAVE_SOUTH = 79200,
SPELL_SUMMON_WAVE_WEST = 79196,
SPELL_SUMMON_ADD_SOUTH = 79193,
SPELL_SUMMON_ADD_WEST = 79199,
SPELL_WEAR_CHRISTMAS_HAT_RED_SELF_DND = 61400
};
enum Texts
@@ -123,6 +125,11 @@ enum VehicleIds
VEHICLE_ID_FORCE_GRIP = 892
};
enum Misc
{
GAME_EVENT_WINTER_VEIL = 2
};
Position const GroundPos = { 1331.82f, 980.314f, 207.542f };
Position const AbovePlatformPos = { 1336.21f, 960.813f, 215.0f };
@@ -144,6 +151,12 @@ class boss_high_priestess_azil : public CreatureScript
_isChannelingForceGrip = false;
}
void JustAppeared() override
{
if (sGameEventMgr->IsActiveEvent(GAME_EVENT_WINTER_VEIL))
DoCastSelf(SPELL_WEAR_CHRISTMAS_HAT_RED_SELF_DND);
}
void Reset() override
{
_Reset();