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Core/Spells: fixed power check for runes when casting spells - these have their own check and don't require the default one
(cherry picked from commit 7f29956937)
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@@ -7507,6 +7507,8 @@ SpellCastResult Spell::CheckPower() const
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SpellCastResult failReason = CheckRuneCost();
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if (failReason != SPELL_CAST_OK)
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return failReason;
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continue;
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}
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// Check power amount
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