mirror of
https://github.com/TrinityCore/TrinityCore.git
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Core/Pets: Move Egbert & Pandaren Monk into pet_generic.cpp
(cherry picked from commit 542f5264d3)
This commit is contained in:
@@ -20,10 +20,181 @@
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* Scriptnames of files in this file should be prefixed with "npc_pet_gen_".
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*/
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/* ContentData
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npc_pet_gen_egbert 100% Egbert run's around
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npc_pet_gen_pandaren_monk 100% Pandaren Monk drinks and bows with you
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npc_pet_gen_mojo 100% Mojo follows you when you kiss it
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EndContentData */
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "PassiveAI.h"
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#include "Player.h"
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enum EgbertMisc
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{
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SPELL_EGBERT = 40669,
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EVENT_RETURN = 3
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};
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class npc_pet_gen_egbert : public CreatureScript
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{
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public:
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npc_pet_gen_egbert() : CreatureScript("npc_pet_gen_egbert") {}
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struct npc_pet_gen_egbertAI : public NullCreatureAI
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{
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npc_pet_gen_egbertAI(Creature* creature) : NullCreatureAI(creature)
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{
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if (Unit* owner = me->GetCharmerOrOwner())
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if (owner->GetMap()->GetEntry()->addon > 1)
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me->SetCanFly(true);
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}
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void Reset() override
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{
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_events.Reset();
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if (Unit* owner = me->GetCharmerOrOwner())
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me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, me->GetFollowAngle());
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}
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void EnterEvadeMode(EvadeReason why) override
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{
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if (!_EnterEvadeMode(why))
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return;
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Reset();
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}
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void UpdateAI(uint32 diff) override
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{
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_events.Update(diff);
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if (Unit* owner = me->GetCharmerOrOwner())
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{
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if (!me->IsWithinDist(owner, 40.f))
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{
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me->RemoveAura(SPELL_EGBERT);
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me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, me->GetFollowAngle());
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}
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}
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if (me->HasAura(SPELL_EGBERT))
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_events.ScheduleEvent(EVENT_RETURN, urandms(5, 20));
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while (uint32 eventId = _events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_RETURN:
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me->RemoveAura(SPELL_EGBERT);
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break;
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default:
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break;
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}
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}
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}
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private:
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EventMap _events;
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};
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_pet_gen_egbertAI(creature);
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}
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};
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enum PandarenMonkMisc
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{
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SPELL_PANDAREN_MONK = 69800,
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EVENT_FOCUS = 1,
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EVENT_EMOTE = 2,
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EVENT_FOLLOW = 3,
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EVENT_DRINK = 4
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};
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class npc_pet_gen_pandaren_monk : public CreatureScript
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{
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public:
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npc_pet_gen_pandaren_monk() : CreatureScript("npc_pet_gen_pandaren_monk") {}
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struct npc_pet_gen_pandaren_monkAI : public NullCreatureAI
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{
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npc_pet_gen_pandaren_monkAI(Creature* creature) : NullCreatureAI(creature) { }
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void Reset() override
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{
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_events.Reset();
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_events.ScheduleEvent(EVENT_FOCUS, 1000);
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}
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void EnterEvadeMode(EvadeReason why) override
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{
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if (!_EnterEvadeMode(why))
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return;
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Reset();
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}
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void ReceiveEmote(Player* /*player*/, uint32 emote) override
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{
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me->InterruptSpell(CURRENT_CHANNELED_SPELL);
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me->StopMoving();
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switch (emote)
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{
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case TEXT_EMOTE_BOW:
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_events.ScheduleEvent(EVENT_FOCUS, 1000);
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break;
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case TEXT_EMOTE_DRINK:
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_events.ScheduleEvent(EVENT_DRINK, 1000);
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break;
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}
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}
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void UpdateAI(uint32 diff) override
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{
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_events.Update(diff);
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if (Unit* owner = me->GetCharmerOrOwner())
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if (!me->IsWithinDist(owner, 30.f))
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me->InterruptSpell(CURRENT_CHANNELED_SPELL);
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while (uint32 eventId = _events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_FOCUS:
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if (Unit* owner = me->GetCharmerOrOwner())
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me->SetFacingToObject(owner);
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_events.ScheduleEvent(EVENT_EMOTE, 1000);
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break;
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case EVENT_EMOTE:
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me->HandleEmoteCommand(EMOTE_ONESHOT_BOW);
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_events.ScheduleEvent(EVENT_FOLLOW, 1000);
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break;
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case EVENT_FOLLOW:
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if (Unit* owner = me->GetCharmerOrOwner())
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me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
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break;
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case EVENT_DRINK:
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me->CastSpell(me, SPELL_PANDAREN_MONK, false);
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break;
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default:
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break;
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}
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}
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}
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private:
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EventMap _events;
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};
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_pet_gen_pandaren_monkAI(creature);
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}
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};
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enum Mojo
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{
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SAY_MOJO = 0,
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@@ -89,5 +260,7 @@ class npc_pet_gen_mojo : public CreatureScript
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void AddSC_generic_pet_scripts()
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{
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new npc_pet_gen_egbert();
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new npc_pet_gen_pandaren_monk();
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new npc_pet_gen_mojo();
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}
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@@ -39,7 +39,6 @@ npc_shadowfiend 100% restore 5% of owner's mana when shadowfiend die f
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npc_locksmith 75% list of keys needs to be confirmed
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npc_firework 100% NPC's summoned by rockets and rocket clusters, for making them cast visual
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npc_train_wrecker 100% Wind-Up Train Wrecker that kills train set
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npc_egbert 100% Egbert run's around
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EndContentData */
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#include "ScriptMgr.h"
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@@ -58,7 +57,6 @@ EndContentData */
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#include "CellImpl.h"
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#include "SpellAuras.h"
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#include "Pet.h"
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#include "PetAI.h"
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#include "CreatureTextMgr.h"
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#include "SpellHistory.h"
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@@ -2514,170 +2512,6 @@ class npc_train_wrecker : public CreatureScript
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}
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};
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enum EgbertMisc
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{
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SPELL_EGBERT = 40669,
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EVENT_RETURN = 3
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};
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class npc_egbert : public CreatureScript
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{
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public:
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npc_egbert() : CreatureScript("npc_egbert") {}
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struct npc_egbertAI : public NullCreatureAI
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{
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npc_egbertAI(Creature* creature) : NullCreatureAI(creature)
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{
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if (Unit* owner = me->GetCharmerOrOwner())
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if (owner->GetMap()->GetEntry()->ExpansionID > 1)
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me->SetCanFly(true);
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}
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void Reset() override
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{
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_events.Reset();
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if (Unit* owner = me->GetCharmerOrOwner())
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me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, me->GetFollowAngle());
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}
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void EnterEvadeMode(EvadeReason why) override
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{
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if (!_EnterEvadeMode(why))
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return;
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Reset();
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}
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void UpdateAI(uint32 diff) override
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{
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_events.Update(diff);
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if (Unit* owner = me->GetCharmerOrOwner())
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{
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if (!me->IsWithinDist(owner, 40.f))
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{
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me->RemoveAura(SPELL_EGBERT);
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me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, me->GetFollowAngle());
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}
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}
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if (me->HasAura(SPELL_EGBERT))
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_events.ScheduleEvent(EVENT_RETURN, urandms(5, 20));
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while (uint32 eventId = _events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_RETURN:
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me->RemoveAura(SPELL_EGBERT);
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break;
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default:
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break;
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}
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}
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}
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private:
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EventMap _events;
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};
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_egbertAI(creature);
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}
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};
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enum PandarenMonkMisc
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{
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SPELL_PANDAREN_MONK = 69800,
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EVENT_FOCUS = 1,
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EVENT_EMOTE = 2,
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EVENT_FOLLOW = 3,
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EVENT_DRINK = 4
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};
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class npc_pandaren_monk : public CreatureScript
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{
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public:
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npc_pandaren_monk() : CreatureScript("npc_pandaren_monk") {}
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struct npc_pandaren_monkAI : public NullCreatureAI
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{
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npc_pandaren_monkAI(Creature* creature) : NullCreatureAI(creature) { }
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void Reset() override
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{
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_events.Reset();
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_events.ScheduleEvent(EVENT_FOCUS, 1000);
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}
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void EnterEvadeMode(EvadeReason why) override
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{
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if (!_EnterEvadeMode(why))
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return;
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Reset();
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}
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void ReceiveEmote(Player* /*player*/, uint32 emote) override
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{
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me->InterruptSpell(CURRENT_CHANNELED_SPELL);
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me->StopMoving();
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switch (emote)
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{
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case TEXT_EMOTE_BOW:
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_events.ScheduleEvent(EVENT_FOCUS, 1000);
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break;
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case TEXT_EMOTE_DRINK:
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_events.ScheduleEvent(EVENT_DRINK, 1000);
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break;
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}
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}
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void UpdateAI(uint32 diff) override
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{
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_events.Update(diff);
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if (Unit* owner = me->GetCharmerOrOwner())
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if (!me->IsWithinDist(owner, 30.f))
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me->InterruptSpell(CURRENT_CHANNELED_SPELL);
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while (uint32 eventId = _events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_FOCUS:
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if (Unit* owner = me->GetCharmerOrOwner())
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me->SetFacingToObject(owner);
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_events.ScheduleEvent(EVENT_EMOTE, 1000);
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break;
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case EVENT_EMOTE:
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me->HandleEmoteCommand(EMOTE_ONESHOT_BOW);
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_events.ScheduleEvent(EVENT_FOLLOW, 1000);
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break;
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case EVENT_FOLLOW:
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if (Unit* owner = me->GetCharmerOrOwner())
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me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
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break;
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case EVENT_DRINK:
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me->CastSpell(me, SPELL_PANDAREN_MONK, false);
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break;
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default:
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break;
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}
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}
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}
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private:
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EventMap _events;
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};
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_pandaren_monkAI(creature);
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}
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};
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void AddSC_npcs_special()
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{
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new npc_air_force_bots();
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@@ -2702,6 +2536,4 @@ void AddSC_npcs_special()
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new npc_spring_rabbit();
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new npc_imp_in_a_ball();
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new npc_train_wrecker();
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new npc_egbert();
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new npc_pandaren_monk();
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}
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