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Core/Scripts: Fixed Gunship Mage cast interrupt
Closes: #14912
(cherry picked from commit 05c2fa2e02)
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@@ -1716,10 +1716,7 @@ class npc_gunship_mage : public CreatureScript
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me->SetReactState(REACT_PASSIVE);
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}
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void EnterEvadeMode(EvadeReason why) override
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{
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ScriptedAI::EnterEvadeMode(why);
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}
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void EnterEvadeMode(EvadeReason /*why*/) override { }
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void MovementInform(uint32 type, uint32 pointId) override
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{
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