Core/Scripts: Fixed Gunship Mage cast interrupt

Closes: #14912

(cherry picked from commit 05c2fa2e02)
This commit is contained in:
Keader
2016-09-22 10:25:04 -03:00
committed by joschiwald
parent f02ff3bd6b
commit da0190f3d0

View File

@@ -1716,10 +1716,7 @@ class npc_gunship_mage : public CreatureScript
me->SetReactState(REACT_PASSIVE);
}
void EnterEvadeMode(EvadeReason why) override
{
ScriptedAI::EnterEvadeMode(why);
}
void EnterEvadeMode(EvadeReason /*why*/) override { }
void MovementInform(uint32 type, uint32 pointId) override
{