Core/BossAI: Remove _DespawnAtEvade(uint32, Creature*) overload

Use _DespawnAtEvade(Seconds,  Creature*) instead

(cherry picked from commit 27229c10cd)
This commit is contained in:
Carbenium
2020-07-25 20:46:24 +02:00
committed by Shauren
parent 5f296fb7c7
commit da438c73e2
3 changed files with 5 additions and 6 deletions

View File

@@ -261,8 +261,8 @@ public:
me->GetCreatureListWithEntryInGrid(triggers, NPC_WORLDTRIGGER_LARGE);
for (Creature* trigger : triggers)
if (trigger->HasAura(SPELL_SUMMON_CHAMPION_PERIODIC) || trigger->HasAura(SPELL_WEB_FRONT_DOORS) || trigger->HasAura(SPELL_WEB_SIDE_DOORS))
_DespawnAtEvade(25, trigger);
_DespawnAtEvade(25);
_DespawnAtEvade(25s, trigger);
_DespawnAtEvade(25s);
summons.DespawnAll();
for (ObjectGuid gNerubian : _anubar)
if (Creature* nerubian = ObjectAccessor::GetCreature(*me, gNerubian))