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Core/BossAI: Remove _DespawnAtEvade(uint32, Creature*) overload
Use _DespawnAtEvade(Seconds, Creature*) instead
(cherry picked from commit 27229c10cd)
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@@ -261,8 +261,8 @@ public:
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me->GetCreatureListWithEntryInGrid(triggers, NPC_WORLDTRIGGER_LARGE);
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for (Creature* trigger : triggers)
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if (trigger->HasAura(SPELL_SUMMON_CHAMPION_PERIODIC) || trigger->HasAura(SPELL_WEB_FRONT_DOORS) || trigger->HasAura(SPELL_WEB_SIDE_DOORS))
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_DespawnAtEvade(25, trigger);
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_DespawnAtEvade(25);
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_DespawnAtEvade(25s, trigger);
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_DespawnAtEvade(25s);
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summons.DespawnAll();
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for (ObjectGuid gNerubian : _anubar)
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if (Creature* nerubian = ObjectAccessor::GetCreature(*me, gNerubian))
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