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Core/SAI: Reserve action ids
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@@ -585,8 +585,10 @@ enum SMART_ACTION
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SMART_ACTION_RESPAWN_BY_SPAWNID = 133, // spawnType, spawnId
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SMART_ACTION_INVOKER_CAST = 134, // spellID, castFlags
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SMART_ACTION_PLAY_CINEMATIC = 135, // entry, cinematic
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SMART_ACTION_SET_MOVEMENT_SPEED = 136, // movementType, speedInteger, speedFraction (RESERVED, PENDING CHERRYPICK)
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SMART_ACTION_PLAY_SPELL_VISUAL_KIT = 137, // spellVisualKitId (RESERVED, PENDING CHERRYPICK)
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SMART_ACTION_END = 136
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SMART_ACTION_END = 138
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};
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struct SmartAction
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