Scripts/BH: rewrite Alizabal encounter

This commit is contained in:
Ovahlord
2020-06-08 08:24:11 +02:00
parent 9a3a7592b0
commit dae1dab09d
2 changed files with 234 additions and 214 deletions

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@@ -0,0 +1,31 @@
DELETE FROM `creature_text` WHERE `CreatureID`= 55869;
INSERT INTO `creature_text` (`CreatureID`, `GroupID`, `ID`, `Text`, `Type`, `Language`, `Probability`, `Emote`, `Duration`, `Sound`, `BroadcastTextId`, `comment`) VALUES
(55869, 0, 0, 'How I HATE this place. My captors may be long-dead, but don''t think I won''t take it all out on you miserable treasure-hunters.', 14, 0, 100, 0, 0, 25779, 56331, 'Alizabal - Intro'),
(55869, 1, 0, 'I hate adventurers.', 14, 0, 100, 0, 0, 25777, 56322, 'Alizabal - Aggro'),
(55869, 2, 0, 'Feel my hatred!', 14, 0, 100, 0, 0, 25787, 56326, 'Alizabal - Seething Hate 1'),
(55869, 2, 1, 'My hate will consume you!', 14, 0, 100, 0, 0, 25789, 56328, 'Alizabal - Seething Hate 2'),
(55869, 2, 2, 'My hatred burns!', 14, 0, 100, 0, 0, 25788, 56327, 'Alizabal - Seething Hate 3'),
(55869, 3, 0, 'Alizabal skewers $n to the ground.', 41, 0, 100, 0, 0, 0, 56367, 'Alizabal - Announce Skewer'),
(55869, 4, 0, 'I hate martyrs.', 14, 0, 100, 0, 0, 25786, 56330, 'Alizabal - Skewer 1'),
(55869, 4, 1, 'I hate armor.', 14, 0, 100, 0, 0, 25785, 56329, 'Alizabal - Skewer 2'),
(55869, 5, 0, 'I hate standing still.', 14, 0, 100, 0, 0, 25791, 56325, 'Alizabal - Blade Dance 1'),
(55869, 5, 1, 'I hate you all!', 14, 0, 100, 0, 0, 25790, 56324, 'Alizabal - Blade Dance 2'),
(55869, 6, 0, 'I hate mercy.', 14, 0, 100, 0, 0, 25783, 56320, 'Alizabal - Slay 1'),
(55869, 6, 1, 'I still hate you.', 14, 0, 100, 0, 0, 25781, 56318, 'Alizabal - Slay 2'),
(55869, 6, 2, 'Do you hate me? Good.', 14, 0, 100, 0, 0, 25782, 56319, 'Alizabal - Slay 3'),
(55869, 6, 3, 'I didn''t hate that.', 14, 0, 100, 0, 0, 25784, 56321, 'Alizabal - Slay 4'),
(55869, 7, 0, 'I hate... every one of you...', 14, 0, 100, 0, 0, 25778, 56323, 'Alizabal - Death'),
(55869, 8, 0, 'I hate incompetent raiders.', 14, 0, 100, 0, 0, 25780, 56317, 'Alizabal - Disengage');
DELETE FROM `spell_script_names` WHERE `ScriptName` IN
('spell_alizabal_seething_hate',
'spell_alizabal_blade_dance');
INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
(105065, 'spell_alizabal_seething_hate'),
(108090, 'spell_alizabal_seething_hate');
DELETE FROM `spell_custom_attr` WHERE `entry` IN (105069, 108094);
INSERT INTO `spell_custom_attr` (`entry`, `attributes`) VALUES
(105069, 0x8),
(108094, 0x8);

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@@ -19,254 +19,243 @@
#include "baradin_hold.h"
#include "InstanceScript.h"
#include "MotionMaster.h"
#include "MoveSpline.h"
#include "ObjectAccessor.h"
#include "Player.h"
#include "ScriptedCreature.h"
#include "SpellScript.h"
enum Texts
{
SAY_INTRO = 1,
SAY_AGGRO = 2,
SAY_HATE = 3,
SAY_SKEWER = 4,
SAY_SKEWER_ANNOUNCE = 5,
SAY_BLADE_STORM = 6,
SAY_SLAY = 10,
SAY_DEATH = 12
// Alizabal
SAY_INTRO = 0,
SAY_AGGRO = 1,
SAY_SEETHING_HATE = 2,
SAY_ANNOUNCE_SKEWER = 3,
SAY_SKEWER = 4,
SAY_BLADE_DANCE = 5,
SAY_SLAY = 6,
SAY_DEATH = 7,
SAY_DISENGAGE = 8,
};
enum Spells
{
SPELL_BLADE_DANCE = 105784,
SPELL_BLADE_DANCE_DUMMY = 105828,
SPELL_SEETHING_HATE = 105067,
SPELL_SKEWER = 104936,
SPELL_BERSERK = 47008
// Alizabal
SPELL_SKEWER = 104936,
SPELL_BLADE_DANCE = 105828,
SPELL_BLADE_DANCE_CHARGE = 105726,
SPELL_BLADE_DANCE_ROOT = 105784,
SPELL_SEETHING_HATE_PERIODIC = 105067,
SPELL_BERSERK = 47008
};
#define SPELL_SEETHING_HATE_TARGETING RAID_MODE<uint32>(105065, 108090)
enum Actions
{
ACTION_INTRO = 1
};
enum Points
{
POINT_STORM = 1
// Alizabal
ACTION_INTRO = 1
};
enum Events
{
EVENT_RANDOM_CAST = 1,
EVENT_STOP_STORM = 2,
EVENT_MOVE_STORM = 3,
EVENT_CAST_STORM = 4
// Alizabal
EVENT_SEETHING_HATE = 1,
EVENT_SKEWER,
EVENT_BLADE_DANCE,
EVENT_BLADE_DANCE_CHARGE,
EVENT_BERSERK
};
class at_alizabal_intro : public AreaTriggerScript
struct boss_alizabal : public BossAI
{
public:
at_alizabal_intro() : AreaTriggerScript("at_alizabal_intro") { }
boss_alizabal(Creature* creature) : BossAI(creature, DATA_ALIZABAL), _bladeDanceChargeCount(0) { }
bool OnTrigger(Player* player, AreaTriggerEntry const* /*areaTrigger*/)
void JustEngagedWith(Unit* /*who*/) override
{
_JustEngagedWith();
Talk(SAY_AGGRO);
instance->SendEncounterUnit(ENCOUNTER_FRAME_ENGAGE, me);
events.ScheduleEvent(EVENT_SEETHING_HATE, 9s + 500ms);
events.ScheduleEvent(EVENT_SKEWER, 18s);
events.ScheduleEvent(EVENT_BLADE_DANCE, 27s + 500ms);
events.ScheduleEvent(EVENT_BERSERK, 10min);
}
void JustDied(Unit* /*killer*/) override
{
_JustDied();
Talk(SAY_DEATH);
instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me);
instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_SKEWER);
instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_SEETHING_HATE_PERIODIC);
}
void KilledUnit(Unit* who) override
{
if (who->IsPlayer())
Talk(SAY_SLAY);
}
void EnterEvadeMode(EvadeReason /*why*/) override
{
_EnterEvadeMode();
instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me);
instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_SKEWER);
instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_SEETHING_HATE_PERIODIC);
Talk(SAY_DISENGAGE);
_DespawnAtEvade();
}
void DoAction(int32 action) override
{
switch (action)
{
if (InstanceScript* instance = player->GetInstanceScript())
if (Creature* alizabal = ObjectAccessor::GetCreature(*player, instance->GetGuidData(DATA_ALIZABAL)))
alizabal->AI()->DoAction(ACTION_INTRO);
return true;
case ACTION_INTRO:
Talk(SAY_INTRO);
break;
default:
break;
}
};
}
class boss_alizabal : public CreatureScript
{
public:
boss_alizabal() : CreatureScript("boss_alizabal") { }
struct boss_alizabalAI : public BossAI
void SpellHitTarget(Unit* target, SpellInfo const* spell) override
{
if (spell->Id == SPELL_SEETHING_HATE_TARGETING)
Talk(SAY_SEETHING_HATE, target);
else if (spell->Id == SPELL_SKEWER)
{
boss_alizabalAI(Creature* creature) : BossAI(creature, DATA_ALIZABAL)
Talk(SAY_ANNOUNCE_SKEWER, target);
Talk(SAY_SKEWER, target);
}
}
void MovementInform(uint32 motionType, uint32 id) override
{
if (motionType != POINT_MOTION_TYPE)
return;
if (id == EVENT_CHARGE)
DoCastSelf(SPELL_BLADE_DANCE_ROOT);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
_intro = false;
}
void Reset() override
{
_Reset();
_hate = false;
_skewer = false;
}
void JustEngagedWith(Unit* /*who*/) override
{
_JustEngagedWith();
Talk(SAY_AGGRO);
instance->SendEncounterUnit(ENCOUNTER_FRAME_ENGAGE, me);
events.ScheduleEvent(EVENT_RANDOM_CAST, 10000);
}
void JustDied(Unit* /*killer*/) override
{
_JustDied();
Talk(SAY_DEATH);
instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me);
}
void KilledUnit(Unit* who) override
{
if (who->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
}
void EnterEvadeMode(EvadeReason /*why*/) override
{
instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me);
me->GetMotionMaster()->MoveTargetedHome();
_DespawnAtEvade();
}
void DoAction(int32 action) override
{
switch (action)
{
case ACTION_INTRO:
if (!_intro)
{
Talk(SAY_INTRO);
_intro = true;
}
break;
}
}
void MovementInform(uint32 /*type*/, uint32 pointId) override
{
switch (pointId)
{
case POINT_STORM:
events.ScheduleEvent(EVENT_CAST_STORM, 1);
break;
}
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
case EVENT_SEETHING_HATE:
DoCastAOE(SPELL_SEETHING_HATE_TARGETING);
break;
case EVENT_SKEWER:
DoCastVictim(SPELL_SKEWER);
break;
case EVENT_BLADE_DANCE:
Talk(SAY_BLADE_DANCE, me);
DoCastSelf(SPELL_BLADE_DANCE);
_bladeDanceChargeCount = 0;
events.ScheduleEvent(EVENT_BLADE_DANCE_CHARGE, 100ms);
events.Repeat(1min);
ScheduleEvents();
break;
case EVENT_BLADE_DANCE_CHARGE:
if (_bladeDanceChargeCount < 3)
{
case EVENT_RANDOM_CAST:
switch (urand(0, 1))
{
case 0:
if (!_skewer)
{
if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 0))
{
DoCast(target, SPELL_SKEWER, true);
Talk(SAY_SKEWER);
Talk(SAY_SKEWER_ANNOUNCE, target);
}
_skewer = true;
events.ScheduleEvent(EVENT_RANDOM_CAST, urand(7000, 10000));
}
else if (!_hate)
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, NonTankTargetSelector(me)))
{
DoCast(target, SPELL_SEETHING_HATE, true);
Talk(SAY_HATE);
}
_hate = true;
events.ScheduleEvent(EVENT_RANDOM_CAST, urand(7000, 10000));
}
else if (_hate && _skewer)
{
Talk(SAY_BLADE_STORM);
DoCastAOE(SPELL_BLADE_DANCE_DUMMY);
DoCastAOE(SPELL_BLADE_DANCE);
events.ScheduleEvent(EVENT_RANDOM_CAST, 21000);
events.ScheduleEvent(EVENT_MOVE_STORM, 4050);
events.ScheduleEvent(EVENT_STOP_STORM, 13000);
}
break;
case 1:
if (!_hate)
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, NonTankTargetSelector(me)))
{
DoCast(target, SPELL_SEETHING_HATE, true);
Talk(SAY_HATE);
}
_hate = true;
events.ScheduleEvent(EVENT_RANDOM_CAST, urand(7000, 10000));
}
else if (!_skewer)
{
if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 0))
{
DoCast(target, SPELL_SKEWER, true);
Talk(SAY_SKEWER);
Talk(SAY_SKEWER_ANNOUNCE, target);
}
_skewer = true;
events.ScheduleEvent(EVENT_RANDOM_CAST, urand(7000, 10000));
}
else if (_hate && _skewer)
{
Talk(SAY_BLADE_STORM);
DoCastAOE(SPELL_BLADE_DANCE_DUMMY);
DoCastAOE(SPELL_BLADE_DANCE);
events.ScheduleEvent(EVENT_RANDOM_CAST, 21000);
events.ScheduleEvent(EVENT_MOVE_STORM, 4050);
events.ScheduleEvent(EVENT_STOP_STORM, 13000);
}
break;
}
break;
case EVENT_MOVE_STORM:
me->SetSpeedRate(MOVE_RUN, 4.0f);
me->SetSpeedRate(MOVE_WALK, 4.0f);
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, NonTankTargetSelector(me)))
me->GetMotionMaster()->MovePoint(POINT_STORM, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
events.ScheduleEvent(EVENT_MOVE_STORM, 4050);
break;
case EVENT_STOP_STORM:
me->RemoveAura(SPELL_BLADE_DANCE);
me->RemoveAura(SPELL_BLADE_DANCE_DUMMY);
me->SetSpeedRate(MOVE_WALK, 1.0f);
me->SetSpeedRate(MOVE_RUN, 1.14f);
me->GetMotionMaster()->MoveChase(me->GetVictim());
_hate = false;
_skewer = false;
break;
case EVENT_CAST_STORM:
DoCastAOE(SPELL_BLADE_DANCE);
break;
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100.f, true))
DoCast(target, SPELL_BLADE_DANCE_CHARGE);
else
DoCastVictim(SPELL_BLADE_DANCE_CHARGE);
events.Repeat(4s + 100ms);
++_bladeDanceChargeCount;
}
}
DoMeleeAttackIfReady();
break;
case EVENT_BERSERK:
DoCastSelf(SPELL_BERSERK, true);
break;
default:
break;
}
private:
bool _intro =false;
bool _hate =false;
bool _skewer =false;
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetBaradinHoldAI<boss_alizabalAI>(creature);
}
DoMeleeAttackIfReady();
}
private:
uint8 _bladeDanceChargeCount;
void ScheduleEvents()
{
events.ScheduleEvent(EVENT_SKEWER, 23s);
events.ScheduleEvent(EVENT_SEETHING_HATE, 31s + 400ms);
events.ScheduleEvent(EVENT_SKEWER, 43s + 400ms);
events.ScheduleEvent(EVENT_SEETHING_HATE, 51s + 800ms);
}
};
class spell_alizabal_seething_hate : public SpellScript
{
PrepareSpellScript(spell_alizabal_seething_hate);
void FilterTargets(std::list<WorldObject*>& targets)
{
if (targets.empty())
return;
Unit* caster = GetCaster();
if (targets.size() > 1)
{
targets.remove_if([caster](WorldObject* target)->bool
{
return caster->GetVictim() == target;
});
}
if (targets.size() > 1)
Trinity::Containers::RandomResize(targets, 1);
}
void HandleDummyEffect(SpellEffIndex /*effIndex*/)
{
if (Unit* caster = GetCaster())
caster->CastSpell(GetHitUnit(), GetEffectValue());
}
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_alizabal_seething_hate::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
OnEffectHitTarget += SpellEffectFn(spell_alizabal_seething_hate::HandleDummyEffect, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
class at_alizabal_intro : public OnlyOnceAreaTriggerScript
{
public:
at_alizabal_intro() : OnlyOnceAreaTriggerScript("at_alizabal_intro") { }
bool _OnTrigger(Player* player, AreaTriggerEntry const* /*areaTrigger*/) override
{
if (InstanceScript* instance = player->GetInstanceScript())
if (Creature* alizabal = instance->GetCreature(DATA_ALIZABAL))
if (alizabal->IsAIEnabled)
alizabal->AI()->DoAction(ACTION_INTRO);
return true;
}
};
void AddSC_boss_alizabal()
{
new boss_alizabal();
RegisterBaradinHoldCreatureAI(boss_alizabal);
RegisterSpellScript(spell_alizabal_seething_hate);
new at_alizabal_intro();
}