*Do not always set faction in summonvehicle function.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-08-23 00:43:49 -05:00
parent 7c72076355
commit db066046df
2 changed files with 3 additions and 4 deletions

View File

@@ -1855,7 +1855,7 @@ Vehicle* WorldObject::SummonVehicle(uint32 entry, float x, float y, float z, flo
if(isType(TYPEMASK_UNIT))
{
v->SetUInt64Value(UNIT_FIELD_SUMMONEDBY, GetGUID());
v->setFaction(((Unit*)this)->getFaction());
//v->setFaction(((Unit*)this)->getFaction());
}
map->Add((Creature*)v);

View File

@@ -3386,8 +3386,7 @@ void Spell::EffectSummonType(uint32 i)
// this is for wintergrasp, need to find a better way
// in the future, we can just use getsummoner
//vehicle->SetUInt64Value(UNIT_FIELD_SUMMONEDBY, m_originalCasterGUID);
//if(m_originalCaster)
// vehicle->setFaction(m_originalCaster->getFaction());
vehicle->setFaction(m_originalCaster->getFaction());
vehicle->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
break;
}
@@ -3481,7 +3480,7 @@ void Spell::EffectSummonType(uint32 i)
return;
//vehicle->SetUInt64Value(UNIT_FIELD_SUMMONEDBY, m_caster->GetGUID());
//vehicle->setFaction(m_caster->getFaction());
vehicle->setFaction(m_caster->getFaction());
vehicle->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
if(damage)