Core/GameObjects: Addet new game object dynamic flag

This commit is contained in:
Vincent-Michael
2015-04-19 19:51:27 +02:00
parent 8cf9cacd17
commit db0b6caf14

View File

@@ -2124,11 +2124,12 @@ enum GameObjectFlags
enum GameObjectDynamicLowFlags
{
GO_DYNFLAG_LO_ACTIVATE = 0x01, // enables interaction with GO
GO_DYNFLAG_LO_ANIMATE = 0x02, // possibly more distinct animation of GO
GO_DYNFLAG_LO_NO_INTERACT = 0x04, // appears to disable interaction (not fully verified)
GO_DYNFLAG_LO_SPARKLE = 0x08, // makes GO sparkle
GO_DYNFLAG_LO_STOPPED = 0x10 // Transport is stopped
GO_DYNFLAG_LO_HIDE_MODEL = 0x01, // Object model is not shown with this flag
GO_DYNFLAG_LO_ACTIVATE = 0x02, // enables interaction with GO
GO_DYNFLAG_LO_ANIMATE = 0x04, // possibly more distinct animation of GO
GO_DYNFLAG_LO_NO_INTERACT = 0x08, // appears to disable interaction (not fully verified)
GO_DYNFLAG_LO_SPARKLE = 0x10, // makes GO sparkle
GO_DYNFLAG_LO_STOPPED = 0x20 // Transport is stopped
};
enum GameObjectDestructibleState