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Core/GameObjects: Addet new game object dynamic flag
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@@ -2124,11 +2124,12 @@ enum GameObjectFlags
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enum GameObjectDynamicLowFlags
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{
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GO_DYNFLAG_LO_ACTIVATE = 0x01, // enables interaction with GO
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GO_DYNFLAG_LO_ANIMATE = 0x02, // possibly more distinct animation of GO
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GO_DYNFLAG_LO_NO_INTERACT = 0x04, // appears to disable interaction (not fully verified)
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GO_DYNFLAG_LO_SPARKLE = 0x08, // makes GO sparkle
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GO_DYNFLAG_LO_STOPPED = 0x10 // Transport is stopped
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GO_DYNFLAG_LO_HIDE_MODEL = 0x01, // Object model is not shown with this flag
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GO_DYNFLAG_LO_ACTIVATE = 0x02, // enables interaction with GO
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GO_DYNFLAG_LO_ANIMATE = 0x04, // possibly more distinct animation of GO
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GO_DYNFLAG_LO_NO_INTERACT = 0x08, // appears to disable interaction (not fully verified)
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GO_DYNFLAG_LO_SPARKLE = 0x10, // makes GO sparkle
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GO_DYNFLAG_LO_STOPPED = 0x20 // Transport is stopped
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};
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enum GameObjectDestructibleState
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