Core: Move some more INFO-level logentries to DEBUG

This commit is contained in:
click
2015-03-08 05:18:51 +01:00
parent 999a5ffa64
commit db302c28c2
2 changed files with 12 additions and 12 deletions

View File

@@ -482,23 +482,23 @@ void SpellCastTargets::Update(Unit* caster)
void SpellCastTargets::OutDebug() const
{
if (!m_targetMask)
TC_LOG_INFO("spells", "No targets");
TC_LOG_DEBUG("spells", "No targets");
TC_LOG_INFO("spells", "target mask: %u", m_targetMask);
TC_LOG_DEBUG("spells", "target mask: %u", m_targetMask);
if (m_targetMask & (TARGET_FLAG_UNIT_MASK | TARGET_FLAG_CORPSE_MASK | TARGET_FLAG_GAMEOBJECT_MASK))
TC_LOG_INFO("spells", "Object target: %s", m_objectTargetGUID.ToString().c_str());
TC_LOG_DEBUG("spells", "Object target: %s", m_objectTargetGUID.ToString().c_str());
if (m_targetMask & TARGET_FLAG_ITEM)
TC_LOG_INFO("spells", "Item target: %s", m_itemTargetGUID.ToString().c_str());
TC_LOG_DEBUG("spells", "Item target: %s", m_itemTargetGUID.ToString().c_str());
if (m_targetMask & TARGET_FLAG_TRADE_ITEM)
TC_LOG_INFO("spells", "Trade item target: %s", m_itemTargetGUID.ToString().c_str());
TC_LOG_DEBUG("spells", "Trade item target: %s", m_itemTargetGUID.ToString().c_str());
if (m_targetMask & TARGET_FLAG_SOURCE_LOCATION)
TC_LOG_INFO("spells", "Source location: transport guid:%s trans offset: %s position: %s", m_src._transportGUID.ToString().c_str(), m_src._transportOffset.ToString().c_str(), m_src._position.ToString().c_str());
TC_LOG_DEBUG("spells", "Source location: transport guid:%s trans offset: %s position: %s", m_src._transportGUID.ToString().c_str(), m_src._transportOffset.ToString().c_str(), m_src._position.ToString().c_str());
if (m_targetMask & TARGET_FLAG_DEST_LOCATION)
TC_LOG_INFO("spells", "Destination location: transport guid:%s trans offset: %s position: %s", m_dst._transportGUID.ToString().c_str(), m_dst._transportOffset.ToString().c_str(), m_dst._position.ToString().c_str());
TC_LOG_DEBUG("spells", "Destination location: transport guid:%s trans offset: %s position: %s", m_dst._transportGUID.ToString().c_str(), m_dst._transportOffset.ToString().c_str(), m_dst._position.ToString().c_str());
if (m_targetMask & TARGET_FLAG_STRING)
TC_LOG_INFO("spells", "String: %s", m_strTarget.c_str());
TC_LOG_INFO("spells", "speed: %f", m_speed);
TC_LOG_INFO("spells", "elevation: %f", m_elevation);
TC_LOG_DEBUG("spells", "String: %s", m_strTarget.c_str());
TC_LOG_DEBUG("spells", "speed: %f", m_speed);
TC_LOG_DEBUG("spells", "elevation: %f", m_elevation);
}
SpellValue::SpellValue(SpellInfo const* proto)
@@ -6324,7 +6324,7 @@ void Spell::Delayed() // only called in DealDamage()
else
m_timer += delaytime;
TC_LOG_INFO("spells", "Spell %u partially interrupted for (%d) ms at damage", m_spellInfo->Id, delaytime);
TC_LOG_DEBUG("spells", "Spell %u partially interrupted for (%d) ms at damage", m_spellInfo->Id, delaytime);
WorldPacket data(SMSG_SPELL_DELAYED, 8+4);
data << m_caster->GetPackGUID();

View File

@@ -4226,7 +4226,7 @@ void Spell::EffectStuck(SpellEffIndex /*effIndex*/)
return;
TC_LOG_DEBUG("spells", "Spell Effect: Stuck");
TC_LOG_INFO("spells", "Player %s (guid %u) used auto-unstuck future at map %u (%f, %f, %f)", player->GetName().c_str(), player->GetGUIDLow(), player->GetMapId(), player->GetPositionX(), player->GetPositionY(), player->GetPositionZ());
TC_LOG_DEBUG("spells", "Player %s (guid %u) used auto-unstuck future at map %u (%f, %f, %f)", player->GetName().c_str(), player->GetGUIDLow(), player->GetMapId(), player->GetPositionX(), player->GetPositionY(), player->GetPositionZ());
if (player->IsInFlight())
return;