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Core: Move some more INFO-level logentries to DEBUG
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@@ -482,23 +482,23 @@ void SpellCastTargets::Update(Unit* caster)
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void SpellCastTargets::OutDebug() const
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{
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if (!m_targetMask)
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TC_LOG_INFO("spells", "No targets");
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TC_LOG_DEBUG("spells", "No targets");
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TC_LOG_INFO("spells", "target mask: %u", m_targetMask);
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TC_LOG_DEBUG("spells", "target mask: %u", m_targetMask);
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if (m_targetMask & (TARGET_FLAG_UNIT_MASK | TARGET_FLAG_CORPSE_MASK | TARGET_FLAG_GAMEOBJECT_MASK))
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TC_LOG_INFO("spells", "Object target: %s", m_objectTargetGUID.ToString().c_str());
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TC_LOG_DEBUG("spells", "Object target: %s", m_objectTargetGUID.ToString().c_str());
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if (m_targetMask & TARGET_FLAG_ITEM)
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TC_LOG_INFO("spells", "Item target: %s", m_itemTargetGUID.ToString().c_str());
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TC_LOG_DEBUG("spells", "Item target: %s", m_itemTargetGUID.ToString().c_str());
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if (m_targetMask & TARGET_FLAG_TRADE_ITEM)
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TC_LOG_INFO("spells", "Trade item target: %s", m_itemTargetGUID.ToString().c_str());
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TC_LOG_DEBUG("spells", "Trade item target: %s", m_itemTargetGUID.ToString().c_str());
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if (m_targetMask & TARGET_FLAG_SOURCE_LOCATION)
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TC_LOG_INFO("spells", "Source location: transport guid:%s trans offset: %s position: %s", m_src._transportGUID.ToString().c_str(), m_src._transportOffset.ToString().c_str(), m_src._position.ToString().c_str());
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TC_LOG_DEBUG("spells", "Source location: transport guid:%s trans offset: %s position: %s", m_src._transportGUID.ToString().c_str(), m_src._transportOffset.ToString().c_str(), m_src._position.ToString().c_str());
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if (m_targetMask & TARGET_FLAG_DEST_LOCATION)
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TC_LOG_INFO("spells", "Destination location: transport guid:%s trans offset: %s position: %s", m_dst._transportGUID.ToString().c_str(), m_dst._transportOffset.ToString().c_str(), m_dst._position.ToString().c_str());
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TC_LOG_DEBUG("spells", "Destination location: transport guid:%s trans offset: %s position: %s", m_dst._transportGUID.ToString().c_str(), m_dst._transportOffset.ToString().c_str(), m_dst._position.ToString().c_str());
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if (m_targetMask & TARGET_FLAG_STRING)
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TC_LOG_INFO("spells", "String: %s", m_strTarget.c_str());
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TC_LOG_INFO("spells", "speed: %f", m_speed);
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TC_LOG_INFO("spells", "elevation: %f", m_elevation);
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TC_LOG_DEBUG("spells", "String: %s", m_strTarget.c_str());
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TC_LOG_DEBUG("spells", "speed: %f", m_speed);
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TC_LOG_DEBUG("spells", "elevation: %f", m_elevation);
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}
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SpellValue::SpellValue(SpellInfo const* proto)
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@@ -6324,7 +6324,7 @@ void Spell::Delayed() // only called in DealDamage()
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else
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m_timer += delaytime;
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TC_LOG_INFO("spells", "Spell %u partially interrupted for (%d) ms at damage", m_spellInfo->Id, delaytime);
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TC_LOG_DEBUG("spells", "Spell %u partially interrupted for (%d) ms at damage", m_spellInfo->Id, delaytime);
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WorldPacket data(SMSG_SPELL_DELAYED, 8+4);
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data << m_caster->GetPackGUID();
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@@ -4226,7 +4226,7 @@ void Spell::EffectStuck(SpellEffIndex /*effIndex*/)
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return;
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TC_LOG_DEBUG("spells", "Spell Effect: Stuck");
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TC_LOG_INFO("spells", "Player %s (guid %u) used auto-unstuck future at map %u (%f, %f, %f)", player->GetName().c_str(), player->GetGUIDLow(), player->GetMapId(), player->GetPositionX(), player->GetPositionY(), player->GetPositionZ());
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TC_LOG_DEBUG("spells", "Player %s (guid %u) used auto-unstuck future at map %u (%f, %f, %f)", player->GetName().c_str(), player->GetGUIDLow(), player->GetMapId(), player->GetPositionX(), player->GetPositionY(), player->GetPositionZ());
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if (player->IsInFlight())
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return;
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