Core: Move some more INFO-level logentries to DEBUG

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2015-03-08 05:18:51 +01:00
parent 999a5ffa64
commit db302c28c2
2 changed files with 12 additions and 12 deletions

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@@ -4226,7 +4226,7 @@ void Spell::EffectStuck(SpellEffIndex /*effIndex*/)
return;
TC_LOG_DEBUG("spells", "Spell Effect: Stuck");
TC_LOG_INFO("spells", "Player %s (guid %u) used auto-unstuck future at map %u (%f, %f, %f)", player->GetName().c_str(), player->GetGUIDLow(), player->GetMapId(), player->GetPositionX(), player->GetPositionY(), player->GetPositionZ());
TC_LOG_DEBUG("spells", "Player %s (guid %u) used auto-unstuck future at map %u (%f, %f, %f)", player->GetName().c_str(), player->GetGUIDLow(), player->GetMapId(), player->GetPositionX(), player->GetPositionY(), player->GetPositionZ());
if (player->IsInFlight())
return;