Reintroduce spell categories for Food and drink removed in 4904 (bd5ef2d4ac26) and change code that used hard coded numbers to use them instead - Thanks, Peldor

--HG--
branch : trunk
This commit is contained in:
Chaz Brown
2009-08-15 14:10:50 -04:00
parent ab744808c7
commit db31023cc5
2 changed files with 9 additions and 3 deletions

View File

@@ -751,15 +751,15 @@ bool Player::Create( uint32 guidlow, const std::string& name, uint8 race, uint8
// BuyCount by default
uint32 count = iProto->BuyCount;
// special amount for foor/drink
// special amount for food/drink
if(iProto->Class==ITEM_CLASS_CONSUMABLE && iProto->SubClass==ITEM_SUBCLASS_FOOD)
{
switch(iProto->Spells[0].SpellCategory)
{
case 11: // food
case SPELL_CATEGORY_FOOD: // food
count = getClass()==CLASS_DEATH_KNIGHT ? 10 : 4;
break;
case 59: // drink
case SPELL_CATEGORY_DRINK: // drink
count = 2;
break;
}

View File

@@ -209,6 +209,12 @@ enum ItemQualities
#define MAX_ITEM_QUALITY 8
enum SpellCategory
{
SPELL_CATEGORY_FOOD = 11,
SPELL_CATEGORY_DRINK = 59,
};
// ***********************************
// Spell Attributes definitions
// ***********************************