mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-29 05:11:55 +01:00
Scripting/Hinterlands: Convert to TC style.
This commit is contained in:
@@ -44,12 +44,9 @@ enum OOX
|
||||
SAY_OOX_AMBUSH = 2,
|
||||
SAY_OOX_AMBUSH_REPLY = 3,
|
||||
SAY_OOX_END = 4,
|
||||
|
||||
QUEST_RESQUE_OOX_09 = 836,
|
||||
|
||||
NPC_MARAUDING_OWL = 7808,
|
||||
NPC_VILE_AMBUSHER = 7809,
|
||||
|
||||
FACTION_ESCORTEE_A = 774,
|
||||
FACTION_ESCORTEE_H = 775
|
||||
};
|
||||
@@ -59,36 +56,42 @@ class npc_00x09hl : public CreatureScript
|
||||
public:
|
||||
npc_00x09hl() : CreatureScript("npc_00x09hl") { }
|
||||
|
||||
bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) OVERRIDE
|
||||
{
|
||||
if (quest->GetQuestId() == QUEST_RESQUE_OOX_09)
|
||||
{
|
||||
creature->SetStandState(UNIT_STAND_STATE_STAND);
|
||||
|
||||
if (player->GetTeam() == ALLIANCE)
|
||||
creature->setFaction(FACTION_ESCORTEE_A);
|
||||
else if (player->GetTeam() == HORDE)
|
||||
creature->setFaction(FACTION_ESCORTEE_H);
|
||||
|
||||
creature->AI()->Talk(SAY_OOX_START, player);
|
||||
|
||||
if (npc_00x09hlAI* pEscortAI = CAST_AI(npc_00x09hl::npc_00x09hlAI, creature->AI()))
|
||||
pEscortAI->Start(false, false, player->GetGUID(), quest);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const OVERRIDE
|
||||
{
|
||||
return new npc_00x09hlAI(creature);
|
||||
}
|
||||
|
||||
struct npc_00x09hlAI : public npc_escortAI
|
||||
{
|
||||
npc_00x09hlAI(Creature* creature) : npc_escortAI(creature) { }
|
||||
|
||||
void Reset() OVERRIDE { }
|
||||
|
||||
void EnterCombat(Unit* who) OVERRIDE
|
||||
{
|
||||
if (who->GetEntry() == NPC_MARAUDING_OWL || who->GetEntry() == NPC_VILE_AMBUSHER)
|
||||
return;
|
||||
|
||||
Talk(SAY_OOX_AGGRO);
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* summoned) OVERRIDE
|
||||
{
|
||||
summoned->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
|
||||
}
|
||||
|
||||
void sQuestAccept(Player* player, Quest const* quest)
|
||||
{
|
||||
if (quest->GetQuestId() == QUEST_RESQUE_OOX_09)
|
||||
{
|
||||
me->SetStandState(UNIT_STAND_STATE_STAND);
|
||||
|
||||
if (player->GetTeam() == ALLIANCE)
|
||||
me->setFaction(FACTION_ESCORTEE_A);
|
||||
else if (player->GetTeam() == HORDE)
|
||||
me->setFaction(FACTION_ESCORTEE_H);
|
||||
|
||||
Talk(SAY_OOX_START, player);
|
||||
|
||||
npc_escortAI::Start(false, false, player->GetGUID(), quest);
|
||||
}
|
||||
}
|
||||
|
||||
void WaypointReached(uint32 waypointId) OVERRIDE
|
||||
{
|
||||
switch (waypointId)
|
||||
@@ -107,9 +110,9 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void WaypointStart(uint32 uiPointId) OVERRIDE
|
||||
void WaypointStart(uint32 pointId) OVERRIDE
|
||||
{
|
||||
switch (uiPointId)
|
||||
switch (pointId)
|
||||
{
|
||||
case 27:
|
||||
for (uint8 i = 0; i < 3; ++i)
|
||||
@@ -131,20 +134,12 @@ public:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who) OVERRIDE
|
||||
{
|
||||
if (who->GetEntry() == NPC_MARAUDING_OWL || who->GetEntry() == NPC_VILE_AMBUSHER)
|
||||
return;
|
||||
|
||||
Talk(SAY_OOX_AGGRO);
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* summoned) OVERRIDE
|
||||
{
|
||||
summoned->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const OVERRIDE
|
||||
{
|
||||
return new npc_00x09hlAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
/*######
|
||||
@@ -154,13 +149,11 @@ public:
|
||||
enum Rinji
|
||||
{
|
||||
SAY_RIN_BY_OUTRUNNER = 0,
|
||||
|
||||
SAY_RIN_FREE = 0, //from here
|
||||
SAY_RIN_FREE = 0, // from here
|
||||
SAY_RIN_HELP = 1,
|
||||
SAY_RIN_COMPLETE = 2,
|
||||
SAY_RIN_PROGRESS_1 = 3,
|
||||
SAY_RIN_PROGRESS_2 = 4,
|
||||
|
||||
QUEST_RINJI_TRAPPED = 2742,
|
||||
NPC_RANGER = 2694,
|
||||
NPC_OUTRUNNER = 2691,
|
||||
@@ -169,16 +162,16 @@ enum Rinji
|
||||
|
||||
struct Location
|
||||
{
|
||||
float m_fX, m_fY, m_fZ;
|
||||
float posX, posY, posZ;
|
||||
};
|
||||
|
||||
Location m_afAmbushSpawn[] =
|
||||
Location AmbushSpawn[] =
|
||||
{
|
||||
{191.296204f, -2839.329346f, 107.388f},
|
||||
{70.972466f, -2848.674805f, 109.459f}
|
||||
};
|
||||
|
||||
Location m_afAmbushMoveTo[] =
|
||||
Location AmbushMoveTo[] =
|
||||
{
|
||||
{166.630386f, -2824.780273f, 108.153f},
|
||||
{70.886589f, -2874.335449f, 116.675f}
|
||||
@@ -189,47 +182,24 @@ class npc_rinji : public CreatureScript
|
||||
public:
|
||||
npc_rinji() : CreatureScript("npc_rinji") { }
|
||||
|
||||
bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) OVERRIDE
|
||||
{
|
||||
if (quest->GetQuestId() == QUEST_RINJI_TRAPPED)
|
||||
{
|
||||
if (GameObject* go = creature->FindNearestGameObject(GO_RINJI_CAGE, INTERACTION_DISTANCE))
|
||||
go->UseDoorOrButton();
|
||||
|
||||
if (npc_rinjiAI* pEscortAI = CAST_AI(npc_rinji::npc_rinjiAI, creature->AI()))
|
||||
pEscortAI->Start(false, false, player->GetGUID(), quest);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const OVERRIDE
|
||||
{
|
||||
return new npc_rinjiAI(creature);
|
||||
}
|
||||
|
||||
struct npc_rinjiAI : public npc_escortAI
|
||||
{
|
||||
npc_rinjiAI(Creature* creature) : npc_escortAI(creature)
|
||||
{
|
||||
m_bIsByOutrunner = false;
|
||||
m_iSpawnId = 0;
|
||||
_IsByOutrunner = false;
|
||||
spawnId = 0;
|
||||
}
|
||||
|
||||
bool m_bIsByOutrunner;
|
||||
uint32 m_uiPostEventCount;
|
||||
uint32 m_uiPostEventTimer;
|
||||
int m_iSpawnId;
|
||||
|
||||
void Reset() OVERRIDE
|
||||
{
|
||||
m_uiPostEventCount = 0;
|
||||
m_uiPostEventTimer = 3000;
|
||||
postEventCount = 0;
|
||||
postEventTimer = 3000;
|
||||
}
|
||||
|
||||
void JustRespawned() OVERRIDE
|
||||
{
|
||||
m_bIsByOutrunner = false;
|
||||
m_iSpawnId = 0;
|
||||
_IsByOutrunner = false;
|
||||
spawnId = 0;
|
||||
|
||||
npc_escortAI::JustRespawned();
|
||||
}
|
||||
@@ -238,11 +208,11 @@ public:
|
||||
{
|
||||
if (HasEscortState(STATE_ESCORT_ESCORTING))
|
||||
{
|
||||
if (who->GetEntry() == NPC_OUTRUNNER && !m_bIsByOutrunner)
|
||||
if (who->GetEntry() == NPC_OUTRUNNER && !_IsByOutrunner)
|
||||
{
|
||||
if (Creature* talker = who->ToCreature())
|
||||
talker->AI()->Talk(SAY_RIN_BY_OUTRUNNER);
|
||||
m_bIsByOutrunner = true;
|
||||
_IsByOutrunner = true;
|
||||
}
|
||||
|
||||
if (rand()%4)
|
||||
@@ -253,19 +223,17 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void DoSpawnAmbush(bool bFirst)
|
||||
void DoSpawnAmbush(bool _first)
|
||||
{
|
||||
if (!bFirst)
|
||||
m_iSpawnId = 1;
|
||||
if (!_first)
|
||||
spawnId = 1;
|
||||
|
||||
me->SummonCreature(NPC_RANGER,
|
||||
m_afAmbushSpawn[m_iSpawnId].m_fX, m_afAmbushSpawn[m_iSpawnId].m_fY, m_afAmbushSpawn[m_iSpawnId].m_fZ, 0.0f,
|
||||
me->SummonCreature(NPC_RANGER, AmbushSpawn[spawnId].posX, AmbushSpawn[spawnId].posY, AmbushSpawn[spawnId].posZ, 0.0f,
|
||||
TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 60000);
|
||||
|
||||
for (int i = 0; i < 2; ++i)
|
||||
{
|
||||
me->SummonCreature(NPC_OUTRUNNER,
|
||||
m_afAmbushSpawn[m_iSpawnId].m_fX, m_afAmbushSpawn[m_iSpawnId].m_fY, m_afAmbushSpawn[m_iSpawnId].m_fZ, 0.0f,
|
||||
me->SummonCreature(NPC_OUTRUNNER, AmbushSpawn[spawnId].posX, AmbushSpawn[spawnId].posY, AmbushSpawn[spawnId].posZ, 0.0f,
|
||||
TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 60000);
|
||||
}
|
||||
}
|
||||
@@ -273,7 +241,18 @@ public:
|
||||
void JustSummoned(Creature* summoned) OVERRIDE
|
||||
{
|
||||
summoned->SetWalk(false);
|
||||
summoned->GetMotionMaster()->MovePoint(0, m_afAmbushMoveTo[m_iSpawnId].m_fX, m_afAmbushMoveTo[m_iSpawnId].m_fY, m_afAmbushMoveTo[m_iSpawnId].m_fZ);
|
||||
summoned->GetMotionMaster()->MovePoint(0, AmbushMoveTo[spawnId].posX, AmbushMoveTo[spawnId].posY, AmbushMoveTo[spawnId].posZ);
|
||||
}
|
||||
|
||||
void sQuestAccept(Player* player, Quest const* quest)
|
||||
{
|
||||
if (quest->GetQuestId() == QUEST_RINJI_TRAPPED)
|
||||
{
|
||||
if (GameObject* go = me->FindNearestGameObject(GO_RINJI_CAGE, INTERACTION_DISTANCE))
|
||||
go->UseDoorOrButton();
|
||||
|
||||
npc_escortAI::Start(false, false, player->GetGUID(), quest);
|
||||
}
|
||||
}
|
||||
|
||||
void WaypointReached(uint32 waypointId) OVERRIDE
|
||||
@@ -297,33 +276,33 @@ public:
|
||||
Talk(SAY_RIN_COMPLETE, player);
|
||||
player->GroupEventHappens(QUEST_RINJI_TRAPPED, me);
|
||||
SetRun();
|
||||
m_uiPostEventCount = 1;
|
||||
postEventCount = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateEscortAI(const uint32 uiDiff) OVERRIDE
|
||||
void UpdateEscortAI(const uint32 diff) OVERRIDE
|
||||
{
|
||||
//Check if we have a current target
|
||||
if (!UpdateVictim())
|
||||
{
|
||||
if (HasEscortState(STATE_ESCORT_ESCORTING) && m_uiPostEventCount)
|
||||
if (HasEscortState(STATE_ESCORT_ESCORTING) && postEventCount)
|
||||
{
|
||||
if (m_uiPostEventTimer <= uiDiff)
|
||||
if (postEventTimer <= diff)
|
||||
{
|
||||
m_uiPostEventTimer = 3000;
|
||||
postEventTimer = 3000;
|
||||
|
||||
if (Player* player = GetPlayerForEscort())
|
||||
{
|
||||
switch (m_uiPostEventCount)
|
||||
switch (postEventCount)
|
||||
{
|
||||
case 1:
|
||||
Talk(SAY_RIN_PROGRESS_1, player);
|
||||
++m_uiPostEventCount;
|
||||
++postEventCount;
|
||||
break;
|
||||
case 2:
|
||||
Talk(SAY_RIN_PROGRESS_2, player);
|
||||
m_uiPostEventCount = 0;
|
||||
postEventCount = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -334,7 +313,7 @@ public:
|
||||
}
|
||||
}
|
||||
else
|
||||
m_uiPostEventTimer -= uiDiff;
|
||||
postEventTimer -= diff;
|
||||
}
|
||||
|
||||
return;
|
||||
@@ -342,7 +321,18 @@ public:
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
private:
|
||||
uint32 postEventCount;
|
||||
uint32 postEventTimer;
|
||||
int spawnId;
|
||||
bool _IsByOutrunner;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const OVERRIDE
|
||||
{
|
||||
return new npc_rinjiAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_hinterlands()
|
||||
|
||||
Reference in New Issue
Block a user