Core/GameObject: Properly dismount players on GameObject Use

Closes #23124
This commit is contained in:
sirikfoll
2019-03-30 21:30:58 -03:00
parent 4f79e00d00
commit dbfc6ce773

View File

@@ -1417,7 +1417,7 @@ void GameObject::Use(Unit* user)
if (Player* playerUser = user->ToPlayer())
{
if (!m_goInfo->IsUsableMounted())
playerUser->Dismount();
playerUser->RemoveAurasByType(SPELL_AURA_MOUNTED);
playerUser->PlayerTalkClass->ClearMenus();
if (AI()->GossipHello(playerUser))