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Scripts/Stratholme: Baroness Anastari rework (PR #21687)
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@@ -1,6 +1,5 @@
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/*
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* Copyright (C) 2008-2018 TrinityCore <https://www.trinitycore.org/>
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* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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@@ -16,112 +15,129 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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SDName: Boss_Baroness_Anastari
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SD%Complete: 90
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SDComment: MC disabled
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SDCategory: Stratholme
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EndScriptData */
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#include "ScriptMgr.h"
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#include "InstanceScript.h"
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#include "ObjectAccessor.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "stratholme.h"
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enum Spells
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{
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SPELL_BANSHEEWAIL = 16565,
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SPELL_BANSHEECURSE = 16867,
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SPELL_SILENCE = 18327
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//SPELL_POSSESS = 17244
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SPELL_BANSHEEWAIL = 16565,
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SPELL_BANSHEECURSE = 16867,
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SPELL_SILENCE = 18327,
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SPELL_POSSESS = 17244, // the charm on player
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SPELL_POSSESSED = 17246, // the damage debuff on player
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SPELL_POSSESS_INV = 17250 // baroness becomes invisible while possessing a target
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};
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class boss_baroness_anastari : public CreatureScript
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enum BaronessAnastariEvents
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{
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public:
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boss_baroness_anastari() : CreatureScript("boss_baroness_anastari") { }
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EVENT_SPELL_BANSHEEWAIL = 1,
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EVENT_SPELL_BANSHEECURSE = 2,
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EVENT_SPELL_SILENCE = 3,
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EVENT_SPELL_POSSESS = 4,
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EVENT_CHECK_POSSESSED = 5
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};
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CreatureAI* GetAI(Creature* creature) const override
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struct boss_baroness_anastari : public BossAI
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{
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boss_baroness_anastari(Creature* creature) : BossAI(creature, TYPE_BARONESS) { }
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ObjectGuid _possessedTargetGuid;
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void Reset() override
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{
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return GetStratholmeAI<boss_baroness_anastariAI>(creature);
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_possessedTargetGuid.Clear();
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instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_POSSESS);
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instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_POSSESSED);
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me->RemoveAurasDueToSpell(SPELL_POSSESS_INV);
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events.Reset();
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}
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struct boss_baroness_anastariAI : public ScriptedAI
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void JustEngagedWith(Unit* /*who*/) override
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{
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boss_baroness_anastariAI(Creature* creature) : ScriptedAI(creature)
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events.ScheduleEvent(EVENT_SPELL_BANSHEEWAIL, 1s);
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events.ScheduleEvent(EVENT_SPELL_BANSHEECURSE, 11s);
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events.ScheduleEvent(EVENT_SPELL_SILENCE, 13s);
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events.ScheduleEvent(EVENT_SPELL_POSSESS, 20s, 30s);
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}
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void JustDied(Unit* /*killer*/) override
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{
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// needed until crystals implemented,
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// see line 305 instance_stratholme.cpp
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instance->SetData(TYPE_BARONESS, IN_PROGRESS);
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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while (uint32 eventId = events.ExecuteEvent())
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{
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Initialize();
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instance = me->GetInstanceScript();
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}
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void Initialize()
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{
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BansheeWail_Timer = 1000;
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BansheeCurse_Timer = 11000;
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Silence_Timer = 13000;
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//Possess_Timer = 35000;
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}
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InstanceScript* instance;
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uint32 BansheeWail_Timer;
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uint32 BansheeCurse_Timer;
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uint32 Silence_Timer;
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//uint32 Possess_Timer;
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void Reset() override
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{
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Initialize();
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}
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void JustEngagedWith(Unit* /*who*/) override
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{
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}
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void JustDied(Unit* /*killer*/) override
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{
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instance->SetData(TYPE_BARONESS, IN_PROGRESS);
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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//BansheeWail
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if (BansheeWail_Timer <= diff)
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switch (eventId)
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{
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if (rand32() % 100 < 95)
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case EVENT_SPELL_BANSHEEWAIL:
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DoCastVictim(SPELL_BANSHEEWAIL);
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//4 seconds until we should cast this again
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BansheeWail_Timer = 4000;
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} else BansheeWail_Timer -= diff;
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//BansheeCurse
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if (BansheeCurse_Timer <= diff)
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{
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if (rand32() % 100 < 75)
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events.Repeat(4s);
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break;
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case EVENT_SPELL_BANSHEECURSE:
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DoCastVictim(SPELL_BANSHEECURSE);
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//18 seconds until we should cast this again
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BansheeCurse_Timer = 18000;
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} else BansheeCurse_Timer -= diff;
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//Silence
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if (Silence_Timer <= diff)
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{
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if (rand32() % 100 < 80)
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events.Repeat(18s);
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break;
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case EVENT_SPELL_SILENCE:
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DoCastVictim(SPELL_SILENCE);
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//13 seconds until we should cast this again
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Silence_Timer = 13000;
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} else Silence_Timer -= diff;
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events.Repeat(13s);
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break;
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case EVENT_SPELL_POSSESS:
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if (Unit* possessTarget = SelectTarget(SELECT_TARGET_RANDOM, 1, 0, true, false))
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{
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DoCast(possessTarget, SPELL_POSSESS, true);
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DoCast(possessTarget, SPELL_POSSESSED, true);
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DoCastSelf(SPELL_POSSESS_INV, true);
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_possessedTargetGuid = possessTarget->GetGUID();
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events.ScheduleEvent(EVENT_CHECK_POSSESSED, 0s);
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}
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else
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events.Repeat(20s, 30s);
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break;
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case EVENT_CHECK_POSSESSED:
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if (Player* possessedTarget = ObjectAccessor::GetPlayer(*me, _possessedTargetGuid))
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{
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if (!possessedTarget->HasAura(SPELL_POSSESSED) || possessedTarget->HealthBelowPct(50))
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{
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possessedTarget->RemoveAurasDueToSpell(SPELL_POSSESS);
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possessedTarget->RemoveAurasDueToSpell(SPELL_POSSESSED);
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me->RemoveAurasDueToSpell(SPELL_POSSESS_INV);
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_possessedTargetGuid.Clear();
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events.ScheduleEvent(EVENT_SPELL_POSSESS, 20s, 30s);
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events.CancelEvent(EVENT_CHECK_POSSESSED);
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}
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else
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events.Repeat(1s);
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}
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break;
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}
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DoMeleeAttackIfReady();
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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}
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};
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DoMeleeAttackIfReady();
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}
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};
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void AddSC_boss_baroness_anastari()
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{
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new boss_baroness_anastari();
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RegisterStratholmeCreatureAI(boss_baroness_anastari);
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}
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@@ -1,6 +1,5 @@
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/*
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* Copyright (C) 2008-2018 TrinityCore <https://www.trinitycore.org/>
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* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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@@ -109,4 +108,6 @@ inline AI* GetStratholmeAI(T* obj)
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return GetInstanceAI<AI>(obj, StratholmeScriptName);
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}
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#define RegisterStratholmeCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetStratholmeAI)
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#endif
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