Core/Movement: Use correct root check

(cherry picked from commit 3e9239a1e5)
This commit is contained in:
Shauren
2019-05-10 23:32:57 +02:00
parent 34eedc2ad8
commit dc4b516844

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@@ -945,7 +945,7 @@ void MotionMaster::MoveFall(uint32 id/* = 0*/)
return;
// rooted units don't move (also setting falling+root flag causes client freezes)
if (_owner->IsRooted())
if (_owner->HasUnitState(UNIT_STATE_ROOT))
return;
_owner->SetFall(true);