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Scripts/AzjolNerub: Fix some duplicate summons after JustAppeared changes. Closes #20183.
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@@ -278,29 +278,22 @@ public:
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_anubar.push_back(guid);
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}
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void Initialize()
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void InitializeAI() override
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{
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BossAI::InitializeAI();
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me->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, 9.0f);
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me->SetFloatValue(UNIT_FIELD_COMBATREACH, 9.0f);
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_enteredCombat = false;
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_doorsWebbed = false;
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_lastPlayerCombatState = false;
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SetStep(0);
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SetCombatMovement(true);
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SummonCrusherPack(SUMMON_GROUP_CRUSHER_1);
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}
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void InitializeAI() override
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{
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BossAI::InitializeAI();
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if (me->IsAlive())
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Initialize();
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}
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void JustAppeared() override
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{
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BossAI::JustAppeared();
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Initialize();
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SetCombatMovement(true);
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SummonCrusherPack(SUMMON_GROUP_CRUSHER_1);
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}
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void UpdateAI(uint32 diff) override
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@@ -157,12 +157,6 @@ class boss_krik_thir : public CreatureScript
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me->SetReactState(REACT_PASSIVE);
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}
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void InitializeAI() override
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{
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BossAI::InitializeAI();
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SummonAdds();
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}
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void JustAppeared() override
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{
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BossAI::JustAppeared();
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