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*Wintergrasp: Tenacity after resurrect will be only applied to the correct team. By Spp (Thanks to RammboNr5)
--HG-- branch : trunk
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@@ -765,7 +765,8 @@ void OPvPWintergrasp::HandlePlayerEnterZone(Player * plr, uint32 zone)
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// Reapply Tenacity if needed
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void OPvPWintergrasp::HandlePlayerResurrects(Player * plr, uint32 zone)
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{
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if (isWarTime() && m_tenacityStack && !plr->HasAura(SPELL_TENACITY) && plr->getLevel() > 69)
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if (isWarTime() && m_tenacityStack && !plr->HasAura(SPELL_TENACITY) && plr->getLevel() > 69 &&
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(plr->GetTeam() == TEAM_ALLIANCE && m_tenacityStack > 0 || plr->GetTeam() == TEAM_HORDE && m_tenacityStack < 0))
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{
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int32 newStack = m_tenacityStack < 0 ? -m_tenacityStack : m_tenacityStack;
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if (newStack > 20)
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