*Wintergrasp: Tenacity after resurrect will be only applied to the correct team. By Spp (Thanks to RammboNr5)

--HG--
branch : trunk
This commit is contained in:
Spp
2009-10-18 14:11:53 +02:00
parent 8bba043164
commit dccedbef98

View File

@@ -765,7 +765,8 @@ void OPvPWintergrasp::HandlePlayerEnterZone(Player * plr, uint32 zone)
// Reapply Tenacity if needed
void OPvPWintergrasp::HandlePlayerResurrects(Player * plr, uint32 zone)
{
if (isWarTime() && m_tenacityStack && !plr->HasAura(SPELL_TENACITY) && plr->getLevel() > 69)
if (isWarTime() && m_tenacityStack && !plr->HasAura(SPELL_TENACITY) && plr->getLevel() > 69 &&
(plr->GetTeam() == TEAM_ALLIANCE && m_tenacityStack > 0 || plr->GetTeam() == TEAM_HORDE && m_tenacityStack < 0))
{
int32 newStack = m_tenacityStack < 0 ? -m_tenacityStack : m_tenacityStack;
if (newStack > 20)