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https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-19 00:48:56 +01:00
@@ -456,6 +456,19 @@ struct GameObjectTemplate
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}
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}
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bool IsIgnoringLOSChecks() const
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{
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switch (type)
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{
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case GAMEOBJECT_TYPE_BUTTON: return button.losOK == 0;
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case GAMEOBJECT_TYPE_QUESTGIVER: return questgiver.losOK == 0;
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case GAMEOBJECT_TYPE_CHEST: return chest.losOK == 0;
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case GAMEOBJECT_TYPE_GOOBER: return goober.losOK == 0;
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case GAMEOBJECT_TYPE_FLAGSTAND: return flagstand.losOK == 0;
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default: return false;
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}
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}
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uint32 GetLockId() const
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{
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switch (type)
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@@ -7398,6 +7398,11 @@ bool Spell::CheckEffectTarget(Unit const* target, uint32 eff, Position const* lo
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if (m_spellInfo->HasAttribute(SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS) || DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_spellInfo->Id, nullptr, SPELL_DISABLE_LOS))
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return true;
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// check if gameobject ignores LOS
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if (GameObject const* gobCaster = m_caster->ToGameObject())
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if (gobCaster->GetGOInfo()->IsIgnoringLOSChecks())
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return true;
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// if spell is triggered, need to check for LOS disable on the aura triggering it and inherit that behaviour
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if (IsTriggered() && m_triggeredByAuraSpell && (m_triggeredByAuraSpell->HasAttribute(SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS) || DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_triggeredByAuraSpell->Id, nullptr, SPELL_DISABLE_LOS)))
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return true;
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