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synced 2026-01-23 10:26:28 +01:00
fix crash with groups, added enum for battlfield leave reasons
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@@ -103,17 +103,9 @@ void Battlefield::HandlePlayerLeaveZone(Player *plr, uint32 /*zone */ )
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{
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m_PlayersInWar[plr->GetTeamId()].erase(plr->GetGUID());
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plr->GetSession()->SendBfLeaveMessage(m_BattleId);
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if (Group* group = GetGroupPlayer(plr->GetGUID(), plr->GetTeamId())) // remove from raid group if player is member
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{
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// I think that now is not a hack
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if (!group->RemoveMember(plr->GetGUID())) // group was disbanded
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{
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m_Groups[plr->GetTeamId()].erase(group->GetGUID());
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group->SetBattlefieldGroup(NULL);
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sGroupMgr->RemoveGroup(group);
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delete group;
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}
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}
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if (Group* group = plr->GetGroup()) // remove from raid group if player is member
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group->RemoveMember(plr->GetGUID());
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OnPlayerLeaveWar(plr); //For scripting
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}
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}
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@@ -26,15 +26,6 @@
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#include "BattlefieldMgr.h"
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#include "Opcodes.h"
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enum BFLeaveReason
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{
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BF_LEAVE_REASON_CLOSE = 0x00000001,
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//BF_LEAVE_REASON_UNK1 = 0x00000002, (not used)
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//BF_LEAVE_REASON_UNK2 = 0x00000004, (not used)
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BF_LEAVE_REASON_EXITED = 0x00000008,
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BF_LEAVE_REASON_LOW_LEVEL = 0x00000010,
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};
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//This send to player windows for invite player to join the war
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//Param1:(BattleId) the BattleId of Bf
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//Param2:(ZoneId) the zone where the battle is (4197 for wg)
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@@ -97,7 +88,7 @@ void WorldSession::SendBfLeaveMessage(uint32 BattleId, BFLeaveReason reason)
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{
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WorldPacket data(SMSG_BATTLEFIELD_MGR_EJECTED, 7);
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data << uint32(BattleId);
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data << uint8(reason);//byte Reason (1=close invite,8="exited",10="to low level")
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data << uint8(reason);//byte Reason
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data << uint8(2);//byte BattleStatus
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data << uint8(0);//bool Relocated
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SendPacket(&data);
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@@ -125,6 +125,16 @@ enum PartyResult
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ERR_PARTY_LFG_TELEPORT_IN_COMBAT = 30
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};
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enum BFLeaveReason
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{
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BF_LEAVE_REASON_CLOSE = 0x00000001,
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//BF_LEAVE_REASON_UNK1 = 0x00000002, (not used)
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//BF_LEAVE_REASON_UNK2 = 0x00000004, (not used)
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BF_LEAVE_REASON_EXITED = 0x00000008,
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BF_LEAVE_REASON_LOW_LEVEL = 0x00000010,
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};
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enum ChatRestrictionType
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{
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ERR_CHAT_RESTRICTED = 0,
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