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https://github.com/TrinityCore/TrinityCore.git
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Nopch fix
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@@ -16,8 +16,9 @@
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*/
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "InstanceScript.h"
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#include "MotionMaster.h"
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#include "ScriptedCreature.h"
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#include "the_stockade.h"
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enum Says
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@@ -16,6 +16,7 @@
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*/
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#include "ScriptMgr.h"
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#include "MotionMaster.h"
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#include "ScriptedCreature.h"
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#include "the_stockade.h"
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@@ -85,8 +86,6 @@ public:
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summon->SetWalk(true);
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summon->GetMotionMaster()->MovePoint(POINT_FINISH, me->GetPosition());
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}
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summons.Summon(summon);
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}
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void JustDied(Unit* /*killer*/) override
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@@ -1,20 +0,0 @@
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/*
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* Copyright (C) 2008-2017 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "the_stockade.h"
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@@ -18,6 +18,8 @@
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#ifndef THE_STOCKADE_H
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#define THE_STOCKADE_H
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#include "CreatureAIImpl.h"
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#define StormwindStockadeScriptName "instance_the_stockade"
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#define DataHeader "SS"
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@@ -39,14 +41,10 @@ enum SSCreatureIds
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NPC_MORTIMER_MOLOCH = 46482
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};
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template<class AI>
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CreatureAI* GetStormwindStockadeAI(Creature* creature)
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template<typename AI>
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inline AI* GetStormwindStockadeAI(Creature* creature)
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{
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if (InstanceMap* instance = creature->GetMap()->ToInstanceMap())
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if (instance->GetInstanceScript())
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if (instance->GetScriptId() == sObjectMgr->GetScriptId(StormwindStockadeScriptName))
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return new AI(creature);
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return nullptr;
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return GetInstanceAI<AI>(creature, StormwindStockadeScriptName);
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}
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#endif
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