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https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-24 02:46:33 +01:00
*fixed essence of suffering (reliquary of souls)
--HG-- branch : trunk
This commit is contained in:
1
sql/updates/1350_world_scripts.sql
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1
sql/updates/1350_world_scripts.sql
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@@ -0,0 +1 @@
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UPDATE `creature_template` SET `mindmg`=700, `maxdmg`=1200, `attackpower`=1000, `flags_extra`=196641 WHERE `entry`=23418;
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@@ -366,9 +366,9 @@ struct TRINITY_DLL_DECL boss_essence_of_sufferingAI : public ScriptedAI
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{
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switch(rand()%2)
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{
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case 0: DoScriptText(SUFF_SAY_SLAY1, m_creature); break;
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case 1: DoScriptText(SUFF_SAY_SLAY2, m_creature); break;
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case 2: DoScriptText(SUFF_SAY_SLAY3, m_creature); break;
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case 0: DoScriptText(SUFF_SAY_SLAY1, m_creature); break;
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case 1: DoScriptText(SUFF_SAY_SLAY2, m_creature); break;
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case 2: DoScriptText(SUFF_SAY_SLAY3, m_creature); break;
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}
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}
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@@ -391,25 +391,30 @@ struct TRINITY_DLL_DECL boss_essence_of_sufferingAI : public ScriptedAI
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targets.resize(1); // Only need closest target.
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Unit* target = targets.front(); // Get the first target.
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target->CastSpell(m_creature, SPELL_FIXATE_TAUNT, true);
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DoResetThreat();
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m_creature->AddThreat(target,1000000);
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}
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void UpdateAI(const uint32 diff)
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{
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if(InCombat)
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{
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//Supposed to be cast on nearest target
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if(FixateTimer < diff)
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{
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CastFixate();
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FixateTimer = 5000;
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if(!(rand()%16))
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{
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DoScriptText(SUFF_SAY_AGGRO, m_creature);
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}
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}else FixateTimer -= diff;
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}
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//Return since we have no target
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if (!UpdateVictim())
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return;
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//Supposed to be cast on nearest target
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if(FixateTimer < diff)
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{
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CastFixate();
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FixateTimer = 5000;
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if(!(rand()%16))
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{
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DoScriptText(SUFF_SAY_AGGRO, m_creature);
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}
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}else FixateTimer -= diff;
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if(EnrageTimer < diff)
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{
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DoCast(m_creature, SPELL_ENRAGE);
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@@ -419,7 +424,7 @@ struct TRINITY_DLL_DECL boss_essence_of_sufferingAI : public ScriptedAI
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if(SoulDrainTimer < diff)
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{
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DoCast(m_creature->getVictim(), SPELL_SOUL_DRAIN);
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DoCast(SelectUnit(SELECT_TARGET_RANDOM,0), SPELL_SOUL_DRAIN);
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SoulDrainTimer = 60000;
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}else SoulDrainTimer -= diff;
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