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Core/Vehicles: allow control vehicle auras to be multi-slot auras
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@@ -1301,7 +1301,7 @@ bool SpellInfo::IsPassiveStackableWithRanks() const
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bool SpellInfo::IsMultiSlotAura() const
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{
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if (IsPassive())
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if (IsPassive() || HasAura(SPELL_AURA_CONTROL_VEHICLE))
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return true;
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switch (Id)
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