Core/Vehicles: allow control vehicle auras to be multi-slot auras

This commit is contained in:
Ovahlord
2019-11-06 21:59:52 +01:00
parent 4f438e5cb6
commit dd9b94f284

View File

@@ -1301,7 +1301,7 @@ bool SpellInfo::IsPassiveStackableWithRanks() const
bool SpellInfo::IsMultiSlotAura() const
{
if (IsPassive())
if (IsPassive() || HasAura(SPELL_AURA_CONTROL_VEHICLE))
return true;
switch (Id)