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https://github.com/TrinityCore/TrinityCore.git
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Scripts/ScarletMonastry: reworked Houndmaster Loksey's and Arcanist Doan's scripts
This commit is contained in:
12
sql/updates/world/4.3.4/2020_02_23_00_world.sql
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12
sql/updates/world/4.3.4/2020_02_23_00_world.sql
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@@ -0,0 +1,12 @@
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-- Houndmaster Loksey
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UPDATE `creature_template` SET `flags_extra`= `flags_extra` | 0x800 WHERE `entry`= 3974;
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DELETE FROM `spawn_group_template` WHERE `groupId`= 433;
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INSERT INTO `spawn_group_template` (`groupId`, `groupName`, `groupFlags`) VALUES
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(433, 'Scarlet Monastry - Houndmaster Loksey - Scarlet Tracking Hounds', 4);
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DELETE FROM `spawn_group` WHERE `groupId`= 433;
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INSERT INTO `spawn_group` (`groupId`, `spawnType`, `spawnId`) VALUES
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(433, 0, 40089),
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(433, 0, 40091),
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(433, 0, 40090);
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@@ -21,117 +21,107 @@
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enum Yells
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{
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SAY_AGGRO = 0,
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SAY_SPECIALAE = 1
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SAY_AGGRO = 0,
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SAY_DETONATION = 1
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};
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enum Spells
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{
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SPELL_SILENCE = 8988,
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SPELL_ARCANE_EXPLOSION = 9433,
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SPELL_DETONATION = 9435,
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SPELL_ARCANE_BUBBLE = 9438,
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SPELL_POLYMORPH = 13323
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SPELL_DETONATION = 9435,
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SPELL_SILENCE = 8988,
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SPELL_ARCANE_EXPLOSION = 9433,
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SPELL_ARCANE_BUBBLE = 9438,
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SPELL_POLYMORPH = 13323
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};
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enum Events
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{
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EVENT_SILENCE = 1,
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EVENT_ARCANE_EXPLOSION = 2,
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EVENT_ARCANE_BUBBLE = 3,
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EVENT_POLYMORPH = 4
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EVENT_DETONATION = 1,
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EVENT_SILENCE,
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EVENT_ARCANE_EXPLOSION,
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EVENT_ARCANE_BUBBLE,
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EVENT_POLYMORPH
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};
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class boss_arcanist_doan : public CreatureScript
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struct boss_arcanist_doan : public BossAI
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{
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public:
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boss_arcanist_doan() : CreatureScript("boss_arcanist_doan") { }
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boss_arcanist_doan(Creature* creature) : BossAI(creature, DATA_ARCANIST_DOAN), _detonationTriggered(false) { }
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struct boss_arcanist_doanAI : public BossAI
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void Reset() override
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{
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_Reset();
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_detonationTriggered = false;
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}
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void JustEngagedWith(Unit* /*who*/) override
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{
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_JustEngagedWith();
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Talk(SAY_AGGRO);
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events.ScheduleEvent(EVENT_SILENCE, 6s);
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events.ScheduleEvent(EVENT_ARCANE_EXPLOSION, 11s);
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events.ScheduleEvent(EVENT_POLYMORPH, 45s);
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}
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void DamageTaken(Unit* /*attacker*/, uint32& damage) override
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{
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if (!_detonationTriggered && me->HealthBelowPctDamaged(50, damage))
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{
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boss_arcanist_doanAI(Creature* creature) : BossAI(creature, DATA_ARCANIST_DOAN)
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{
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_healthAbove50Pct = true;
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}
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void Reset() override
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{
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_Reset();
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_healthAbove50Pct = true;
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}
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void JustEngagedWith(Unit* /*who*/) override
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{
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_JustEngagedWith();
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Talk(SAY_AGGRO);
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events.ScheduleEvent(EVENT_SILENCE, 15 * IN_MILLISECONDS);
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events.ScheduleEvent(EVENT_ARCANE_EXPLOSION, 3 * IN_MILLISECONDS);
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events.ScheduleEvent(EVENT_POLYMORPH, 30 * IN_MILLISECONDS);
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}
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void JustDied(Unit* /*killer*/) override
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{
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_JustDied();
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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while (uint32 eventId = events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_SILENCE:
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DoCastVictim(SPELL_SILENCE);
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events.ScheduleEvent(EVENT_SILENCE, urand(15, 20) * IN_MILLISECONDS);
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break;
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case EVENT_ARCANE_EXPLOSION:
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DoCastVictim(SPELL_ARCANE_EXPLOSION);
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events.ScheduleEvent(EVENT_SILENCE, 8 * IN_MILLISECONDS);
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break;
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case EVENT_POLYMORPH:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 30.0f, true))
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DoCast(target, SPELL_POLYMORPH);
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events.ScheduleEvent(EVENT_POLYMORPH, 20 * IN_MILLISECONDS);
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break;
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default:
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break;
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}
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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}
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if (_healthAbove50Pct && HealthBelowPct(50))
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{
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_healthAbove50Pct = false;
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Talk(SAY_SPECIALAE);
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DoCast(me, SPELL_ARCANE_BUBBLE);
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DoCastAOE(SPELL_DETONATION);
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}
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DoMeleeAttackIfReady();
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}
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private:
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bool _healthAbove50Pct;
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetScarletMonasteryAI<boss_arcanist_doanAI>(creature);
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events.ScheduleEvent(EVENT_ARCANE_BUBBLE, 1ms);
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_detonationTriggered = true;
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}
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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while (uint32 eventId = events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_DETONATION:
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Talk(SAY_DETONATION);
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DoCastAOE(SPELL_DETONATION);
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events.DelayEvents(3s);
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break;
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case EVENT_SILENCE:
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DoCastAOE(SPELL_SILENCE);
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events.Repeat(21s, 24s);
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break;
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case EVENT_ARCANE_EXPLOSION:
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DoCastAOE(SPELL_ARCANE_EXPLOSION);
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events.Repeat(4s, 14s);
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break;
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case EVENT_ARCANE_BUBBLE:
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DoCastSelf(SPELL_ARCANE_BUBBLE);
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me->resetAttackTimer();
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events.ScheduleEvent(EVENT_DETONATION, 1s);
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break;
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case EVENT_POLYMORPH:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 30.f, true))
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DoCast(target, SPELL_POLYMORPH);
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events.Repeat(20s); // To-do: validate
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break;
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default:
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break;
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}
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}
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DoMeleeAttackIfReady();
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}
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private:
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bool _detonationTriggered;
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};
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void AddSC_boss_arcanist_doan()
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{
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new boss_arcanist_doan();
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RegisterScarletMonastryCreatureAI(boss_arcanist_doan);
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}
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@@ -21,67 +21,79 @@
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enum Yells
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{
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SAY_AGGRO = 0,
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SAY_AGGRO = 0
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};
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enum Spells
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{
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SPELL_SUMMONSCARLETHOUND = 17164,
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SPELL_BLOODLUST = 6742
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SPELL_BATTLE_SHOUT = 77808,
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SPELL_BLOODLUST = 6742
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};
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enum Events
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{
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EVENT_BLOODLUST = 1
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EVENT_BATTLE_SHOUT = 1,
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EVENT_BLOODLUST
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};
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class boss_houndmaster_loksey : public CreatureScript
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enum SpawnGroups
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{
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public:
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boss_houndmaster_loksey() : CreatureScript("boss_houndmaster_loksey") { }
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SPAWN_GROUP_ID_HOUNDS = 433
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};
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struct boss_houndmaster_lokseyAI : public BossAI
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struct boss_houndmaster_loksey : public BossAI
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{
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boss_houndmaster_loksey(Creature* creature) : BossAI(creature, DATA_HOUNDMASTER_LOKSEY) { }
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void Reset() override
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{
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BossAI::Reset();
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// The dogs will respawn after a wipe
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instance->instance->SpawnGroupSpawn(SPAWN_GROUP_ID_HOUNDS, true);
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}
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void JustEngagedWith(Unit* /*who*/) override
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{
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Talk(SAY_AGGRO);
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_JustEngagedWith();
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events.ScheduleEvent(EVENT_BATTLE_SHOUT, 7s);
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events.ScheduleEvent(EVENT_BLOODLUST, 10s);
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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while (uint32 eventId = events.ExecuteEvent())
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{
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boss_houndmaster_lokseyAI(Creature* creature) : BossAI(creature, DATA_HOUNDMASTER_LOKSEY) { }
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void Reset() override
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switch (eventId)
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{
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_Reset();
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case EVENT_BATTLE_SHOUT:
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DoCastAOE(SPELL_BATTLE_SHOUT);
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events.Repeat(17s, 20s);
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break;
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case EVENT_BLOODLUST:
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if (Creature* hound = me->FindNearestCreature(NPC_SCARLET_TRACKING_HOUND, 10.f, true))
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DoCast(hound, SPELL_BLOODLUST);
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events.Repeat(46s);
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break;
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default:
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break;
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}
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void JustEngagedWith(Unit* /*who*/) override
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{
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Talk(SAY_AGGRO);
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_JustEngagedWith();
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events.ScheduleEvent(EVENT_BLOODLUST, 20000);
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}
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void JustDied(Unit* /*killer*/) override
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{
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_JustDied();
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}
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void ExecuteEvent(uint32 eventId) override
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{
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switch (eventId)
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{
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case EVENT_BLOODLUST:
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DoCast(me, SPELL_BLOODLUST);
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events.ScheduleEvent(EVENT_BLOODLUST, 20000);
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break;
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default:
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break;
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}
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}
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetScarletMonasteryAI<boss_houndmaster_lokseyAI>(creature);
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}
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DoMeleeAttackIfReady();
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}
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};
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void AddSC_boss_houndmaster_loksey()
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{
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new boss_houndmaster_loksey();
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RegisterScarletMonastryCreatureAI(boss_houndmaster_loksey);
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}
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@@ -26,6 +26,8 @@ ObjectData const creatureData[] =
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{
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{ BOSS_INTERROGATOR_VISHAS, DATA_INTERROGATOR_VISHAS },
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{ BOSS_BLOODMAGE_THALNOS, DATA_BLOODMAGE_THALNOS },
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{ BOSS_HOUNDMASTER_LOKSEY, DATA_HOUNDMASTER_LOKSEY },
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{ BOSS_ARCANIST_DOAN, DATA_ARCANIST_DOAN },
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{ 0, 0 } // END
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};
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@@ -50,6 +50,12 @@ enum SMCreatureIds
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// Bosses
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BOSS_INTERROGATOR_VISHAS = 3983,
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BOSS_BLOODMAGE_THALNOS = 4543,
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BOSS_HOUNDMASTER_LOKSEY = 3974,
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BOSS_ARCANIST_DOAN = 6487,
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// Encounter related creature
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/*Houndmaster Loksey*/
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NPC_SCARLET_TRACKING_HOUND = 4304,
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NPC_MOGRAINE = 3976,
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NPC_WHITEMANE = 3977,
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