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[7741] Allow pets/charmed NPCs to count master's spell cast conditions in quests. Author: ApoC
--HG-- branch : trunk
This commit is contained in:
@@ -710,6 +710,8 @@ void Spell::FillTargetMap()
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void Spell::prepareDataForTriggerSystem()
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{
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//==========================================================================================
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// Now fill data for trigger system, need know:
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// an spell trigger another or not ( m_canTrigger )
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// Create base triggers flags for Attacker and Victim ( m_procAttacker and m_procVictim)
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//==========================================================================================
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@@ -1055,15 +1057,6 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
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caster->ProcDamageAndSpell(unit, procAttacker, procVictim, procEx, 0, m_attackType, m_spellInfo);
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}
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// Call scripted function for AI if this spell is casted upon a creature (except pets)
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if(IS_CREATURE_GUID(target->targetGUID))
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{
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// cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
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// ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
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if( m_caster->GetTypeId() == TYPEID_PLAYER && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
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((Player*)m_caster)->CastedCreatureOrGO(unit->GetEntry(),unit->GetGUID(),m_spellInfo->Id);
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}
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if( !m_caster->IsFriendlyTo(unit) && !IsPositiveSpell(m_spellInfo->Id))
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{
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if( !(m_spellInfo->AttributesEx & SPELL_ATTR_EX_NO_INITIAL_AGGRO) )
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@@ -1079,6 +1072,18 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
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if(spellHitTarget)
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{
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// Call scripted function for AI if this spell is casted upon a creature (except pets)
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if(IS_CREATURE_GUID(target->targetGUID))
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{
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// cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
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// ignore pets or autorepeat/melee casts for speed (not exist quest for spells (hm... )
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if( !((Creature*)unit)->isPet() && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
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{
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if ( Player* p = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself() )
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p->CastedCreatureOrGO(unit->GetEntry(),unit->GetGUID(),m_spellInfo->Id);
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}
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}
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//AI functions
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if(spellHitTarget->GetTypeId() == TYPEID_UNIT && ((Creature*)spellHitTarget)->IsAIEnabled)
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((Creature*)spellHitTarget)->AI()->SpellHit(m_caster, m_spellInfo);
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@@ -1296,8 +1301,11 @@ void Spell::DoAllEffectOnTarget(GOTargetInfo *target)
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// cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
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// ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
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if( m_caster->GetTypeId() == TYPEID_PLAYER && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
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((Player*)m_caster)->CastedCreatureOrGO(go->GetEntry(),go->GetGUID(),m_spellInfo->Id);
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if( !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
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{
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if ( Player* p = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself() )
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p->CastedCreatureOrGO(go->GetEntry(),go->GetGUID(),m_spellInfo->Id);
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}
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}
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void Spell::DoAllEffectOnTarget(ItemTargetInfo *target)
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@@ -2746,30 +2754,33 @@ void Spell::update(uint32 difftime)
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// channeled spell processed independently for quest targeting
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// cast at creature (or GO) quest objectives update at successful cast channel finished
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// ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
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if( m_caster->GetTypeId() == TYPEID_PLAYER && !IsAutoRepeat() && !IsNextMeleeSwingSpell() )
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if( !IsAutoRepeat() && !IsNextMeleeSwingSpell() )
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{
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for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
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if ( Player* p = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself() )
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{
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TargetInfo* target = &*ihit;
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if(!IS_CREATURE_GUID(target->targetGUID))
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continue;
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for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
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{
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TargetInfo* target = &*ihit;
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if(!IS_CREATURE_GUID(target->targetGUID))
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continue;
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Unit* unit = m_caster->GetGUID()==target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster,target->targetGUID);
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if (unit==NULL)
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continue;
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Unit* unit = m_caster->GetGUID()==target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster,target->targetGUID);
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if (unit==NULL)
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continue;
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((Player*)m_caster)->CastedCreatureOrGO(unit->GetEntry(),unit->GetGUID(),m_spellInfo->Id);
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}
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p->CastedCreatureOrGO(unit->GetEntry(),unit->GetGUID(),m_spellInfo->Id);
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}
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for(std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin();ihit != m_UniqueGOTargetInfo.end();++ihit)
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{
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GOTargetInfo* target = &*ihit;
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for(std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin();ihit != m_UniqueGOTargetInfo.end();++ihit)
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{
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GOTargetInfo* target = &*ihit;
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GameObject* go = m_caster->GetMap()->GetGameObject(target->targetGUID);
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if(!go)
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continue;
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GameObject* go = m_caster->GetMap()->GetGameObject(target->targetGUID);
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if(!go)
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continue;
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((Player*)m_caster)->CastedCreatureOrGO(go->GetEntry(),go->GetGUID(),m_spellInfo->Id);
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p->CastedCreatureOrGO(go->GetEntry(),go->GetGUID(),m_spellInfo->Id);
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}
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}
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}
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@@ -8074,10 +8074,9 @@ bool Unit::HasAuraState(AuraState flag, SpellEntry const *spellProto, Unit * Cas
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Unit *Unit::GetOwner() const
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{
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uint64 ownerid = GetOwnerGUID();
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if(!ownerid)
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return NULL;
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return ObjectAccessor::GetUnit(*this, ownerid);
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if(uint64 ownerid = GetOwnerGUID())
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return ObjectAccessor::GetUnit(*this, ownerid);
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return NULL;
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}
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Unit *Unit::GetCharmer() const
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