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Core/Guilds: Fix Guild bank event log for big stacks, fixes issue 3996, thanks maketheking for pointing out the problem
--HG-- branch : trunk
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@@ -1450,7 +1450,7 @@ void Guild::LoadGuildBankEventLogFromDB()
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NewEvent.EventType = fields[1].GetUInt8();
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NewEvent.PlayerGuid = fields[2].GetUInt32();
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NewEvent.ItemOrMoney = fields[3].GetUInt32();
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NewEvent.ItemStackCount = fields[4].GetUInt8();
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NewEvent.ItemStackCount = fields[4].GetUInt16();
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NewEvent.DestTabId = fields[5].GetUInt8();
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NewEvent.TimeStamp = fields[6].GetUInt64();
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@@ -1497,7 +1497,7 @@ void Guild::LoadGuildBankEventLogFromDB()
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NewEvent.EventType = fields[1].GetUInt8();
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NewEvent.PlayerGuid = fields[2].GetUInt32();
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NewEvent.ItemOrMoney = fields[3].GetUInt32();
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NewEvent.ItemStackCount = fields[4].GetUInt8();
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NewEvent.ItemStackCount = fields[4].GetUInt16();
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NewEvent.DestTabId = fields[5].GetUInt8();
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NewEvent.TimeStamp = fields[6].GetUInt64();
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@@ -1553,7 +1553,7 @@ void Guild::DisplayGuildBankLogs(WorldSession *session, uint8 TabId)
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sLog.outDebug("WORLD: Sent (MSG_GUILD_BANK_LOG_QUERY)");
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}
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void Guild::LogBankEvent(SQLTransaction& trans, uint8 EventType, uint8 TabId, uint32 PlayerGuidLow, uint32 ItemOrMoney, uint8 ItemStackCount, uint8 DestTabId)
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void Guild::LogBankEvent(SQLTransaction& trans, uint8 EventType, uint8 TabId, uint32 PlayerGuidLow, uint32 ItemOrMoney, uint16 ItemStackCount, uint8 DestTabId)
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{
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//create Event
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GuildBankEventLogEntry NewEvent;
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